Hello, everyone. Last Thursday morning (03/20), I managed to claim a system and start my colonization journey. In the space of one week, I have built out the system to the point where I have eight completed structures, and received a weekly payment of roughly 150k for my efforts. There are a lot of solo players attempting to colonize and either choosing systems that don't have sufficient colonization spots, or getting stuck by choosing structures beyond their ability to complete. I wanted to offer a few tips based on what I've learned over the past week, in the hopes of helping out others who want to stake a claim and make their mark on the galaxy.
Step 1 - Choose A System
This is the hardest part of colonization. A system is only as good as the available building spots within it. A system with stars but no planetary bodies is going to give you a station or outpost not worth the biowaste it sells. I began my journey the night before the weekly update, going to systems on the edge of currently explored space and looking for places where others had started colonizing in that previous week and completed at least one structure. I then looked for systems within 15 ly of that location that were not currently available for colonization, but would be once the weekly update was complete. I found a good origin system, and found a likely candidate within range of it - Crucis Sector PC-V A2-1. The sector is 2 to 3 jumps away from the nearest Trailblazer, which carries certain commodities that you can't feasibly get anywhere else. That will be important later. The other factor is that it is only two jumps away from Jameson Memorial, where my ships are currently docked.
The next morning, I went through my list of candidates, and found that my chosen system was available for colonization. It is a Brown Dwarf star with six Icy Body planets - not exactly a dream system for resources...but what it does have is a lot of places where structures can be built. I staked a claim, and went to the system.
Step 2 - Choose Initial Port
Many solo players are tempted to choose a Starport for their first structure - a Coriolis, or even an Ocellus or Orbis. While a Coriolis is doable in 28 days if you have a good Large hauling vessel (mine has 704 cargo available), expecting to complete an Ocellus or Orbis in a month as a solo player isn't very feasible. If it IS feasible for you, then you don't need to read any further - this post is not designed for you.
A Coriolis will eliminate the need to build smaller structures later to have enough build points for a starport with a Large landing pad. However, if you want to get started quicker and take advantage of the System Colonization Ship, I recommend building an Outpost instead. You get to use the SCS Large pads to deliver supplies to a structure that otherwise only has Medium pads. That roughly halves the time it takes to complete (my Type-8 has 352 cargo, exactly half of my Large vessel). I chose Military because my primary goal was to get to High Security as quickly as possible, and it is one of two Outposts that offer an Initial Population Increase.
Step 3 - Deliver Commodities
I printed out a list of all commodities needed for the structure, and begin making trips. I started with figuring out which supplies I could get within one jump of my system, and which ones would require going to the Trailblazer. I did the Trailblazer trips first, starting with the commodities that had the smallest number needed. Over time, that made it easier to track what was left. Once I was down to commodities I could get from systems a single jump away, l focused on them, quickly reaching a point where all that was needed was Aluminum and Steel. By Friday afternoon, a day and a half after I started, I finished the last of my trips (28 total, if I remember correctly) and finished the outpost.
Step 4 - Plan Your Next Steps
My system has 14 ground sites and 9 orbital sites (including the initial one) for building. You need to accumulate T2 points to be able to build a Coriolis or a T2 Surface site. I ended up constructing a medium-sized (T1 M) Military settlement for more Security, then a Relay Station. That gave me the T2 points to build a Security Station, which brought my system up to Medium Security. I used the one planet without orbital slots to build two T1 S surface settlements (Agricultural and Industrial) just for T2 points and the minor boosts to Standard of Living and Development Level. At this point, I went ahead and staked the claim for my Coriolis, though I have yet to construct it. Finally, I set up a second T1 M Military settlement to get the system to High Security. My last step was a mistake - I wanted a refinery to supply my Coriolis, but chose the wrong planet by accident. I still built it out, finishing just before the weekly update.
Summary
One week in, I have a High Security system with a Military/High Tech economy. That should reduce the chance of interdiction when I begin delivering supplies for the starport, and as stated earlier my first week's payment was 150k. I don't have to worry about deadlines and I have a good core structure for the system that I can build out further with the remaining 7 orbital and 11 ground sites. I could have probably constructed a Coriolis in the same amount of time, but I wouldn't have the supporting infrastructure. Overall, I'm pretty happy with how things went and my future building options. I will probably take a break after finishing the Coriolis to go back to Powerplay, but I'm planning on adding T2 L Research Bio settlements and Refinery Hubs as I am able to do so, with other structures as needed to get T2 points and balance out system stats.
