So, the new Chieftain, Tech Broker...is FD once again focusing on pew-pew?

Could this not have been in one of the myriad other negative nelly threads?
It really saddens me that people can not wait to do something down before they've got their hands on it.
There's gona be a flipping beta that will allow you to be constructive instead of trying to pour cold water and other's excitement.
 
I disagree - I thought the last 2 livestreams have been full of great QoL improvements, just like FD said they were going to do. I don't pew pew very much, and this update has loads in it for non-pew-pew pilots imho.

How are updates to planet rendering, trade data visibility, wing missions, recon limpets, interacting with megaships etc "pew-pew"???

Hi Slopey,

I disagree - I thought it very disappointingly pew pew centric.

- C&P... Pew Pew related
- Winged missions and attacking mega ships... Pew Pew related
- Tech Broker... From what I could see of the available modules, Pew Pew related
- the Chieftain ship... A purely Pew Pew related ship. In fact with only 5 internal slots it's pretty useless for anything else!

The only non pew pew related updates was the planet surfaces and the QoL improvements to trade data. Both have been long awaited updates by many players! I have a second account just for exploration and this is what I was personally waiting for...

Exploration is Söøōôò in need of more love! When will we get an exploration optimised build that is a significant improvement over a JumpaConda or an AspX? Explorers have been waiting years, yet patch after patch is yet again pew pew focused. I have clocked some 3000 hours, which is a lot of time waiting for exploration tech that just doesn't appear on the radar... We have had a few QoL improvements, plotting out to 20kly was a good one for example. But we could really used a lot more! Perhaps the tech broker will be a conduit for further exploration improvements? I can only hope so.
 
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The trading improvements look mind blowing fantastic for 3.0.

But I will agree with you somewhat, there is a lot of combat focused content in 3.0 as well. A new pure combat ship, a tech broker which seems to only sell new weapons (and a cargo rack), new mega ship gameplay dedicated to pirating and combat, wing missions which are mostly combat oriented. The second stream had 3 minutes on the new planet surfaces and 36 minutes on the new pure combat ship, plus another 10 or so on the tech broker weapons.

Your feelings aren't entirely misplaced. I do feel like 3.0 will have a lot for non-combat players, but Frontier themselves really love to focus on talking about the combat stuff.

We already have CRCRs from Palin... Nothing new to see here. Except more combat related tech...
 
I'm waiting on BETA, same as all, but that sneaky old devil, that starts with G and ends with D, is there.

How many items are needed to go from class 1 to 5?

And there are new limits on the amount of stuff you can store?

We'll see...
 
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You can read about the proposed engineering improvements in the Focused Feedback Forum, and next Tuesday's livestream will be going over them in detail. The changes are mostly good, with one huge bad one though:

+ Adding a Mat Trader so we can trade mats we dont want for the ones we do
+ Mat storage is now 100 of each mat instead of 1000 total.
+ All mod rolls will progressively improve now, no rolls worse than you already have
+ Experimental effects are no longer randomly done and you don't need to spend rep for them either, can be selected and placed at will for a cost
+ Pinned blueprints can be rolled at any outfitting screen anywhere
+ We can pin one blueprint per engineer

------ To modify a new module you now need to start at a Grade 1 mod, roll it until it almost maxes, then upgrade to Grade 2, and so on all the way up to Grade 5. The end result is putting a Grade 5 on a module will take 15-20 rolls on lower grade mods first, costing a huge amount of materials more than is needed now

I thought that the special effects were also going? So no more corrosive special on my MCs for example...
 
Could this not have been in one of the myriad other negative nelly threads?
It really saddens me that people can not wait to do something down before they've got their hands on it.
There's gona be a flipping beta that will allow you to be constructive instead of trying to pour cold water and other's excitement.

The point is that much of the chapter one patch is pouring cold water on to the non pew pew players...
 
- C&P... Pew Pew related
A much needed change to try and stop all the griefing.

- Winged missions and attacking mega ships... Pew Pew related
Interesting, I didn't see Adam or Ed fire a single shot during their delivery winged mission; nor did I see Ed fire a single shot when hacking and extracting from the megaship.

- Tech Broker... From what I could see of the available modules, Pew Pew related
Small sample; Steve said the list would be much bigger. Not to mention 3 of the 6 items shown weren't even weapons. :p - Correction, didn't realise the flechette was a weapon; my bad. :)
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- the Chieftain ship... A purely Pew Pew related ship. In fact with only 5 internal slots it's pretty useless for anything else!
Can't argue against that. It's very pretty though.

Both have been long awaited updates by many players!
As were the C&P and winged missions.


-

Exploration definitely needs love. Hopefully Q4 will have it since Q1 is the "smaller" of the two, and it's by no means "small" :D
 
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I thought that the special effects were also going? So no more corrosive special on my MCs for example...

