these forums need a delete button!
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What are you winning?All I'm seeing is a 3 month long period of pay-to-win for BGS trading at medium pad stations, Tencent money at work again
...period of pay-to-win...
Tencent money at work again
The warm, cuddly, feeling that some forumites will be bothered by said action...What are you winning?
The BGS needs to be thoroughly obfuscated, weekly, really...I'm guessing that the "winning" in this case consists of having a slight advantage in shifting the BGS needle due to the increased cargo capacity of the T-8 compared to the Python.
Not only that, but also randomized with frequent out-of-the-blue events that upend the table, throwing controlling factions into chaos, all the while offering players ample opportunities for combat, trade, piracy, collecting engineering materials. 1% influence factions staging a coup, pirates from the next-door anarchy faction rolling into town all guns blazing, solar flares throwing the system into massive infrastructure failure, controlling non-native faction packing up and leaving because they don't care about this system anymore. All attempts by players to govern the background simulation should be temporary phyrric victories at best.The BGS needs to be thoroughly obfuscated, weekly, really...
The BGS needs to be thoroughly obfuscated, weekly, really...
Allegedly, it was never meant to become a player activity, just flavour text for the game.
Not only that, but also randomized with frequent out-of-the-blue events that upend the table, throwing controlling factions into chaos, all the while offering players ample opportunities for combat, trade, piracy, collecting engineering materials. 1% influence factions staging a coup, pirates from the next-door anarchy faction rolling into town all guns blazing, solar flares throwing the system into massive infrastructure failure, controlling non-native faction packing up and leaving because they don't care about this system anymore. All attempts by players to govern the background simulation should be temporary phyrric victories at best.
...Which simulates real-world environmental and political events closely enough. Sometimes you wake up, open the news, and hey, out of the blue with no apparent reason earthquake in one country, military coup in another, some politician suddenly riling up his base with extremely questionable rhetorics and there's another once-in-a-lifetime hurricane hitting FloridaBut then it stops being a simulation and then just becomes a "random roll table of stuff that happens".
...Which simulates real-world environmental and political events closely enough. Sometimes you wake up, open the news, and hey, out of the blue with no apparent reason earthquake in one country, military coup in another, some politician suddenly riling up his base with extremely questionable rhetorics and there's another once-in-a-lifetime hurricane hitting Florida![]()
Sure, there's cause-and-effect for everything. But it always comes clear way after the event, after careful analysis and investigation has dissected all the minuteae. Observing from the high level it all might as well be completely random. And for simulating these sorts of events in a video game RNG is good enough of an approximation that has been used since forever (SimCity and its random catastrophes you could turn on in gameplay options come to mind)I don't think that's true at all. There are material reasons for events that happen in the world, even if we are personally ignorant of the exact causality behind them.
Just call those players already.as opposed to being the will of some entirely capricious and unknowable forces,
Why call it a simulation, if it is actually influenced by commanders it is not a simulation it s the real thing.I strongly disagree. Why bother giving the process any levers for the players to pull in the first place if it was just going to be "flavour text" that rolls on regardless of player actions? Why even call it a "simulation" if it's just going to be a bunch of random events unconnected to the activities of CMDRs?
I agree, why give levers...Why bother giving the process any levers for the players to pull in the first place if it was just going to be "flavour text" that rolls on regardless of player actions?
Actually we are pretty sure a devastating earthquake will hit Britain at some point in the future as has happened in the past, the frequency of such events is lower here but it will happen eventually.I don't think that's true at all. There are material reasons for events that happen in the world, even if we are personally ignorant of the exact causality behind them. We might not be able to predict when a particular place might be struck by an earthquake, but we do know that they happen as a result of tectonic shifts near plate boundaries as opposed to being the will of some entirely capricious and unknowable forces, and hence we can be reasonably certain that a devastating earthquake will never strike in the UK. Military coups and political wranglings also don't just come out of the blue, in spite of sensationalist media dressing it up that way. Hurricane strengthening is a known and fairly direct consequence of warming oceans, and we know the cause of that too.
I see Anglia TV have got their graphic ready to go.Actually we are pretty sure a devastating earthquake will hit Britain at some point in the future as has happened in the past, the frequency of such events is lower here but it will happen eventually.
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Folks forget we do actually get extreme weather here in blighty, we still hold the record for the most tornados spawned in the shortest timeActually we are pretty sure a devastating earthquake will hit Britain at some point in the future as has happened in the past, the frequency of such events is lower here but it will happen eventually.
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