Oh It's totally discord servers, totally linked from posts in this very forum I believe. I am fairly sure most of coordinated Elite from the Wing level up is discord servers.
So it's deep web that is not searchable, not findable and not usable by those who don't want to do anything with the privacy nightmare that is Discord. Secret deep web is of course necessary for opsec, but I think that the main PP2 comms platform should be neutral, unopinionated and not playing politics. It's only purpose should be various splinter cells/solo operators informing each other of what ops they are involved in and seeking/offering help for those ops, not a top-down command structure with a diplomatic corps attachment.
Each superpower/group has their own internal processes of decision and election. I was tapped for my position and agreed with a certain degree of reluctance.
OK, good for you. I'm sure you're a good leader, I just happen to be strongly opinionated when it comes to Powerplay blocs, player minor factions and BGS
In this case: Renegade means making actions that cause diplomatic problems with allies. Say for example a bunch of Winters Pilots decide that an Archer system on their border is an easy target and take it out, then Archer HQ will have to contact Winters HQ asking "what man, we're allies". Winters HQ would then have to explain "It wasn't our guys, it was randos".
You can totally read it your way if you want in that it's a 12 way furball, and you can even play it that way. But for those of us involved in organized PP, it's definitely a renegade action, which would likely result in some PP coordinator posting a gif of Ben Affleck smoking somewhere.
Since we the "renegades" never signed or agreed to any clauses, treatises or codes of conducts that we must follow in PP, outside of game and outside of Fdev ToS, and inside the game the only condition we did sign was "work to propagate the Power, get benefits, face the risks", it's really only PP group leaders' problem, and group leaders' alone. No offence.
That's not even touching the fact that given the huge amount of merits that can be swung around, on average your random guys just won't be doing the focused damage/work needed that coordination and cooperation can bring.
I've been doing focused work and quite a heavy lifting alone in one acquisition system this cycle (there are a few randoms doing some work, but no-one else I've seen on a regular basis in my time zone), I've been pushing the needle quite well with ~100000 merits so far (partly due to very favourable conditions from Thursday to Sunday in that system) and I have a general outline for the next few cycles. I'm sure a small group of 5...10 can really make a difference with similar focused effort. Also, a focused action of 5, or even just two friends, is by definition organized PP, no less valid than a massive Discord group of, say, 1000.
I posit that given the superpower alignment of 8 of the 12 powers, if Elite Started today with PP2.0 mechanics, and a PP 1.0 that never existed. Blocs would be formed by 2025...
Sure, someone would decide to "play statecraft", but there would be a lot of splinter groups, small squadrons doing their own thing and either not caring about interpower alliances or having a diametrically different alliance. Eg I can easily envision a non-aggression pact between a group of Winters and a group of Kaine pledges, since both powers represent the more progressive wings with similar values and policies in their respective superpowers. I feel the PP would be much more interesting this way. We don't want uncontrollable chaos in real life, but in video games uncontrollable (PvP) chaos makes for fun gameplay
Lastly, if there were talks about dismantling these Superpower Alliances that I am currently for some reason defending, I'd stop to ask 'why'. I am sure the Imperials and Alliance would love FUC to disband and / or infight. I am sure FUC would LOVE ZYADA to be gone. So on, so forth. It's all politics.
Yes, it's all politics. And as with all politics there are bound to be splinter groups and dissenting opinions within the same party. I happen to be one of those dissenting voices since I really love chaotic whirlwinds in games (and also in other media), rather than a boring stalemate where everything goes according to The Plan all the time and nothing interesting ever happens. That's why Thargoid war was so good in the beginning before the Great Sampling Project--it was an all-out all-hands-on-deck conflict against a relentless power with whom diplomacy and treatises were simply not an option.