So.. When is the automatic speed adjustment being removed?

I always wonder why I am slowing down when half way between two stars.

If its the gravity of the star that I am headed I towards I should be speeding up.

I know there is nothing else there. I have an advanced discover scanner.

It isn't the gravity of the star you less holding you back or the gravity of the star you approach that is attracting you.

The mass of the celestial bodies is affecting the ability of the FSD and therefore it works less efficiently and you slow down the greater/closer to mass that you get.
 
Wouldn't it be cool to have a gravity well overlay. You know like those old graphics they used to show in Open University programmes on BBC 2 :p. Obviously it would have to be switch off and onable, to save us all the hell of the 200 page thread about it. Look at this. Beautiful.
 
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nats

Banned
I've not came across a single person who likes it.

It seems to have a mind of it's own, it is taking me 15 minutes to approach something that is 0.30LS away, I'm at full throttle yet it wont let me go over 100km/s

I like it a lot. Makes a lot of sense being forced to slow down near gravity wells and adds a certain much needed strategy into the game as well. What so you want instead - an arcade game set in space? God the amount of people on here trying to dumb down the game is unbelievable. Thank god Frontier arent listening to them.
 
There simply has to be a restriction otherwise imagine passing close by a star at anything close to the speed of light.
Blue screen of death would probably ensue even with the best GPU!
 
I like it a lot. Makes a lot of sense being forced to slow down near gravity wells and adds a certain much needed strategy into the game as well. What so you want instead - an arcade game set in space? God the amount of people on here trying to dumb down the game is unbelievable. Thank god Frontier arent listening to them.

I agree. I like it as well. Just like docking, it's a skill that a player can develop and get better yet. Your can use gravity wells around a planet to "air brake" to some degree when you're coming in too hot, for instance.
 
So why do we slow down when approaching a targetted USS, as opposed to not slowing down when it's not targetted?
 
Being slowed down by gravity wells is allright (I don't know if it's accurate, shouldn't you slingshot instead?), I'm fine with that.
What I don't like is the "artificial" slowdown (that the OP must be talking about) that occurs when you target any waypoint. If you unlock destination or target something else, your speed increases. So that is definetely NOT happening because of gravity.
 
So why do we slow down when approaching a targetted USS, as opposed to not slowing down when it's not targetted?

Is your throttle set to the blue region of the indicator when approaching your target? It will auto-adjust if it is within this region. I blow past targeted USSs all the time on the way to stations without a reduction in my speed, but I'm at max throttle.
 
Wouldn't it be cool to have a gravity well overlay. You know like those old graphics they used to show in Open University programmes on BBC 2 :p. Obviously it would have to be switch off and onable, to save us all the hell of the 200 page thread about it. Look at this. Beautiful.

Ooh! Ooh! Even better: when you use the exploration scanner, when it 'foghorns' you briefly see a flash of all the gravity wells of all discovered objects briefly unfurling on your screen like luminous blossoms, before gradually fading out again. Now that would be awesomecake.
 
I've not came across a single person who likes it.

It seems to have a mind of it's own, it is taking me 15 minutes to approach something that is 0.30LS away, I'm at full throttle yet it wont let me go over 100km/s
When you are going to an object and you didnt have that gravity slow down you would have a very tough time actually stopping there. You go very very fast and the place you need to stop at is just a few km's wide. Good luck stopping if you go at max speed. You see, even without the gravity or ships auto slowdown on approach you would have to do the same thing, but manually instead. So it would have taken you the same time.
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And if you mean getting slowed down when passing planets etc then i recommend steering clear of them. I am never slowed down unless im going to land somewhere. All you are asking for is to ditch something that is reasonable realistic for som uber super duper twilight zone engines that can stop and go as you please.
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Just target your station or where ever you are going to and pull back thrusters to 75% when the time is 0:06. That will take you perfectly to the target.
 
A common misconception based on players' initial observations. The FSD mechanics work as intended and fit within the game lore FD have established. In addition, the gravity wells of stars and large planets can very well extend over 100s of LS. It's how the outer planets and Ort cloud objects don't just go hurling off through space.

Yes, there is no problem, and the answer is never.

You are completely correct. The gravity field is not like magnetic field for example, it has no boundary, it has no border and extends itself ad infinitum.
 
it's not just USS, you can change your acceleration rates just by changing what you are targeting a lot of the time.

it may supposed to be based off mass but right now it feels very artificial, most blatantly when flying around USS in deep space has 'planetary' acceleration curves as long as USS is targeted. but if you untarget it you can boost up to 5c in no time flat.
 
One question, why is star-to-station journey is always quicker than station-to-station (for the same distance) ?
It is sometimes quicker to jump out / jump in the system than doing the station-to-station straight !
 
it's not just USS, you can change your acceleration rates just by changing what you are targeting a lot of the time.

it may supposed to be based off mass but right now it feels very artificial, most blatantly when flying around USS in deep space has 'planetary' acceleration curves as long as USS is targeted. but if you untarget it you can boost up to 5c in no time flat.
That you slow down when targeting USS'es is a function of the ship i believe. It helps you slow down. If it didnt you would have to do it yourself. Semi auto like. If you did it yourself you had to slow down the same way. You cant go faster and hope to stop instantly since you have to be under a certain speed to come out of SC. So there is really no other way except making it higly unrealistic where we can stop from any speed. We can, but it will damage your ship. Maybe dont target the USS and double tap exit SC when close to it and take the hit... I dont think you will end up close though.
 
it's not just USS, you can change your acceleration rates just by changing what you are targeting a lot of the time.

it may supposed to be based off mass but right now it feels very artificial, most blatantly when flying around USS in deep space has 'planetary' acceleration curves as long as USS is targeted. but if you untarget it you can boost up to 5c in no time flat.

It isn't the gravity well itself that is affecting your speed in SC - it is the affect of the mass upon your drive. That is why you don't accelerate towards massive objects (you are already travelling in SC much faster than the gravity well would accelerate you anyway).

There is an auto speed based on targeted objects as the FSD tries to help you adjust speed for your target. if you don't want it to do that just un-target the object and fly affected by the mass only.
 
I have had it slow down middle of space Nothing near.
Nearest object light hours away.
Though I had found something the first time used Scanner.

Nope just random slow down, happens about every 10 times when SC long distance.

But the fanboi will tell you the same things over and over.

Your Wrong.
It is HOW it works
Then this game is not for you.

See posts after OP.
 
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