Someone help me out: What is this about?
Someone help me out: What is this about?
Someone help me out: What is this about?
You too.Someone help me out: What is this about?
The toxicity of these forums is reknowned. I am presenting the issues with more detail than the trolls (who STILL are not interested in discussing them) deserve. Notice how I provided lots of examples of broken game mechanics, and the mightiest minds still expressed themselves as vapidly as is usual, while not addressing even one of the points made. I don't see any reason to allow the worst of the worst to display in-game the malice that makes these forums so jaundiced and reprehensible.
Not all people are out looking for honest people to victimize, like Phisto is. Some of us are interested in decent, reliable gameplay in which the players are actually able to do things. I am not talking about player groups vs player groups. I *am* talking about a player group vs the background sim. The brightest and the best apparently missed that.
The workload to maintain any work is obscene now. Maybe that's what other players play games for - to be turned into online victims by a system designed to ensure you never get anywhere and can't even maintain with any general reliability without other player involvement.
Prediction: The brightest and the best here *still* won't get it and will keep mindlessly chanting the same irrelevant nonsense. Thinking is too much effort for them, I guess.
You want details? Here's a post I offered for the upcoming patch:
"The BGS doesn't need minor balancing - it needs a complete overhaul.
(1) The "bloodbath" of conflicts needs to be severely mitigated.
(2) Trying to create player exhaustion is a childish and ruthlessly malicious policy. That's right, "malicious." Grow up, FDev!
(3) Grinding factions down to 30%Inf creates unnecessary conflicts.
(4) Missions need to never, ever give negative influence. I can see no influence unless a benchmark is reached, but negative influence is an idiotic joke, and gives players the option of visiting each system and buying and selling 1 tonne of biowaste as a BGS tactic. Pathetic!
(5) Where the hell have outbreak and famine gone?
(6) Incredible difficulty for expansion, and incredibly ease for retreat is just a way of negating players' dedicated efforts.
Right now the BGS is a deal breaker, and I still don't give a flying about the glacially slow moving story arc.
Clean up your act, FDev! None of the recent to changes to BGS are in any way positive."
Is that enough detail for you? Now cut the crap, and actually consider the issues instead of trying to be pompous White Knight trolls.
Small player groups like OP's just want to crush single-player groups like me! I should be able to hold at least as many systems as them with no effort at all!
The true intent if the new BGS rules: To overwhelm and crush small player groups under the sheer volume and weight of dozens of conflicts.
You know how the BGS used to work. do you really think that a small group if ~10 could keep up with a player group of 100 players?
… It was only possible because the BGS was so simplistic it could be gamed by small numbers of players. That is now fixed, and small groups of players should accept that and set more attainable goals.
A counter to this is that you no longer need to care about conflicts in systems you don't control or want to control - you'll no longer get stuck with all your systems bleeding influence just because one minor system is in a war somewhere.(1) The "bloodbath" of conflicts needs to be severely mitigated.
I'm not sure what you mean here.(3) Grinding factions down to 30%Inf creates unnecessary conflicts.
Most missions are not giving negative influence at the moment - including plenty which should (and see point 5). If you take an assassination mission, your faction gains influence (as it should) ... but so does the target faction (what?)(4) Missions need to never, ever give negative influence. I can see no influence unless a benchmark is reached, but negative influence is an idiotic joke, and gives players the option of visiting each system and buying and selling 1 tonne of biowaste as a BGS tactic. Pathetic!
Outbreak is around, it's just rarer than before. It took a while to get started after 3.3 - maybe it was turned down slightly too low - but there's a few about now.(5) Where the hell have outbreak and famine gone?
While I agree with you that Retreat is easier than before, I've seen a lot more BGS players complaining that Retreat is "too difficult" nowadays. It's probably very dependent on the details of the system, passing traffic, etc. as to which you see.(6) Incredible difficulty for expansion, and incredibly ease for retreat is just a way of negating players' dedicated efforts.
I would say that the aim of the BGS changes was in part to make it very difficult for a faction to control a very large number of systems without also having a very large number of players
Single player groups?Small player groups like OP's just want to crush single-player groups like me! I should be able to hold at least as many systems as them with no effort at all!
Not all people are out looking for honest people to victimize, like Phisto is.
It seems that our poor Faen is a member of CONTRAIL, a Federal-supporting faction based in the Anlave system. They control 9 systems, all of which are in healthy states - looks like they're doing really well!
There are probably several organisational groups of single players agreeing on leaving each other alone not expanding into the wrong system - At least that would be my pedantic answerSingle player groups?
You want details? Here's a post I offered for the upcoming patch:
"The BGS doesn't need minor balancing - it needs a complete overhaul.
(1) The "bloodbath" of conflicts needs to be severely mitigated.
(2) Trying to create player exhaustion is a childish and ruthlessly malicious policy. That's right, "malicious." Grow up, FDev!
(3) Grinding factions down to 30%Inf creates unnecessary conflicts.
(4) Missions need to never, ever give negative influence. I can see no influence unless a benchmark is reached, but negative influence is an idiotic joke, and gives players the option of visiting each system and buying and selling 1 tonne of biowaste as a BGS tactic. Pathetic!
(5) Where the hell have outbreak and famine gone?
(6) Incredible difficulty for expansion, and incredibly ease for retreat is just a way of negating players' dedicated efforts.
Right now the BGS is a deal breaker, and I still don't give a flying about the glacially slow moving story arc.
Clean up your act, FDev! None of the recent to changes to BGS are in any way positive."
Is that enough detail for you? Now cut the crap, and actually consider the issues instead of trying to be pompous White Knight trolls.