So, what are the exciting E3 announcements?

obviously FDEV have delivered manyfold as told compared to what they have chosen not to deliver. and so they will continue to deliver manyfold from what they have proposed since launch and before. they have done it 2 nights ago with the XBox One launch, another fact. they are doing it right now, preparing more bugfixes and more content, just that you definitely don't know what is planned for when - that is a fact ^^

Really? Please provide details of these facts.
 
You forgot Xcom 2

Sure enough did but I still haven't beaten XCOM Enemy Within on Classic. I am getting my butt WHOOPED on Classic. I haven't been able to last past June despite getting several achievements including the fight back achievement. I'm giving them hell and still losing, clawing and scratching the whole way. :D
 
you have been here long enough right. and even though you are very familiar with the way FDEV are handling their "newsfeed" (in a way that seems/is alien to you) you are still saying i do not understand... but you understand that FDEV are not going to change their ways, or rather they are changing them slowly. they have come from oldworldy 3rd party dev right into the storm that is social media/internets. they are VERY cautious, there is no blue chip publisher contract to safeguard them anymore. people like DB are hedging their families livelihood on this. give them yet more time, more constructive feedback to get on with developing their games, their company and themselves.

try to respect that this is their gig and let them run the show how only they can. obviously there are companies better at advertising, PR or customer service or even game development but then i have yet to see any of them produce a game that right now can fulfill my dream of playing a modern day elite. as this is what this game and forum is about in case you forgot.

so i tend to shut up and put my money where my heart is and give positive/constructive feedback where i can.



ps: armchair wannabe owner of FDEV is not a real profession ^^

oh my god...

but what is the danger to show just something ?
they did it during the kickstarter... they did it for at least 1 YEAR with videos that shows the works in progress and more !!
why now they won't do it for the expansions anymore ?

i say ''i don't understand'' .. because REALLY i don't understand what is the problem.
May be i understand that they are overly stubborn and they fear something somehow so they decided to make all TOP SECRET.
But it's the exact contrary of what a company should do for commercials logic and marketing reasons.

Not show anything is wrong, it's a mistake.
 
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oh my god...

but what is the danger to show just something ?
they did it during the kickstarter... they did it for at least 1 YEAR with videos that shows the works in progress and more !!
why now they won't do it for the expansions anymore ?

i say ''i don't understand'' .. because REALLY i don't understand what is the problem.
May be i understand that they are overly stubborn and they fear something somehow so they decided to make all TOP SECRET.
But it's the exact contrary of what a company should do for commercials logic and marketing reasons.

Not show anything is wrong, it's a mistake.

The problem is they don't have anything to show at the minute, apart from the xbox version and a massively broken powerplay system that even the devs don't understand (both of which have already been shown). They will be rushing through planetary landings in the next few weeks to quickly release/show a shallow concept that they will pretend has been worked on for months, when really, its been all about the xbox and will be for the next few month.
 
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you have been here long enough right. and even though you are very familiar with the way FDEV are handling their "newsfeed" (in a way that seems/is alien to you) you are still saying i do not understand... but you understand that FDEV are not going to change their ways, or rather they are changing them slowly. they have come from oldworldy 3rd party dev right into the storm that is social media/internets. they are VERY cautious, there is no blue chip publisher contract to safeguard them anymore. people like DB are hedging their families livelihood on this. give them yet more time, more constructive feedback to get on with developing their games, their company and themselves.

try to respect that this is their gig and let them run the show how only they can. obviously there are companies better at advertising, PR or customer service or even game development but then i have yet to see any of them produce a game that right now can fulfill my dream of playing a modern day elite. as this is what this game and forum is about in case you forgot.

so i tend to shut up and put my money where my heart is and give positive/constructive feedback where i can.



ps: armchair wannabe owner of FDEV is not a real profession ^^

Actually agreed.

obviously FDEV have delivered manyfold as told compared to what they have chosen not to deliver. and so they will continue to deliver manyfold from what they have proposed since launch and before. they have done it 2 nights ago with the XBox One launch, another fact. they are doing it right now, preparing more bugfixes and more content, just that you definitely don't know what is planned for when - that is a fact ^^

Again, agreed. It's the not knowing that's a problem. Despite some of the accusations I've seen around here (no more PC development is a funny one) I have absolutely no doubt whatsoever that they're working on the game FOR THE PC. Of course my supposition has no facts to back it up, but neither does the idea they're not either. And judging from what's been said at E3 my position has slightly more credibility than the idea we've been abandoned.

