So there's absolutely 0 reasons for Odyssey to run poorly anymore.

Not that I have my hopes up, but now that you cannibalized all our platform siblings to the gods of false promises, will at least the actual Odyssey experience be elevated to a near-playable experience?

My deepest condolences for our console colleagues, I hope the ones who are willing to stick around will receive a free copy and transfer to Odyssey on pc.
 
Absolutely. All you need to do is buy a top-of-the-range graphics card (RRP ~$2500) and the game should run reasonably well at around 60FPS.

But if you were expecting development to improve the game engine's performance, then I have some bad news for you: their inability to improve game engine performance is one of the main reasons they have ceased console development.
 
will at least the actual Odyssey experience be elevated to a near-playable experience?

Because they no longer have to worry about making the game functional within console hardware constraints, I'd wager the odds for any fundamental performance optimization to Odyssey are now quite low. Oh, they'll mop up what remaining low-hanging fruit there is, but the real changes the game needs to perform how many of us would expect it to perform probably aren't going to be economical.

This isn't Frontier focusing on PC. It's Frontier cutting their losses and lowering their overall expectations.
 
What makes you think they would they do that? Optimizing for consoles is no different to optimizing for PC's.
There's no deadline to get it working on consoles now. For their own benefit they would want their engine to run as smoothly as possible but now it's not a priority. Who knows, maybe down the line when they finally figure it out they can release a console version again. 🤷‍♂️
 
Because they no longer have to worry about making the game functional within console hardware constraints, I'd wager the odds for any fundamental performance optimization to Odyssey are now quite low. Oh, they'll mop up what remaining low-hanging fruit there is, but the real changes the game needs to perform how many of us would expect it to perform probably aren't going to be economical.

This isn't Frontier focusing on PC. It's Frontier cutting their losses and lowering their overall expectations.
That's pretty much how I see it right now. But there's nothing else to amputate off of ED to make it less high maintenance, so their excuses are all exhausted at this point.

Doesn't bode well for the future of the game...
 
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Let's face it F-Dev seriously screwed with the community with Odyssey. They released a product that was well below excepted standards. Then and still do act like they can not understand why it's performing so badly on high end PC. They have shown little respect to the community with just lip service (exception Sally). I don't know if they got freelance talent during COVID, but the programming team really did a bad job. With most players getting half the performance they did in Horizons for little improvement in graphics fidelity. Odyssey is not a complex addition to Elite! It's DLC not Elite 2 and should never have had the inexcusable performance tax that it has.
My point is the fault is squarely with F-Dev and their botched code base. XBox and PS4 could run Odyssey, but they have no idea except for a complete rewrite of the codebase to achieve that goal. Something they have not the will and with 10 patches on in almost a year, they obviously also don't have the talent. This is not on just a major concern for our console CMDRs (that we are going to lose a majority off) but also for the PC CMDRs. It is further proof that we will not see further major improvement in Odyssey's performance. They don't have the skills or the will to really get to grips and sort out the mess of code they haphazardly stuck into Elite. This is the main reason I retired from the game (in faint hopes they could make magic and I would return). Elite is dying because of Odyssey, not solely because of content, but the Thargoid in the room of its performance. Yes I am one of the lucky ones on PC who can brute force performance even on my triple screen. But the writing is on the wall CMDRs. All love affairs unfortunately will come to an end one day. The blame is not you, but squarely at the flight boots of F-Dev. O7
Source: https://youtu.be/8ivT7kj4J18
 
Not that I have my hopes up, but now that you cannibalized all our platform siblings to the gods of false promises, will at least the actual Odyssey experience be elevated to a near-playable experience?

My deepest condolences for our console colleagues, I hope the ones who are willing to stick around will receive a free copy and transfer to Odyssey on pc.
While what I am saying is purely speculation, in time, yes. But not until they either segment the entire console population (I.E. even fleet carriers from console don't show up in PC instance, and vice versa) or they update the engine without implementing the newer graphics. Either of these would have an impact on the PC odyssey side, and possibly on what remains of the console side as well, bug wise. The attempted meshing of the .. in effect two separate games at this point, played havoc from the start. The attempts to correct this has been rather impressive but cutting out that fat (pls forgive the phrase) and thereby allowing EDO (and consoles) to run without having that transitory issue would improve things both server and client side.
 
Oh, there are plenty of reasons, about 223 FPS as a discrepancy for me, to name a few. 🧐
Though naturally your results may [and likely do] vary.
 
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They have literally and officially been doing that for almost a year now. The only thing that changed is that they are now, officially, never going to start working on porting to consoles.

Breh. The only right answer in this entire thread.

Phantom assets working on a phantom console port for a year, suddenly moving over to optimize PC! Those people are really going to enjoy their phantom 200% uptick in PC production.
 
Just the opposite. They now can focus all their resources into PC optimization.

Nah, as basically everyone else said, now they dont need to optimize it.

I guess it was an executive/financial decision to cut the costs with development since it was quite a money sink-hole for most of the last year.
Probably some optimization will do occur, but at a very leisurely pace.

Now all their focus seems to be the incoming launch of F1
 
Rather unlikely. Fact is, console support was a drag on further development of the game. We can speculate on why that was (lack of resources, incompetence, lengthy approval processes, whatever) but not that it was. Otherwise, there would be no rational reason for this decision without shooting oneself in the knee. So I'm rather optimistic about the future of the game and welcome this step - even if I can understand that it's a pretty bitter pill to swallow for many. However, I see many of the "arguments" that are now being put forward as being born out of frustration rather than common sense.
lol... ok that gave me a flash back and a laugh.. "I used to be a game designer, then I took a laser to the knee..."

Seriously though, I agree. The debacle that was odyssey release was a mess to be sure, but PART of that mess was in trying to bridge old engine in horizons with new engine in Odyssey because consoles couldn't run it.. what a mess that was. That's a prime example of what your referring to.
 
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