So them OverCharged Plasma Launchers....

Remind me again what's the base percentage of "boost" you get from the Overcharged modification on any weapon that supports it??

If I'm guessing right +60% damage...

Now, currently, from what I know, there's peeps on Xbox (what I play on), who run Plasma Chargers with premium ammo being a what... 10? 15% boost??

Effectively, FDEV, you've created a weapon using inspiration of those who run preemo ammo on Plasma Chargers which, currently are only decent at shredding through modules.

Sounds like I'm ranting but if you ask me, basically it's another CoPe weapon, alongside the Copele-- I mean Flechette launchers.

GG FDev....GG....
 
Here the modification stats for the Modified Guardian Plasma Chargers:

20211102221930_1.jpg


Now, currently, from what I know, there's peeps on Xbox (what I play on), who run Plasma Chargers with premium ammo being a what... 10? 15% boost??
IIRC that bug was patched in Update 12. Premium Synth should grant the 30% damage bonus for MGPCs.

Effectively, FDEV, you've created a weapon using inspiration of those who run preemo ammo on Plasma Chargers which, currently are only decent at shredding through modules.
While not terrible, the MGPC's module damage capabilities aren't quite as good as traditional PAs.

Sounds like I'm ranting but if you ask me, basically it's another CoPe weapon, alongside the Copele-- I mean Flechette launchers.

GG FDev....GG....
Sorry - I'm not quite following...?
 
Here the modification stats for the Modified Guardian Plasma Chargers:

View attachment 330594


IIRC that bug was patched in Update 12. Premium Synth should grant the 30% damage bonus for MGPCs.


While not terrible, the MGPC's module damage capabilities aren't quite as good as traditional PAs.


Sorry - I'm not quite following...?
I'm just rambling that the Plasma Chargers and Flechettes are used by those who cope. Cope to win.
 
Isnt the plasma charger 17x4.6 if you hold down the trigger and have enough poewr to fill it. ?
 
I'm just rambling that the Plasma Chargers and Flechettes are used by those who cope. Cope to win.
If by "cope" you mean knowingly use an off-meta loadout and fool themselves into thinking it's the best? If so... 🙃

Isnt the plasma charger 17x4.6 if you hold down the trigger and have enough poewr to fill it. ?
Yes.

If you run out of Distro juice, the PCs will keep charging sequentially at the rate of your Distro's current recharge rate.
 
salvation plasma chargers has a lot of advantages compared to regular plasma. I use it even for non-ax combat

Advantages:
Very high shot speed for plasma
You can store weapon power from weapon capacitor before shot ( you have basicly 2 weap capacitors)
High ammo count
Its charging mechanic makes it good precise weapon, even better than railgun. With rail i have problem hitting smaller ships but with chargers i can hit basicly anything

Disadvantages:
High power draw
Only 1km falloff start
Its doing only 50% damage (absolute) to normal targets becase of Its ax component


Still since i started using plasma chargers i always fail when i am trying to replace them.
 
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Remind me again what's the base percentage of "boost" you get from the Overcharged modification on any weapon that supports it??

If I'm guessing right +60% damage...

Now, currently, from what I know, there's peeps on Xbox (what I play on), who run Plasma Chargers with premium ammo being a what... 10? 15% boost??

Effectively, FDEV, you've created a weapon using inspiration of those who run preemo ammo on Plasma Chargers which, currently are only decent at shredding through modules.

Sounds like I'm ranting but if you ask me, basically it's another CoPe weapon, alongside the Copele-- I mean Flechette launchers.

GG FDev....GG....
You know these weapons have already been available in the game for roughly a year, right?
 
The coolest part of the chargers is they effectively increase your distro capacity. On my challenger, for example, if I fully charge four of them, I use up my ENTIRE distro, effectively doubling its size. Using them is like getting G10 distro engineering, which is nuts.

People massively misunderstand their power draw; they mistakenly think that because they're not shooting, they're not being effective, but that's not true. All that matters is converting your distro into damage. As long as your distro is regenerating and your DPE is good, you're fine. And plasma chargers can keep your distro charging for a LONG time.

This is great, because it means you have a LOT more leeway in how and when you fire. Take Gauss for example; after you empty your distro, you have about 4.8 seconds to position and start firing before you waste distro power(because it fills up and stops regenerating - no regeneration=damage wasted!). That's really not very much!

By contrast, if you are using plasma chargers and you drain your distro, you have a full 11.5 seconds to reposition before you start losing power regeneration! The first 5.85 seconds go straight into charging up the plasma chargers, and the next 5.85 are stockpiled in the distro. Get yourself into position and you can unleash massive damage in a very short window.

