Powerplay So, what are we going to do about PowerPlay

According to Fergal's cumulative merit histogram reports, there are literally hundreds of players involved with powerplay each week and not just for the modules. But yes it could be improved on where the viewpoints of those heavily involved with pp vs. those who don't see the point beyond the specific modules can be somewhat different.
 
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The Aisling Community broke records a few weeks ago to secure Kalana. So we're still playing it at least and obviously in numbers that are significant.
 
Good question. Frontier created a system that rewards logistical support OVER tactical precision. (You get more from hauling stuff to gain favor than the ability to fight for a system through combat!) The success of the Alliance is another example of this.

How does 6 major powers that field capital ships that are able to subjugate and express force control, have less territory than one that doesn't?

PowerPlay is a team building exercise. A technical issue but a team builder. Sometimes, and in many ways in this case, the team building is enough for folks to soldier on.
 
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"Amateurs study strategy. Experts study logistics."
And I have no idea what movie this quote is from or if it is even from a movie ...

Lol. I'll be sure to pass that on to WW2 veterans when I attend the next memorial service.

Logistics SUPPORTS tactics. Territory should be taken through combat with pilots and commanders. Not truck drivers and dispatchers.

Elite Dangerous is the only game I have every come across that has a Dropship with no troops, tanks, or APC's to drop!
 
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Lol. I'll be sure to pass that on to WW2 veterans when I attend the next memorial service.

Logistics SUPPORTS tactics. Territory should be taken through combat with pilots and commanders. Not truck drivers and dispatchers.

Elite Dangerous is the only game I have every come across that has a Dropship with no troops, tanks, or APC's to drop!


Before you see your WW2 Veterans; can I humbly suggest you google "Red Ball Express".;)

Edit: Although you do make the point, as the RBE did furnish the frontline with the tools and goods to do the do.
 
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Before you see your WW2 Veterans; can I humbly suggest you google "Red Ball Express".;)

Edit: Although you do make the point, as the RBE did furnish the frontline with the tools and goods to do the do.

Yes sir, I did Google Red Ball Express and it reinforces my point. The Red Ball Express supplied Allied Forces. SUPPLY is a support role for the FORCES (Those fighting). Force support is an aspect of Logistics. ;-)

And thank you for bringing the Red Ball Express to my attention. I intend to research them further.
 
Yes sir, I did Google Red Ball Express and it reinforces my point. The Red Ball Express supplied Allied Forces. SUPPLY is a support role for the FORCES (Those fighting). Force support is an aspect of Logistics. ;-)

And thank you for bringing the Red Ball Express to my attention. I intend to research them further.



yeah but were talking about war. poweplay isn't really one. its more like a battle for power and influence. so logistics trade and etc are as important as combat.
 
yeah but were talking about war. poweplay isn't really one. its more like a battle for power and influence. so logistics trade and etc are as important as combat.

I can see your point here but IMO PowerPlay is Frontier's version of Game of Thrones. That's why the power in the top spot gets the most benefit. Do you see any power in Game of Thrones sending wagon trains to seize control of territory? No. They send ARMIES! Winter is coming and with PowerPlay, it's the Thargoids.
 
Good question. IMO it's a big c0c&-up! Frontier created a system that rewards logistical support OVER tactical precision. (You get more from hauling stuff to gain favor than the ability to fight for a system through combat!) The success of the Alliance is another example of this.

How does 6 major powers that field capital ships that are able to subjugate and express force control, have less territory than one that doesn't?

PowerPlay is a team building exercise. A technical c0c&-up but a team builder. Sometimes, and in many ways in this case, the team building is enough for folks to soldier on.

PP is about politics, war/combat is only one aspect of it. Don't be so narrow minded.
 
