so where is Ian Bell in all this?

is ian bell even alive anymore?
cant say ive heard of him doing anything else tbh.
i know david braben has done other games like lost winds etc.
 
AFAIK he got royalties only on Frontier - hence the sequel First Encounters coming out so quickly! I had that in the back of my mind when buying the expansion pass... don't begrudge it though - it all supports development.
 
is ian bell even alive anymore?
cant say ive heard of him doing anything else tbh.
i know david braben has done other games like lost winds etc.

He's 52, not 92.. sure he's alive :p

I don't think he's really involved in games these days. The last thing I heard that he was into martial arts and juggling but i'm not sure if thats true or was a joke.
 
Seems like they werent all that great friends, they came together by chance,

I think David was like the game enthusiast with the idea and Ian was like the human calculator that as a team could put it all together. A genius combo. Probably not quite that cut and dry, both probably had a fair share of involvement in every part of it.

David passion for games kind of made him stay in it, and Ian moved onto what ever it was he want to do. Some rocket science stuff, who knows. And they probably drifted apart.

But I imagine still think highly of each other.

Thats kind of how I imagine it anyway.
 
Well heres Ians side of it. Seems like he isnt/wasnt a happy little camper after all.

http://www.iancgbell.clara.net/elite/archive/b5081501.htm

I guess money was the main problem in the end. Turns out hes not a fan of the US much either :)

I bet they still respect each other as fellow geniuses though. Regardless of how friendly they are/were.

The flight control and combat systems. How your ship behaved, how enemy ships behaved, including when and how they attacked. Missiles, docking, scooping and so on. Moving and rotating things generally.
The graphics for planet, the sun, and the star fields. David did the ships plotting.
The scanner (though this was David's idea and his ellipse design)
The secret missions.
Game save.
Various ship designs, the Asp was my favourite of these.
That is some of his contribution to the original.

Whatever went on, it's between them. It's not really polite for us to go sticking our oars in IMO.

Some things are best left unsaid.

Well, he did a public interview so I guess its no secret or something they didnt want out there.
 
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have to say that if this Ian Bells best at doing websites then im happy that he isn't onboard for Elite Dangerous.

the site was last updated 12 years ago.:D

cFq3dJd.jpg
 
have to say that if this Ian Bells best at doing websites then im happy that he isn't onboard for Elite Dangerous.

Actually you'll find Ian did the majority of the complex coding on Elite, like the sun and planets, ship movement, explosions, missiles, most of the ships etc etc. David did most of the UI, scanner and galaxy generation.

Fwiw, I think Ian on board would help greatly (But there's not a chance in hell of it happening)

I don't mean to take anything away from David at all by saying that.
 
Actually you'll find Ian did the majority of the complex coding on Elite, like the sun and planets, ship movement, explosions, missiles, most of the ships etc etc. David did most of the UI, scanner and galaxy generation.

Fwiw, I think Ian on board would help greatly (But there's not a chance in hell of it happening)

I don't mean to take anything away from David at all by saying that.

that was back then, I would be interested to know who really had the vision of elite, was it the person who came up with the maths to put it into a 22k computer or the person who had the vision to make it into a game.
 
that was back then, I would be interested to know who really had the vision of elite, was it the person who came up with the maths to put it into a 22k computer or the person who had the vision to make it into a game.

I am happy to give them both the credits for the first game.
As far as the vision is concerned one thing is for sure: the one with the vision at the moment is Braben. He never let go of the dream of creating a new and better Elite game. He is the reason we have ED right now.
 
that was back then, I would be interested to know who really had the vision of elite, was it the person who came up with the maths to put it into a 22k computer or the person who had the vision to make it into a game.

IIRC from the documentary it all started with David and the spinning cobra, there is a link around here somewhere - might watch it later.

Edit: yup, 5 mins in, the creation of the cobra
 
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