My view is very clear here. Wings was in the design (and in the DDA). CGs were not. PP was not. Neither were in the DDA. There was some typical DBOBE stuff in one of the kickstarter videos where he talked the talk of things like building a new spaceport or fights between rival factions. You can argue (Pecsik does, I disagree) that those make CG and PP 'part of DBOBE's vision'. He was certainly not desribing anything as poor as those things, IMHO, but YMMV. Shades of grey, perhaps.Oh but it does need those things. I have no issue with an XBOX exclusive and I'd rather it was something I was meh about myself, but understand the appeal to other people.
Now... now we come to the tricky bit. They've had three big patches. 1.1, 1.2 and 1.3. Of those 1.3 was pretty much content that we're not entirely sure was in the DDF (we can argue for and again it being an implementation of Tier 1 NPCs, whilst it has some similarities, it's not entirely what we discussed in terms of who they are and the board game wasn't really discussed at all). And they've had their big show off with the XBox and something that'd appeal to that crowd, CQC. Now if they continue in this way, we might be going down a track that a lot of us don't agree with.
I think their general direction is quite clear. They seem to have shifted their 'vision' quite significantly a year or so ago, away from the grand overarching vision and balanced roles and all that stuff, to a pew-pew pushing people together focus. To me it looks like that shift was one of the reasons for them abandoning the DDF, and it certainly explains things like the lack of promised consequences for murder, and their laid back attitude to griefing (despite what DBOBE said). That change of focus seems to me to have been to target a different audience, and therefore also explains why we have an XBox version so quickly. Now, what I don't know is whether this is a temporary 'money grab' change of direction, and they will circle back round to the original vision / DDA stuff later, or whether we can expect further focus on that audience (he said, desperately trying not to say dumbing down). There are one or two 'good' comments made about CQC: they have come right out and said that it is a separate mode to keep the main game pure. Whether they feel able to stick to that remains to be seen: we have seen them cave in to forum pressure over other 'red line' stuff.But they might now buckle down, fix the game and release stuff that would add depth and emotional attachment (taking care of MY ship the Saviour's Haste, having crew to play with, better mission content, whatever).
I think 1.4 and 1.5 will give us a good idea of their general direction. 1.1 and 1.2 were fine and within the remit of the direction we'd been expecting. 1.3 was (in general terms of fixes and updates) and was not (in terms of the board game I do actually love).
So I'll withhold judging until then. I want to see where we're at at Christmas.
But I certainly agree with the 'wait and see'. I have been doing that for ages (whilst grumbling away on the forums) as I stopped listening to what they said ages ago, since, unfortunately, there is a level of 'doing' they have to achieve before I will start to believe what they say again.