Maybe not, but you can be a Game Dev Tycoon http://www.greenheartgames.com/app/game-dev-tycoon/

I love that game for casual play.

Really? Please provide details of these facts.

See above. There are none, that's partially why we're hysterical at times and there's been a lot of hysteria during E3 because we hoped for a big announcement to do with the Paid Expansions and we didn't get it (unless it's revealed tonight). I'm NOT happy about how the go about communication, they have a bad habit of playing their cards close to their chest, re: Offlinegate, re: Steam announcement the day of Steam Launch etc

That said, I have no doubt development is continuing, concerns about the direction of that development are valid. Concerns that it isn't happening don't really make a lot of sense. It's the evidence for both points of view are almost non-existent, but logically (stuff that's been said, expansions already planned, so far they've maintained their promise of continous development from launch day until this very day) my stance has much more credibility.
 
Yeah its been dragging its heels somewhat. But it looks like it's going to happen 2016.

The ps3 version was having issues, they admitted that the ps3 stuff they showed was sped up as it couldn't cope with a decent frame rate, then the ps4 dev kits arrived and they swapped it over, hence the delay.
 
The problem is they don't have anything to show at the minute, apart from the xbox version and a massively broken powerplay system that even the devs don't understand (both of which have already been shown). They will be rushing through planetary landings in the next few weeks to quickly release/show a shallow concept that they will pretend has been worked on for months, when really, its been all about the xbox and will be for the next few month.

and how you know this ?

how you know it would be a shallow concept ?

for what i know they are working on the expansion just from months, how it could be possible that they don't have anything in hands yet ?
 
and how you know this ?

how you know it would be a shallow concept ?

for what i know they are working on the expansion just from months, how it could be possible that they don't have anything in hands yet ?

Well I have the rest of the game we currently have and FD's track record of inputting the shallowest version of a system possible and then leaving it to rot. So yeah, my facts are about as factworthy as anyone elses but im also basing it from previous experience with FD and ED.
 
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The problem is they don't have anything to show at the minute, apart from the xbox version and a massively broken powerplay system that even the devs don't understand (both of which have already been shown). They will be rushing through planetary landings in the next few weeks to quickly release/show a shallow concept that they will pretend has been worked on for months, when really, its been all about the xbox and will be for the next few month.

This is just claptrap. OK, we get that you are underwhelmed with an XBox version. But the game is inherently multi-platform, because the engine (Cobra) is multiplatform. So most of the work over the last few months whose results you have seen, will have been on developing the CQC feature. Yes, there will have been some work to wrap what we have for the XBox, and on writing the new UI overlay stuff to better support controllers - but even that will be available on the PC, as will CQC, of course, because the game is written just once, and then is deployed on different platforms.

----

To underline a point that keeps cropping up: there is no concern about not developing for the PC, because all development is for all platforms, other than a small layer of (technical) stuff that is platform specific. That's how coding for a multiplatform systems works. Now, there are grounds for worry that FD are targetting a new audience and the features they choose to implement may be more usual on console games than PC games, but that is an entirely different issue.
 