Their only flaw is their low heart damage.
 
The coolest part of the chargers is they effectively increase your distro capacity. On my challenger, for example, if I fully charge four of them, I use up my ENTIRE distro, effectively doubling its size. Using them is like getting G10 distro engineering, which is nuts.

People massively misunderstand their power draw; they mistakenly think that because they're not shooting, they're not being effective, but that's not true. All that matters is converting your distro into damage. As long as your distro is regenerating and your DPE is good, you're fine. And plasma chargers can keep your distro charging for a LONG time.

This is great, because it means you have a LOT more leeway in how and when you fire. Take Gauss for example; after you empty your distro, you have about 4.8 seconds to position and start firing before you waste distro power(because it fills up and stops regenerating - no regeneration=damage wasted!). That's really not very much!

By contrast, if you are using plasma chargers and you drain your distro, you have a full 11.5 seconds to reposition before you start losing power regeneration! The first 5.85 seconds go straight into charging up the plasma chargers, and the next 5.85 are stockpiled in the distro. Get yourself into position and you can unleash massive damage in a very short window.

Their only flaw is their low heart damage.

How do you find them for non-Thargoid content? Say a pair of smalls on a Corvette or something.
 
How do you find them for non-Thargoid content? Say a pair of smalls on a Corvette or something.
I use them for non-tharg and its fine. Have 4xg2 on my python

What they lack for damage they compensate in easy shots and weap capacitor extension
Sometimes dps seems even better than with regular plasma.
I have difficulty to find useful replacement with normal weapons. Rail is kinda ok but that shot delay really annoys me and projectile speed of regular plasma is just too slow.
 
How do you find them for non-Thargoid content? Say a pair of smalls on a Corvette or something.
Smalls are an interesting case. Against any sort of engineered enemy they're probably extremely awesome, especially against hull, due to their insane AP. Say we're attacking a conda with 20% kinetic resistance. Even with corrosive shell, a C1 fixed cannon is gonna be doing 14 DPS. With corrosive shell, the C1 pc is gonna be doing 34. Of course, it'll be eating up way more distro too.

It's essentially flat-out superior to a c1 beam laser, though. But the projectile velocity would be hard to pair with anything else. Almost instant, but not instant enough to pair with lasers, and you probably wouldn't want to, anyway, since they'd be worse. It would be difficult to use more than 2 smalls on a corvette.

Maybe you could use them on a T10 or Anaconda?
 
What about putting these on a small ship like a Cobra? Heck, what about one on the top of an Imperial Eagle or Adder? Small ship pilots want to have fun too, LOL ;)
 
What about putting these on a small ship like a Cobra? Heck, what about one on the top of an Imperial Eagle or Adder? Small ship pilots want to have fun too, LOL ;)
You can, but energy draw is high. Its 2,82MW for G2 which is highest energy draw of G2 weapons
I tried to make shielded imp.courier with 3xG2 chargers and its doable
 
Smalls are an interesting case. Against any sort of engineered enemy they're probably extremely awesome, especially against hull, due to their insane AP. Say we're attacking a conda with 20% kinetic resistance. Even with corrosive shell, a C1 fixed cannon is gonna be doing 14 DPS. With corrosive shell, the C1 pc is gonna be doing 34. Of course, it'll be eating up way more distro too.

It's essentially flat-out superior to a c1 beam laser, though. But the projectile velocity would be hard to pair with anything else. Almost instant, but not instant enough to pair with lasers, and you probably wouldn't want to, anyway, since they'd be worse. It would be difficult to use more than 2 smalls on a corvette.

Maybe you could use them on a T10 or Anaconda?

I'd be comparing them with LR plasma slug railguns in my case. I tend to keep lasers gimballed anyhow. How do PCs feel in tandem with arrays of lasers, in terms of draw?

The other scenario I came up with, in considering these weapons, is a combat Krait Phantom - it has the oversized power & distro to use a pair of mediums without much sweat, or so my theory goes.
 
Just tested it, the C2's take 11.5 mw per shot, while the c1's take about 9mw. That's about 5.6 DPE, which isn't great, and is nowhere near as good as the c2's, which do about 7.4 DPE. That is somewhat mitigated by the pre-charge, however. By contrast, c1 rails have 8.8 DPE.

Notably, a pair of C2's would be using 12.7MW/sec from the PCs alone, which is almost double the production rate of a Phantom.
 
