So... they messed up super sampling today

With a 980M at 1080p i have the impression i was better off with SS 0.85 and CAS rather than FSR Ultra quality, but i can't confirm it
It is pretty much a feature that works better for higher resolutions. So on 1080p, it indeed won't do much.
 
Works awesome for me. Nice looking at 60fps pretty much all the time. "4k" highest FSR quality level.

Sad to hear it's not working that way for others.

I do have a pretty high end AMD card (AMD just for reference, tech works on any card)
 
Works awesome for me. Nice looking at 60fps pretty much all the time. "4k" highest FSR quality level.

Sad to hear it's not working that way for others.

I do have a pretty high end AMD card (AMD just for reference, tech works on any card)
You should have tried the previous method (native upscaling + CAS), because that worked much better. FSR is a step back from that.
 
I'm getting "decent" performance so far. I play in VR, Reverb G2 and RTX 3070, Ryzen 3950x. My old settings gave me 20'ish fps just sitting in my ship in the hangar and blurry vision, but then I switched to VR low, and started adding LOD I couldn't live without, like Ultra+ so the planets don't melt. I'm not finished "testing", and frankly I would rather just enjoy the game, but FSR seems to have better potential than u5. We're are definitely not even close to what FDev promised (same performance as Horizons), but given that there's more updates to come, we might end up with something decent. That's pure "hopes and prayers".

I might add, that I'm slowly realizing how literally FDev meant it when they said no more VR support. The new camera suite messes up the bug that allowed on foot VR. Sad, it is.
 
With a 980M at 1080p i have the impression i was better off with SS 0.85 and CAS rather than FSR Ultra quality, but i can't confirm it
Visual-quality will now be lower.

SS 0.85 at 1080P internally renders at 918P (1080 x 0.85 = 918)

FSR Ultra (i.e. 1.3) at 1080P internally renders at 831P (1080 ÷ 1.3 = 831)
 
Well, 'basic' supersampling ain't better. 1080p is just too poor for it.
Basic supersampling with CAS did work better. You had access to SS = 0.85 which FSR doesn't offer, and CAS made it sharp enough for HUD text to remain readable. The fps increase was significant. Here's a comparison from update 5:
163472x3348.jpg

Taking CAS out was a very bad idea. They should have kept it as an option. Even at SS = 1.0 it added a pleasant crispness to the image which is now missing.
 
Back in my day you set your game resolution to match your monitor. Same goes with framerate.

You kids and your sub / super / faux sampling :p
Well if FSR is kinda like DLSS, then it doesn't need sampling rate. DLSS renders at half the resolution you set. For instance in CP2077, I'm technically playing in 720p upscaled to my native 1080p resolution. Difference being, DLSS is nVidia only, but at least it works on any resolution without visible side effects, if you don't use it on performance.

Also OP. If you click the option once that says FSR, it switches back to "normal" which is the old SS, and you get your SS scale options back. It is just hidden, not removed.
 
According to a certain article on Tom's hardware, there are supposed to be 4 settings: Ultra Quality, Quality, Balanced and Performance. Ultra Quality uses a 1.3x scaling factor, while Quality uses 1.5x scaling, Balanced uses 1.7x scaling, and Performance uses 2.0x scaling.

In terms of the usual EDO supersampling settings that would be 0.75 as Ultra Quality, 0.65 for Quality, 0.60 for Balanced and 0.50 for Performance.

I also find the Quality setting a tad too low. I think we're just missing the Ultra Quality setting there...

Here's the article I'm referencing:
What Is AMD FSR? FidelityFX Super Resolution Explained

EDIT: I'm super stupid, the Ultra Quality is there. I overlooked it the first time for some reason. So yea, that's much better now, haha :)

Haha, this just highlights how its simply a marketing move.

0.75 of normal quality is "ultra".... what a joke.
 
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