I have been roasting in a bread about whether or not we (Elite players) have been lied to. About things. So I started to do some digging to find out whether Frontier has, in fact, (as I potentially misstated) over-promised and under-delivered
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So, from a purely objective standpoint, looking at the features that were promised as part of Horizons and Beyond... most (if not all) of these features have been implemented.
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Immediately, there isn't much to complain about here. Really. There just isn't.
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If we look at this without any bias whatsoever, it is hard to find major features that haven't been made available to all of us.
First off, congratulations on posting this; it is rare that one reflects upon one's stated opinions and then performs research that will either verify or nullify said opinions.
o7
The general gripe originates from the original Design Discussions of what would be liked in the game to that we actually have today. Apparently 'space legs' was on the agenda, as was scooping gas giants, atmospheric planets and cockpit cats...
OH. MY. GOD. HOLD EVERYTHING!
Cockpit Cats?!!?
MUST. HAVE. NOW.
Forget everything else and give us Cockpit Cats!
Sure, but how satisfactorily implemented?
Take Multicrew. Yes it was promised; yes it's been delivered; how many people use it regularly and think it is well implemented and is now an intrinsic and vital feature of the game?
That's the issue some have with how things have been done, not the box being checked off.
My experience of whether a feature is "well implemented and is now an intrinsic and vital feature of the game" has less to do with how the feature is implemented and more to do with players realizing the feature wasn't really all that necessary to begin with.
I'm kind of holding my breath about space legs. I mean... I read about FPS action and stealing ships and that sort of thing. Sure... it sounds great. Until one is walking around in a space station and gets shot by another player and has to limp back to one's ship only to find a different player stole it.
I specifically buy games that are
not FPS because I'm not a fan of the genre. If this gets forced on me, I'll probably find something else to play. Or, I'll just play Solo mode.
Think about scooping gas giants... that might look gorgeous... but so does scooping stars. After three or four dozen times, it's just something else we're going to take for granted and to which we won't pay much attention.
Having said that, Cockpit Cats would never get old. We should have Cockpit Cats.
Industry-wide SOP. The only real fault on FD's part is succumbing to the notion that clients/customers need to be lied to.
Wait... didn't we determine FDev didn't lie?
"walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets"
Does anyone get how massive this undertaking truly is? And how much people are going to gripe about it?
I'm talking about the 1:1 scale.
If anyone has played a recent Assassin's Creed game (think Origins or Odyssey), the map detail is stunning and beautiful.. And they are HUGE. It takes a long time (relatively speaking) to travel from one side of the map to the other.
The size of the map in Odyssey, by the way, works out to about 90 square miles. The real world area of that map is about 90,000 square miles.
Imagine how crappy that game would be to play if one was on horseback traveling from Athens to Thessaloniki at 20 miles per day?
Fast forward to 3306 or 3307 with 1:1 scale worlds and cities.
The solution to all of this, though, is Cockpit Cats.
Really... we need to make that happen.