Solist and the pain of finding a good system

I'm kind of frustrated.. I can't manage to find a decent system with at least 1 landable planet. I was looking for hours for a system I could colonize, but regardless how far I went, whether every good system is gone or I find useless ones.

It's a chore to have to fly to a contact, just to check the radius of the specific colonization space. I also feel like squadrons and veteran players claim systems faster than a soloist like me is able to catch up to. Is there any restriction of how many systems one can claim?

I will try another few hours this weekend and if don't find one, I have to stop looking and wasting my time and wait for hopefully improvements to the system.

If anyone got some advice for me, thanks in advance, O7

Mandalay
 
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Look for inhabited systems with a bunch of unclaimed ones around them on the galaxy map, then go to inara and "search nearest" "star systems" around that one with "none" set as population. Pop all the results that are within range (<15Ly) out into tabs to go through their bodies afterwards. I just check for enough landable planets that are in a specific range(sub 1k Ls for me personally).
Next step would be jumping from possible system to possible system to find one that has good plots/slots. Then you can finally go to the station, talk to the contact and snatch the system. Ideally, the primary port isn't on an empty planet or one with only 1 slot. Though I guess that also depends on what you intend to do with it and use as your initial "claim base".

At least that's what I did. Sometimes inara hasn't been updated and so a nice system is already being colonized, but that can't be helped.

*edit: It also certainly helps if there is a good supply base/ground station not too many jumps away(depending on your hauler's range), but I guess that only matters if you are without a Fleet Carrier like I am.
 
I'm kind of frustrated.. I can't manage to find a decent system with at least 1 landable planet. I was looking for hours for a system I could colonize, but regardless how far I went, whether every good system is gone or I find useless ones.

It's a chore to have to fly to a contact, just to check the radius of the specific colonization space. I also feel like squadrons and veteran players claim systems faster than a soloist like me is able to catch up to. Is there any restriction of how many systems one can claim?

I will try another few hours this weekend and if don't find one, I have to stop looking and wasting my time and wait for hopefully improvements to the system.

If anyone got some advice for me, thanks in advance, O7

Mandalay
You may be better now looking at the edges, find some claimed systems you can make a claim from and look at the available systems around it.
As these are pretty much all mapped you can look them up on EDSM and look what bodies the system has.

O7
 
I'm kind of frustrated.. I can't manage to find a decent system with at least 1 landable planet. I was looking for hours for a system I could colonize, but regardless how far I went, whether every good system is gone or I find useless ones.

It's a chore to have to fly to a contact, just to check the radius of the specific colonization space. I also feel like squadrons and veteran players claim systems faster than a soloist like me is able to catch up to. Is there any restriction of how many systems one can claim?

I will try another few hours this weekend and if don't find one, I have to stop looking and wasting my time and wait for hopefully improvements to the system.

If anyone got some advice for me, thanks in advance, O7

Mandalay
Thanks, that's a good approach, I will try this strategy 👍🏽
 
What is a good system to you. What do you want from your system? A market then 2 planets with 2 slots and just over a dozen slots total is a good market system. Do you want a tourist location. A mission hub what you want is going to change your search. We've got really good 3rd party tools one you know what you want but you have to define good first.
 
You may be better now looking at the edges, find some claimed systems you can make a claim from and look at the available systems around it.
As these are pretty much all mapped you can look them up on EDSM and look what bodies the system has.
And then have whiners on the forum complaining "their system" got stolen by someone using their stepping stone stns to snipe the system they were building towards. Ha ha ha ha ha! :ROFLMAO:
 
What is a good system to you. What do you want from your system? A market then 2 planets with 2 slots and just over a dozen slots total is a good market system. Do you want a tourist location. A mission hub what you want is going to change your search. We've got really good 3rd party tools one you know what you want but you have to define good first.
Good to me is pretty simple. I just want a system with a yellow star and at least one Landable planet. Primarily for my own immersion into the game. Having a own system is something that just makes me happy, simply put. Once my scientific outpost is up and running I will take my time to gradually enhance the system. A home system
 
I'm kind of frustrated.. I can't manage to find a decent system with at least 1 landable planet. I was looking for hours for a system I could colonize, but regardless how far I went, whether every good system is gone or I find useless ones.

It's a chore to have to fly to a contact, just to check the radius of the specific colonization space. I also feel like squadrons and veteran players claim systems faster than a soloist like me is able to catch up to. Is there any restriction of how many systems one can claim?

I will try another few hours this weekend and if don't find one, I have to stop looking and wasting my time and wait for hopefully improvements to the system.

If anyone got some advice for me, thanks in advance, O7

Mandalay
Around COL 359 area, tons of systems with HMC-s and rings available. Just travel a little, and bring a fuel scoop. You might also want to come with a medium ship at first, not every colonization contact is at a large port :)
 
@nepomuk thank u so much! I've used your tool and it took me some time to find a unclaimed system, but now I have a bunch of planets, a nice system to settle 😊after I constructed my outpost I will take my time to explore my system and I am really excited by that!
Thanks for the flowers, but this is not my tool. It was just a reference to a (perhaps) helpful tool. Nice that it worked.
The thanks should go to ... @GroobTM . (y)😊
 
i think looking for a nice system ingame is half of the fun.
Yeah, it's not that I didn't like to search for a nice system. But the ingame information gathering is a unnecessary chore imo. I'm sure there are some people out there who don't use any other information source than ingame, but I doubt that these are the majority.

My intention was also not to get a Economically profitable system, but a system that I can call home. Coming from this perspective I had a hard time finding one with ingame methods, I am also a full time, 2-jobs grinding father of two kids, so I can't afford to fly around for 8 hours for this :) in the end I found my system and I am looking forward to explore it and extend it to my liking 😊O7
 
My personal method is finding a spot on the Galaxy map where there is an approx. 50/50 mix of colonized and uncolonized systems, pick a random system as reference and head to Spansh system search. Enter the next search criteria:
  • Reference system: the one you picked on map
  • Distance: 0...30 (or 60) ly
  • Number of bodies: 6...10000
  • Population: 0
This gives you a list of systems worth checking out, and if you find one that you like, use Inara to find a sytem within 15 ly of it that has the faction/government type you like and make your claim!

Tip: systems that have "b" mass code (eg Scorpii Sector XY-Z b1-1) are usually small M-class stars with only icy bodies around them. So, quite boring. But usually most of these bodies are landable and have at least 2, but usually 3...5 building slots, so good for building functional economies. If you want more interesting systems, mass code "d" and larger have better chances of having gas giants, asteroid belts or planetary rings. Caveat: larger stars (G, F, A, B, O class) and binary/tertiary stars need to have higher system mass to have more/bigger planets. Ideally, class G and F with mass code "h" have chances of a variety of bodies, but might not have more building slots than a "boring" mass "b" system with a single class M star and 6 small landable ice planets.

Tip 2: If system view in Spansh shows factions tab even if the population is 0, it's already claimed, but the primary port is not finished yet.

Tip 3: Anarchy and Communist governments are great to have control in your system because both produce stuff like Battle Weapons (illegal under other governments, but necessary for eg Security installation and military settlements), sell e-breaches at Pioneer and buy all the illicit substances (Lazarus, Synthetic Pathogens etc) at bartender. Anarchy has a downside of not offering good bounty hunting opportunities, though.
 
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