Just tested it, the C2's take 11.5 mw per shot, while the c1's take about 9mw. That's about 5.6 DPE, which isn't great, and is nowhere near as good as the c2's, which do about 7.4 DPE. That is somewhat mitigated by the pre-charge, however. By contrast, c1 rails have 8.8 DPE.
I feel like a noob because I've been out of the game for so long - rails are kinetic and plasma are absolute damage, correct? And absolute damage ignores resistances, yes?

Someday I need to take up a game that doesn't require a PhD, like chess ;)
 
I feel like a noob because I've been out of the game for so long - rails are kinetic and plasma are absolute damage, correct? And absolute damage ignores resistances, yes?
Correct - Absolute damage ignores resistances, which is why the MGPCs are very appealing - aside from the unlisted AX damage, they exclusively deal Absolute damage to human targets.

Just tested it, the C2's take 11.5 mw per shot, while the c1's take about 9mw. That's about 5.6 DPE, which isn't great, and is nowhere near as good as the c2's, which do about 7.4 DPE. That is somewhat mitigated by the pre-charge, however. By contrast, c1 rails have 8.8 DPE.

Notably, a pair of C2's would be using 12.7MW/sec from the PCs alone, which is almost double the production rate of a Phantom.
When I ran the C2 calculations on a Courier, I came up with roughly the same MW/shot at 12.5. Now, here's the kicker - if the base Distro Draw for an uncharged shot is 1.25 MW (MJ/s), and they take 1.8s to charge up... we get 2.25 MW/shot.

...So where's the factor of 10 coming from? 🤔

I did create an Issue Report on this apparent discrepancy - twice - in the past, but both times the issue expired. Here's the last one if anybody's curious:


I tried to make shielded imp.courier with 3xG2 chargers and its doable
I did too!

Source: https://youtu.be/dIUHPoexqEU?t=588


...But I'll have to disagree on the "doable" part :p

DPS output is pants when you're bottoming out the Distro constantly. I had more success with 1 MGPC in the nose supported by a Corrosive Multicannon. My suggestion for them especially on Small ships is to build the loadout around the MGPC, much like how the A-10 was built around its gun. Run only one or two at most to maximize their uptime and fill other Hardpoints with supporting Experimentals like Corrosive, Emissive, Feedback Cascade, etc. vs. human ships.

Oh, and switch the aiming mode to Trailing. MGPCs have the fastest projectile speed in the game and can really take advantage of the Trailing Mode, which shows precisely where your shots will land on the target. Much more useable vs. Thargoid Hearts that way :D
 
The dps really isn't that bad, it's just not much better to have 3 than 1.

I'd be inclined towards using a thermal weapon though, to help break the shields first. Maybe missiles or frags.
 
Correct - Absolute damage ignores resistances, which is why the MGPCs are very appealing - aside from the unlisted AX damage, they exclusively deal Absolute damage to human targets.


When I ran the C2 calculations on a Courier, I came up with roughly the same MW/shot at 12.5. Now, here's the kicker - if the base Distro Draw for an uncharged shot is 1.25 MW (MJ/s), and they take 1.8s to charge up... we get 2.25 MW/shot.

...So where's the factor of 10 coming from? 🤔

I did create an Issue Report on this apparent discrepancy - twice - in the past, but both times the issue expired. Here's the last one if anybody's curious:



I did too!

Source: https://youtu.be/dIUHPoexqEU?t=588


...But I'll have to disagree on the "doable" part :p

DPS output is pants when you're bottoming out the Distro constantly. I had more success with 1 MGPC in the nose supported by a Corrosive Multicannon. My suggestion for them especially on Small ships is to build the loadout around the MGPC, much like how the A-10 was built around its gun. Run only one or two at most to maximize their uptime and fill other Hardpoints with supporting Experimentals like Corrosive, Emissive, Feedback Cascade, etc. vs. human ships.

Oh, and switch the aiming mode to Trailing. MGPCs have the fastest projectile speed in the game and can really take advantage of the Trailing Mode, which shows precisely where your shots will land on the target. Much more useable vs. Thargoid Hearts that way :D
I said its doable but that doesnt mean its perfect. I unfortunately way able to get only G2 chargers when they first came and i failed to get mbooni permit so far
My courrier is build with enhanced performance thrusters, weight stripped. So i fly away, charge my chargers, return, hit and run. But thats just kinda troll build. I am using Python mainly.

Trailing mode is sure better with chargers and thats why i use all 3 . Becase i hate if i have more than one kind of weapon to use with trailing.
 
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