As far as i understood they are not gone. What will change is that wont be necessary to purchase them in exchange for reputation with the engineer. Instead the effect, if doesn't come out with the roll, can be purchasable for a price, not with rep. An improvement in my opinion
 
As far as i understood they are not gone. What will change is that wont be necessary to purchase them in exchange for reputation with the engineer. Instead the effect, if doesn't come out with the roll, can be purchasable for a price, not with rep. An improvement in my opinion

Now that is interesting! I didn't know that and that is an important improvement (I think). Guess we'll have to wait and see what the cost will be, but if it's with credits, I'm cool with that!
 
Is it just me, or are Tech Brokers how I imagined Engineers to be in the first place?

Would have reduced the power creep, and meant there would be no "God Rolls"...

Z...
 
Trading got nice upgrade in my opinion, exploration and mining is focus of Q4 (as those changes are more far reaching and more complex).

So no. Also Tech Broker has non-combat modules.

Is it just me, or are Tech Brokers how I imagined Engineers to be in the first place?

Would have reduced the power creep, and meant there would be no "God Rolls"...

Z...

Issue is that they are sidegrades, not upgrades. Sidegrades can be unlocked this way because they are not necessarily power upgrades, but giving you specific modules for specific roles.

Raw upgrade is always more problematic due of power creep nature simple upgrade shop provide.
 
Tech broker is not just about combat, so that leaves just the chieftain. So no I don't think so. From what I can tell the biggest update is for trading and planets which I don't think is combat.
 
Well this coming Thursday I shall make up my mind.
I have not been ingame much recently, just not impressed with updates we have had.
OP is correct in the combat fixation fdev have! Better scanning tools nah don't think so, two fingers to explorers again...
Still fudging around with planets with no atmosphere, because they broke it, shocking.

New ship appreciated but once again it's a pure combat kite. Krait coming soon and it another combat ship, a classic and one I personally want to see ingame.

Trading tools seem cool but has the actual trading changed in any way, currently it kinda sucks big time?

I will test this thoroughly but if it's still shallow as a teaspon then I will not be login in on live, oh that means buying no store fluffy stuff either.
 
Without taking extreme view points (all pewpew! explorers moaning again) it does feel the focus is on pewpew again.

I'll await the next stream and beta and see how things are in that, ditto teases of revamps to mining, exploration etc. I'm not too interested in speculating, I want to see deeds (mechanics, ships, reworking) not words, but my impression for 3.x so far is that I have to agree with the OP.
 
FD seems to be fixated with pew-pew.
The game is called Elite Dangerous, not Unrelated Space Game Dangerous. It's not a general fixation but it's an understandable one for a game with Elite in the name.

Comparing it to the previous games in the series there's considerably less emphasis on combat already. In the previous ones, you didn't have to have a combat focus as a player, but combat or the threat of it was a constant aspect throughout all forms of gameplay

Elite: you can bounty hunt, or you can trade. If you trade, or even if you don't, you're at constant threat of pirates on any trip to pretty much any station so you have to fight anyway. The game is named after its combat ranking.

FE2/FFE: as Elite, but you can also run missions. Most of the mission types are either directly combat-related (assassination, surface base attack/recon) or get assassins sent after you who you may have to fight to complete the mission (courier, passenger). In inhabited systems you similarly need to fight your way to the station every single time, with the exception of a few ultra-high-security systems. You can explore, sort of, and you'll sometimes get attacked by pirates while doing that, too.

Elite Dangerous: a substantial fraction of the missions either don't involve combat or have very optional combat. There are generally reliable ways to escape a fight (other than high-waking) or avoid it starting in the first place. System Authority ships, unlike in the previous games, are fast and numerous enough to intervene if you do get attacked, so you only need to defend rather than have the firepower to kill. The majority of systems even with cargo on board you can reach a station before anything has lined up to interdict you ... without cargo on board the chance of an interdiction is minimal and they'll let you go peacefully after a scan. Exploration exists as a profession and unless combined with cargo hauling can be entirely non-combat. Two non-combat Elite rankings are introduced.

It's great that they've introduced options that don't involve combat - and it can't be disputed that exploration needs more work on it - but it's an Elite game, of course it's going to have a significant focus on combat.
 
FD seems to be fixated with pew-pew.

After more than 1,000 in-game hours, I fail to see any development in real terms to what we have now.

OK, FDev are fixing (not 'improving' as Ed said) the rendering catastrophe that wrecked the once wonderful planet textures but honestly, everything else in Beyond seems to be focused on pew-pew, pirating or other combat-related activities; all mixed in with an unhealthy level of new grind...but grind nevertheless.

Why not have dynamically generated missions based on your own history, or the ability to run exploration escort missions, or anything that is different to what we have now?

It seems that the formula is, "Add old features with new clothing, but nothing that is fundamentally different from before; the ED engine simply cannot change from what it is. It is incapable of doing so."

Same old, same old. So sad for what could be such a wonderful space experience.

Disagree if you will.

To me it seems you didn't watch the streams at all.
 
What's funny about the OP, is that I think combat is also not in a good state..Some great tools for combat, but the combat mechanics are pretty dreadful, such as combat zones and res sites.

Those zoned areas maker it possible for people too choose their level of combat. I don't think that is bad.
And one can always submit to interdictions, or interdict ships yourself.

I am very curious... do you have some ideas about where FDev should go with combat mechanics?
 
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