So . . . . Type 8 eh?

I'm guessing that the "winning" in this case consists of having a slight advantage in shifting the BGS needle due to the increased cargo capacity of the T-8 compared to the Python. Although doesn't that advantage only exist if one is willing to fly it with shieldless paper-hull outfitting? Which is a risky proposition even in Solo.
 
The BGS needs to be thoroughly obfuscated, weekly, really...
Not only that, but also randomized with frequent out-of-the-blue events that upend the table, throwing controlling factions into chaos, all the while offering players ample opportunities for combat, trade, piracy, collecting engineering materials. 1% influence factions staging a coup, pirates from the next-door anarchy faction rolling into town all guns blazing, solar flares throwing the system into massive infrastructure failure, controlling non-native faction packing up and leaving because they don't care about this system anymore. All attempts by players to govern the background simulation should be temporary phyrric victories at best.
 
The BGS needs to be thoroughly obfuscated, weekly, really...
Allegedly, it was never meant to become a player activity, just flavour text for the game.

I strongly disagree. Why bother giving the process any levers for the players to pull in the first place if it was just going to be "flavour text" that rolls on regardless of player actions? Why even call it a "simulation" if it's just going to be a bunch of random events unconnected to the activities of CMDRs?

I also think this dog-in-a-manger negative attitude towards BGS manipulation goes against the spirit of the rest of the game, in which players are permitted, nay encouraged, to leave their mark on the galaxy, however small and inconsequential it may be. Exploration allows players to tag their names all across the Milky Way, more or less permanently. But BGS activities get dunked on? I can't make sense of that.

I've put my thumb on the scales in a number of wars and civil wars, and while it's hard work to tip the balance as a lone player supporting non-Superpower factions, seeing the faction I supported come on top of those conflicts is one of the more rewarding aspects of playing. Even in spite of its temporary nature. If that was taken away, then Elite Dangerous would be a lesser game for it.

Not only that, but also randomized with frequent out-of-the-blue events that upend the table, throwing controlling factions into chaos, all the while offering players ample opportunities for combat, trade, piracy, collecting engineering materials. 1% influence factions staging a coup, pirates from the next-door anarchy faction rolling into town all guns blazing, solar flares throwing the system into massive infrastructure failure, controlling non-native faction packing up and leaving because they don't care about this system anymore. All attempts by players to govern the background simulation should be temporary phyrric victories at best.

But then it stops being a simulation and then just becomes a "random roll table of stuff that happens". It would also introduce even more dissonance with the fact that the Pilots Federation is one of the most influential organisations in the entire setting, able to coax all the Superpowers and independent factions to recognise it in some manner and give its members special treatment. The ability for players to manipulate the BGS is entirely in keeping with the characterisation of the PF.
 
But then it stops being a simulation and then just becomes a "random roll table of stuff that happens".
...Which simulates real-world environmental and political events closely enough. Sometimes you wake up, open the news, and hey, out of the blue with no apparent reason earthquake in one country, military coup in another, some politician suddenly riling up his base with extremely questionable rhetorics and there's another once-in-a-lifetime hurricane hitting Florida🙂
 
...Which simulates real-world environmental and political events closely enough. Sometimes you wake up, open the news, and hey, out of the blue with no apparent reason earthquake in one country, military coup in another, some politician suddenly riling up his base with extremely questionable rhetorics and there's another once-in-a-lifetime hurricane hitting Florida🙂

I don't think that's true at all. There are material reasons for events that happen in the world, even if we are personally ignorant of the exact causality behind them. We might not be able to predict when a particular place might be struck by an earthquake, but we do know that they happen as a result of tectonic shifts near plate boundaries as opposed to being the will of some entirely capricious and unknowable forces, and hence we can be reasonably certain that a devastating earthquake will never strike in the UK. Military coups and political wranglings also don't just come out of the blue, in spite of sensationalist media dressing it up that way. Hurricane strengthening is a known and fairly direct consequence of warming oceans, and we know the cause of that too.
 
I don't think that's true at all. There are material reasons for events that happen in the world, even if we are personally ignorant of the exact causality behind them.
Sure, there's cause-and-effect for everything. But it always comes clear way after the event, after careful analysis and investigation has dissected all the minuteae. Observing from the high level it all might as well be completely random. And for simulating these sorts of events in a video game RNG is good enough of an approximation that has been used since forever (SimCity and its random catastrophes you could turn on in gameplay options come to mind)🙃

For example, the 2001 attacks in the US. For everyone not in on the plot it was seemingly random, completely unexpected and totally unpredictable. Yet was very carefully planned by the perps.
 
I strongly disagree. Why bother giving the process any levers for the players to pull in the first place if it was just going to be "flavour text" that rolls on regardless of player actions? Why even call it a "simulation" if it's just going to be a bunch of random events unconnected to the activities of CMDRs?
Why call it a simulation, if it is actually influenced by commanders it is not a simulation it s the real thing.
 
Why bother giving the process any levers for the players to pull in the first place if it was just going to be "flavour text" that rolls on regardless of player actions?
I agree, why give levers...
Obviously my take is different, having spent a very long time trying to stop the 3rd largest squadron taking over the one bit of Colonia Nebula I didn't want added to their portfolio... Still, it needed a lot of work from them to eventually succeed. Then be plagued by constant war in the system.
 
I don't think that's true at all. There are material reasons for events that happen in the world, even if we are personally ignorant of the exact causality behind them. We might not be able to predict when a particular place might be struck by an earthquake, but we do know that they happen as a result of tectonic shifts near plate boundaries as opposed to being the will of some entirely capricious and unknowable forces, and hence we can be reasonably certain that a devastating earthquake will never strike in the UK. Military coups and political wranglings also don't just come out of the blue, in spite of sensationalist media dressing it up that way. Hurricane strengthening is a known and fairly direct consequence of warming oceans, and we know the cause of that too.
Actually we are pretty sure a devastating earthquake will hit Britain at some point in the future as has happened in the past, the frequency of such events is lower here but it will happen eventually.
Somerset.gif
 
Actually we are pretty sure a devastating earthquake will hit Britain at some point in the future as has happened in the past, the frequency of such events is lower here but it will happen eventually.
Somerset.gif
Folks forget we do actually get extreme weather here in blighty, we still hold the record for the most tornados spawned in the shortest time :ROFLMAO:

O7
 
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