I can see your point here but IMO PowerPlay is Frontier's version of Game of Thrones. That's why the power in the top spot gets the most benefit. Do you see any power in Game of Thrones sending wagon trains to seize control of territory? No. They send ARMIES! Winter is coming and with PowerPlay, it's the Thargoids.


seriously? are we talking about the same show? The Lannister has the power not because of their army. but because of their gold mines. they use their money/power to get the army. not the opposite

we don't see them moving things and trading thing. because their are the power. in elite we arn't the power we are the people.
 
seriously? are we talking about the same show? The Lannister has the power not because of their army. but because of their gold mines. they use their money/power to get the army. not the opposite

we don't see them moving things and trading thing. because their are the power. in elite we arn't the power we are the people.

Yes, seriously! I guess you missed the episodes where they moved armies to secure territory. The Lannisters are rich because of the interest they charge on loans and the favors that often incurs. Maybe you should read the books too.

I can't believe someone is actually arguing this. Truck drivers shouldn't be a force that takes territory!
 
I can see your point here but IMO PowerPlay is Frontier's version of Game of Thrones. That's why the power in the top spot gets the most benefit. Do you see any power in Game of Thrones sending wagon trains to seize control of territory? No. They send ARMIES! Winter is coming and with PowerPlay, it's the Thargoids.

An army unsupplied or cut off from supplies is usually surrounded and destroyed within days, even by weaker forces with unbroken supply chains. There are thousands of historical examples. Soldiers like to eat, and often reload their weapons.

Even Jon Snow will have a train of camp followers and cook tents that dwarfs his actual army.

And Power Play is most hated by people who have no interest in playing it.
 
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An army unsupplied or cut off from supplies is usually surrounded and destroyed within days, even by weaker forces with unbroken supply chains. There are thousands of historical examples. Soldiers like to eat, and often reload their weapons.

Even Jon Snow will have a train of camp followers and cook tents that dwarfs his actual army.

And Power Play is most hated by people who have no interest in playing it.

I don't think you folks are really reading my posts.

Elite Dangerous doesn't have SOLDIERS. If it did you'd have a force to put in those Federal Dropships.

So if there's no Soldiers to feed, eat, etc, as you say, who is taking over and securing territory?

Geezus!
 
I don't think you folks are really reading my posts.

Elite Dangerous doesn't have SOLDIERS. If it did you'd have a force to put in those Federal Dropships.

So if there's no Soldiers to feed, eat, etc, as you say, who is taking over and securing territory?

Geezus!

You're the one who called it Game of Thrones.

Don't make a parallel if you're not going to acknowledge points made by others within the parallel you provided.

I have read your posts, and have decided you know very little about either Power Play or actual armed conflict. Or Game of Thrones. :D

Power Play determines supremacy mostly through armed conflict. Armed conflict in expansion CZs (Military Strikes, Security Operations, Crime Sweeps, etc.) causes contested systems to flip superpowers. Losing a system results in loss of command capital, making further expansion less likely. Strip enough systems and their CC and you'll cause unfortified control systems of that superpower to panic (turmoil).

But if players fortify control systems before conflict occurs by flying Powerplay cargo in fortification runs for merits, those reinforced systems have a stronger base pool of resources (and more CC) from which to produce forces and fight. Fortified systems cannot be thrown into turmoil. Future war costs are covered. A failed expansion does not result in a death spiral. Logistics makes fighting possible.

Not to mention that preparation of a system FOR expansion is done by carrying cargo on behalf of your power into that system. So without a logistics effort, there can be no conflict in the first place. You literally can't take over a system that hasn't been prepared.

Fighting better than your enemy might win a battle, but logistics is always a greater concern than fighting strength, in ED or real war. Well-supplied guerillas will envelop and destroy a far superior, but cut-off force, nearly always. Ask the several divisions of Soviet armor and infantry utterly decimated by Finnish ski commando companies in the 1939 Winter War.

Jon Snow is going to have no success against the Night King unless thousands of miners, and spinners, and cart drivers, blacksmiths and farmers can bring him dragonglass, weapons, food, and warm clothes. Without those four things, his army is irrelevant, and doomed.

Without Cutters and T-6s carrying Powerplay supplies, and the CC this insures, a Kumo Crew Corvette in a Hudson Security Operation might be irrelevant, too. If preparation and fortification weren't somewhat lucrative, nobody would bother, and the galaxy would stagnate.
 
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