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I don't understand this silly politic of misterious things that must never be showed
show us something for God sake, what are your fears Frontier ?

show some concepts, some work in progress... who cares if not shiny or perfect, just something to raise up our hopes and cease the trolls flames !!

at the moment after this sad E3 letdown I am willing to bet that nothing even exists, maybe a bit of concept art, that means absolutely nothing at this point. :-//

I will try to install FE2 with DOSBOX maybe I get it to run
 
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Well I have the rest of the game we currently have and FD's track record of inputting the shallowest version of a system possible and then leaving it to rot. So yeah, my facts are about as factworthy as anyone elses but im also basing it from previous experience with FD and ED.

Ah like mining, the never fixed that di... oh wait!

I don't disagree with your assessment that some of the systems are shallow and need work. Frontier HAVE been working. Now whether or not we agree with their priorities is a valid argument and we won't necessarily disagree, but to also say they aren't fixing anything is also not true.

It's complex, as are my feelings on development. No they're not all-wonderful and DBOBE isn't a god. But they're not the bad guys either.
 
there will have been some work to wrap what we have for the XBox, and on writing the new UI overlay stuff to better support controllers - but even that will be available on the PC, as will CQC, of course, because the game is written just once, and then is deployed on different platforms.

And no time would have been wasted on this if there wasn't an xbox version, the pc doesn't need a new control method hand crafted for consoles, it doesn't need a whole new UI crafted for consoles, it doesn't need a completely separate pvp arena. And if deploying it on multiple platforms after writing it once is so easy, why aren't the PC and Xbox getting cqc at the same time?
and lets face it, anything that hasn't actually been left to rot has only been brought up to the standards it should have been at when they classed the game as "released".
 
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And no time would have been wasted on this if there wasn't an xbox version, the pc doesn't need a new control method hand crafted for consoles, it doesn't need a whole new UI crafted for consoles, it doesn't need a completely separate pvp arena. And if deploying it on multiple platforms after writing it once is so easy, why aren't the PC and Xbox getting cqc at the same time?
and lets face it, anything that hasn't actually been left to rot has only been brought up to the standards it should have been at when they classed the game as "released".

Oh but it does need those things. I have no issue with an XBOX exclusive and I'd rather it was something I was meh about myself, but understand the appeal to other people.

Now... now we come to the tricky bit. They've had three big patches. 1.1, 1.2 and 1.3. Of those 1.3 was pretty much content that we're not entirely sure was in the DDF (we can argue for and again it being an implementation of Tier 1 NPCs, whilst it has some similarities, it's not entirely what we discussed in terms of who they are and the board game wasn't really discussed at all). And they've had their big show off with the XBox and something that'd appeal to that crowd, CQC. Now if they continue in this way, we might be going down a track that a lot of us don't agree with.

But they might now buckle down, fix the game and release stuff that would add depth and emotional attachment (taking care of MY ship the Saviour's Haste, having crew to play with, better mission content, whatever).

I think 1.4 and 1.5 will give us a good idea of their general direction. 1.1 and 1.2 were fine and within the remit of the direction we'd been expecting. 1.3 was (in general terms of fixes and updates) and was not (in terms of the board game I do actually love).

So I'll withhold judging until then. I want to see where we're at at Christmas.
 
......the game is written just once, and then is deployed on different platforms.

Are you sure about this? It would seem, could be wrong, that the opposite is true. It would appear to me that FD has seperate teams working on different aspects and different platforms and then tries to get it to all play nice with each other. I suspect, again could be wrong, that the added manpower FD spoke about months ago wasn't for collaborative development, rather to make new crews to work on different versions. By the titles given to the people working on Xbox and CQC and indeed what would seem to be a totally seperate team, I have to guess the opposite is true.

Also, we have no measure of the people working on ED prior to release vs. after release, nor do we know how many were working on the Roller Coaster thing or on other IP's besides ED, to measure the true impact on ED manpower. For all we know, the people working on PC ED was reduced to spread out to other platforms after the "added" manpower. FD never said the additional team members were exclusively working on a PC version.