Quick Tips
Step 1 - Choose A System
This is the hardest part of colonization. A system is only as good as the available building spots within it. A system with stars but no planetary bodies is going to give you a station or outpost not worth the biowaste it sells. I began my journey the night before the weekly update, going to systems on the edge of currently explored space and looking for places where others had started colonizing in that previous week and completed at least one structure. I then looked for systems within 15 ly of that location that were not currently available for colonization, but would be once the weekly update was complete. I found a good origin system, and found a likely candidate within range of it - Crucis Sector PC-V A2-1. The sector is 2 to 3 jumps away from the nearest Trailblazer, which carries certain commodities that you can't feasibly get anywhere else. That will be important later. The other factor is that it is only two jumps away from Jameson Memorial, where my ships are currently docked.
The next morning, I went through my list of candidates, and found that my chosen system was available for colonization. It is a Brown Dwarf star with six Icy Body planets - not exactly a dream system for resources...but what it does have is a lot of places where structures can be built. I staked a claim, and went to the system.
Step 2 - Choose Initial Port
Many solo players are tempted to choose a Starport for their first structure - a Coriolis, or even an Ocellus or Orbis. While a Coriolis is doable in 28 days if you have a good Large hauling vessel (mine has 704 cargo available), expecting to complete an Ocellus or Orbis in a month as a solo player isn't very feasible. If it IS feasible for you, then you don't need to read any further - this post is not designed for you.
A Coriolis will eliminate the need to build smaller structures later to have enough build points for a starport with a Large landing pad. However, if you want to get started quicker and take advantage of the System Colonization Ship, I recommend building an Outpost instead. You get to use the SCS Large pads to deliver supplies to a structure that otherwise only has Medium pads. That roughly halves the time it takes to complete (my Type-8 has 352 cargo, exactly half of my Large vessel). I chose Military because my primary goal was to get to High Security as quickly as possible, and it is one of two Outposts that offer an Initial Population Increase.
Step 3 - Deliver Commodities
I printed out a list of all commodities needed for the structure, and begin making trips. I started with figuring out which supplies I could get within one jump of my system, and which ones would require going to the Trailblazer. I did the Trailblazer trips first, starting with the commodities that had the smallest number needed. Over time, that made it easier to track what was left. Once I was down to commodities I could get from systems a single jump away, l focused on them, quickly reaching a point where all that was needed was Aluminum and Steel. By Friday afternoon, a day and a half after I started, I finished the last of my trips (28 total, if I remember correctly) and finished the outpost.
Step 4 - Plan Your Next Steps
My system has 14 ground sites and 9 orbital sites (including the initial one) for building. You need to accumulate T2 points to be able to build a Coriolis or a T2 Surface site. I ended up constructing a medium-sized (T1 M) Military settlement for more Security, then a Relay Station. That gave me the T2 points to build a Security Station, which brought my system up to Medium Security. I used the one planet without orbital slots to build two T1 S surface settlements (Agricultural and Industrial) just for T2 points and the minor boosts to Standard of Living and Development Level. At this point, I went ahead and staked the claim for my Coriolis, though I have yet to construct it. Finally, I set up a second T1 M Military settlement to get the system to High Security. My last step was a mistake - I wanted a refinery to supply my Coriolis, but chose the wrong planet by accident. I still built it out, finishing just before the weekly update.
Summary
One week in, I have a High Security system with a Military/High Tech economy. That should reduce the chance of interdiction when I begin delivering supplies for the starport, and as stated earlier my first week's payment was 150k. I don't have to worry about deadlines and I have a good core structure for the system that I can build out further with the remaining 7 orbital and 11 ground sites. I could have probably constructed a Coriolis in the same amount of time, but I wouldn't have the supporting infrastructure. Overall, I'm pretty happy with how things went and my future building options. I will probably take a break after finishing the Coriolis to go back to Powerplay, but I'm planning on adding T2 L Research Bio settlements and Refinery Hubs as I am able to do so, with other structures as needed to get T2 points and balance out system stats.
Quick Tips
- There is no better time to make claims than the morning after the weekly update. My job situation gave me the freedom to do this, but I would have considered taking a day off if absolutely needed. It makes a huge difference on finding a system with enough planetary bodies to make it worth colonizing.
- Take the time to get two good hauling vessels - one Medium, one Large. I'm fortunate enough to have some of the best ships for that purpose fully engineered - an Imperial Cutter and a Type-8.
- Write down the supplies you need for each structure, and check each type of commodity off the list when it is complete. You can do this on the computer if you have a second screen, or go old-school and use paper and pencil.
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