So There it is...

The true intent if the new BGS rules: To overwhelm and crush small player groups under the sheer volume and weight of dozens of conflicts.
Once again, the Imps (and other superpowers get what they whined for) - a systemic abuse designed to decimate small player groups.
Pretty scummy, even by FDev standards. I won't get driven to a nervous breakdown, I know of a few who have been already, but I wonder how many more people will.

You can let the Space Loach and it's love interest out of hiding now. The damage is done.

Interesting perspective... When I first heard about these changes through the BGS community grapevine, it was explained to me as intended to "cut large groups to size", and create space for newer/smaller PMFs. I had my doubts, though, because a committed group of players that can sustain campaigns every day could actually make gains much quicker under the new rules.

But in all, I'd say any conclusions are premature. Because it's not working. There's a patch tomorrow, but the notes suggest a balancing pass, and I doubt everything will have been fixed, yet...

Finally, "dozens of conflicts" and "small player group" don't really go together, unless pre 3.3 you've operated unopposed in a low traffic area and got your faction expanded dozens of times? In that case, I would agree. Large factions without a substantial player group behind it will struggle in 3.3 BGS and may have to make some tough decisions which systems to retain/reclaim, and which to give up
 
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I have to admit, I do not really understand the goal to control a faction in more than one system (or even large chunks of the bubble) besides the number of players in a group/squadron and the almost inevitable expansions (which may hinder the progress of other player groups). At least those very outstretched factions won't have it as easy as before either to keep everything under control, fighting potentially in dozens of systems against small groups that are focused in one system each.
But I am not sure at what point a small group turns into a large one.
 
You want details? Here's a post I offered for the upcoming patch:

"The BGS doesn't need minor balancing - it needs a complete overhaul.
(1) The "bloodbath" of conflicts needs to be severely mitigated.
(2) Trying to create player exhaustion is a childish and ruthlessly malicious policy. That's right, "malicious." Grow up, FDev!
(3) Grinding factions down to 30%Inf creates unnecessary conflicts.
(4) Missions need to never, ever give negative influence. I can see no influence unless a benchmark is reached, but negative influence is an idiotic joke, and gives players the option of visiting each system and buying and selling 1 tonne of biowaste as a BGS tactic. Pathetic!
(5) Where the hell have outbreak and famine gone?
(6) Incredible difficulty for expansion, and incredibly ease for retreat is just a way of negating players' dedicated efforts.
Right now the BGS is a deal breaker, and I still don't give a flying about the glacially slow moving story arc.
Clean up your act, FDev! None of the recent to changes to BGS are in any way positive."

Is that enough detail for you? Now cut the crap, and actually consider the issues instead of trying to be pompous White Knight trolls.
 

Goose4291

Banned
How many players in your group actively helping your faction? In how many Star Systems is your faction now?

I think thats the problem as far as the OP ia concerned.

Under the old system PFs could be expanded in ad nasuem by cleverly gaming the BGS state system, where as now they have to carefully curate the systems they want to control due to the individual system states.

Personally I think this is a good thing.
 
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I think thats the problem as far as the OP ia concerned.

Under the old system PFs could be expanded in ad nasuem by cleverly gaming the BGS state system, where as now they have to carefully curate the systems they want to control due to the individual system states.

Personally I think this is a good thing.

Aye, it's like I suspected earlier:

I've just re-read the vague OP, and there's another possibility: their Faction expanded too far and fast, controlling many Star Systems, without the fleet/logistical support to maintain control of said Star Systems. Time for them to consolidate their untenable position, and recruit more members.
 
Huh. It's almost as if cultivating and maintaining large scale influence as a PG requires more members actively working towards a structured and organized goal, and that being a smaller PG limits what you can reasonably accomplish. Imagine that.

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There may be a vaild point in the OP despite how it was presented. The new system appears to require far more maintenance than 3.2, perhaps to a frustrating level that will wreck the game in the long for all of us through burnout. We cannot tell for certain because it is currently fundamentally broken due to bugs. Tomorrow's patch would seem to do little to rectify that. Patience is wearing thin.
 
The true intent if the new BGS rules: To overwhelm and crush small player groups under the sheer volume and weight of dozens of conflicts.
Once again, the Imps (and other superpowers get what they whined for) - a systemic abuse designed to decimate small player groups.
Pretty scummy, even by FDev standards. I won't get driven to a nervous breakdown, I know of a few who have been already, but I wonder how many more people will.

