Slopey
Volunteer Moderator
That is not an improvement; it is an alternative.
The improvement is not having to unlock Palin...
That is not an improvement; it is an alternative.
Yes, because that doesn't fit in with his narrative.
Tech broker is not just about combat, so that leaves just the chieftain.
What's funny about the OP, is that I think combat is also not in a good state.
Well, we HOPE the tech broker is not just combat content. So far weapons and a cargo rack are all we've seen from it. You could say that engineers are not just combat content either, yet they are 90% combat and 10% non combat blueprints. Will the tech brokers be slanted similarly, or will the non combat players get more attention than usual here?
It's a space combat game.
If diplomacy was important, they would have put some diplomatic features in the game.
If exploration was important, they would have made traveling in space part of the game, rather than just give you load screens and sc.
If trading was important, they wouldn't have given us the exact same spreadsheet design and trucker mechanic concocted 30 years ago.
If building/creating was important, they would have implemented something to build.
Now, I'm not against space combat games. Just not sure why it surprises anyone years after release what the game focuses on. It hasn't changed since release. Combat. Hopefully they can incorporate some changes so the npc's are actually worth installing Shields for.
I think FD doesnt know how to make a fun game without combat.
The barebones gameplay of mining, trading, exploration and smuggling is a proof of that.
Ugh. And when smuggling was fun *cough* Robigo *cough* they nerfed it because it made too much money... Which was a laughable pittance compared to today's passenger runs
Oh my Deity(s) do I hope they rework smuggling and heat mechanics...