And, if indeed everything is developed on PC, at the same time, then there is no reason on God's green Earth the Xbox stuff couldn't have been released at the same time as PC or Mac for that matter. Of course, there's always the possibility that contractual obligations (I'm looking at you Micr$oft) by way of a "Timed Exclusive" but, in regards to playability, if everything is developed once, then spread to other systems, PC would certainly be done first and thereby remove any obstacle, other than strictly a business decision, that might PC getting content at the same time as any other platform.

I'm not "calling you out" or saying you're wrong (I hope you're not) 99.99% of the time I agree with your positions but, with the information we get, which is sparse and vague at best, it's easy to assume, what we all do, is correct. FD doesn't tell us (usually) when we are right or wrong, so who knows?

Maybe it's written once then deployed to different platforms to be tweaked for that specific system? Maybe it's indeed written once and that's it. Maybe it's different teams working on their own branches to be integrated into the tree, eventually? Who knows?
 
And no time would have been wasted on this if there wasn't an xbox version, the pc doesn't need a new control method hand crafted for consoles, it doesn't need a whole new UI crafted for consoles, it doesn't need a completely separate pvp arena.
And are you going to argue that FD do not want all the new customers, plus all the money they probably got from Microsoft? As for the last point, there are lots of people who have been asking for some sort of arena/simulator mode. I'm not one, and I doubt I will play it. But I don't begrudge those people who do want it, though I could list lots of things I think are needed much more, so I disagree with the prioritisation.
And if deploying it on multiple platforms after writing it once is so easy, why aren't the PC and Xbox getting cqc at the same time?
Because Microsoft have almost certainly handed over a wodge of folding green things to get the exclusivity (or perhaps some quid pro quo like very cheap/free servers). THat is standard practise in the console world. I have every expectation that an internal PC build already exists with CQC running on it, being used for testing.
and lets face it, anything that hasn't actually been left to rot has only been brought up to the standards it should have been at when they classed the game as "released".
Now, at last, something we can agree on. The functionality for many core features in inadequate. You don'nt need to remind me of that I'm an explorer. But even then, it is not 'everything'. Lots of 'plumbing' work (flight model, sounds, solar forge, etc., is waaaay above 'barest minimim' level.
 
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But they might now buckle down, fix the game and release stuff that would add depth and emotional attachment.

This is where most of my issues come from, this is what I want them to do (as do many) but it now feels like we've been saying this after every update, this is one time too many for me and iv'e basically lost hope that this will ever happen now, I however, wholeheartedly hope I am completely wrong, and sooner rather than later.
 
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Again, you're just repeating what you've read or heard and stating it as fact. Until it happens, it's not a fact, it's a guess, hope perhaps at best, that it actually comes to pass.

You can't ask me to provide details and then disregard it when I do...also I don't claim these things as fact, only that this is the best information we have at the moment.

So, before you keep presenting quotes from FD as fact you may want to see it actually happen before doing so. If the past (actual fact) is any indication, you're most likely wrong.

Once again, all I've did is to quote what they have said will come. I've never claimed that all of these WILL come as a dead certain "fact" (and nor did they). Only that they have said that this is what they are planning to do.

Also, a little less false information (your graph) and speculation presented as fact in your posts would be appreciated.

If you choose to read my comments as facts even though I as often as possible try to use words like "probably", "IMO", "I find it likely", "I assume"...then that's your problem, not mine. As for my graph...well it's not false...anyone with kickstarter access who also have been following the numbers could back me up on this.

...


...because the game is written just once, and then is deployed on different platforms.
Are you sure about this?

From their website:

The current engine is the fourth generation of our cross-platform technology. The engine provides a common platform-neutral core API and resource pipeline that isolates both the game code and resources from the underlying hardware, whilst maximising use of the multi-processor, multi-threaded environment.

This engine allows the game teams to develop and debug their games primarily on PC, without the need to concern themselves with the technical details of the individual target platforms unless necessary. It also makes for clean, structured code, where the game logic only needs one set of verification at the beta stage of the project – greatly reducing the amount of testing time required for additional platform versions of a game.
 
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