You can let the Space Loach and it's love interest out of hiding now. The damage is done.

Nervous breakdown. Over a background sim system in a videogame. Seems sane and reasonable.
 
The toxicity of these forums is reknowned. I am presenting the issues with more detail than the trolls (who STILL are not interested in discussing them) deserve. Notice how I provided lots of examples of broken game mechanics, and the mightiest minds still expressed themselves as vapidly as is usual, while not addressing even one of the points made. I don't see any reason to allow the worst of the worst to display in-game the malice that makes these forums so jaundiced and reprehensible.

Not all people are out looking for honest people to victimize, like Phisto is. Some of us are interested in decent, reliable gameplay in which the players are actually able to do things. I am not talking about player groups vs player groups. I *am* talking about a player group vs the background sim. The brightest and the best apparently missed that.

The workload to maintain any work is obscene now. Maybe that's what other players play games for - to be turned into online victims by a system designed to ensure you never get anywhere and can't even maintain with any general reliability without other player involvement.

Prediction: The brightest and the best here *still* won't get it and will keep mindlessly chanting the same irrelevant nonsense. Thinking is too much effort for them, I guess.
 
That’s not enough detail. What’s the name of your faction? Where’s your home system? Some of us could take a look and even offer advice.

It seems that our poor Faen is a member of CONTRAIL, a Federal-supporting faction based in the Anlave system. They control 9 systems, all of which are in healthy states - looks like they're doing really well! :D

sq3pLxk.png
 
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The toxicity of these forums is reknowned. I am presenting the issues with more detail than the trolls (who STILL are not interested in discussing them) deserve. Notice how I provided lots of examples of broken game mechanics, and the mightiest minds still expressed themselves as vapidly as is usual, while not addressing even one of the points made. I don't see any reason to allow the worst of the worst to display in-game the malice that makes these forums so jaundiced and reprehensible.

Not all people are out looking for honest people to victimize, like Phisto is. Some of us are interested in decent, reliable gameplay in which the players are actually able to do things. I am not talking about player groups vs player groups. I *am* talking about a player group vs the background sim. The brightest and the best apparently missed that.

The workload to maintain any work is obscene now. Maybe that's what other players play games for - to be turned into online victims by a system designed to ensure you never get anywhere and can't even maintain with any general reliability without other player involvement.

Prediction: The brightest and the best here *still* won't get it and will keep mindlessly chanting the same irrelevant nonsense. Thinking is too much effort for them, I guess.

If you're this prickly and full of snark about it on page 3 then all you're going to garner is a sniper's alley. Maybe try leading with less drama next time. o7
 
The toxicity of these forums is reknowned. I am presenting the issues with more detail than the trolls (who STILL are not interested in discussing them) deserve. Notice how I provided lots of examples of broken game mechanics, and the mightiest minds still expressed themselves as vapidly as is usual, while not addressing even one of the points made. I don't see any reason to allow the worst of the worst to display in-game the malice that makes these forums so jaundiced and reprehensible.

Not all people are out looking for honest people to victimize, like Phisto is. Some of us are interested in decent, reliable gameplay in which the players are actually able to do things. I am not talking about player groups vs player groups. I *am* talking about a player group vs the background sim. The brightest and the best apparently missed that.

The workload to maintain any work is obscene now. Maybe that's what other players play games for - to be turned into online victims by a system designed to ensure you never get anywhere and can't even maintain with any general reliability without other player involvement.

Prediction: The brightest and the best here *still* won't get it and will keep mindlessly chanting the same irrelevant nonsense. Thinking is too much effort for them, I guess.

Just for clarity I play games for fun. That's it - fun. That's why although there may be aspects of the game that irritate me, you won't catch me making an opening post which refers to people having 'nervous breakdowns' over the fact that their imaginary space people cannot win an imaginary space conflict against other imaginary space people.

Speaking as someone who spent a period of just over two years unable to work (and at times leave the house) due to anxiety and clinical depression, a period which is thankfully now some 15 years behind me and shows no sign of returning, I find the tone of your posts to be at best laughably overwrought and at worst flat-out insulting. As someone noted above, if you didn't mean that you need to give your head a wobble and if you did mean it, your issues are not rooted in Elite Dangerous even if they are currently being exacerbated by it and you should seek the help of a medical professional.
 
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