Modes Solo vs Open...

I have just played solo but would like to play open.

Reading the forums it seems like a gank fest.

What is your opinion?

It's not a gank fest and the griefers rocking up gang handed are usually pretty poor pilots- they get very shy when there's a chance of PvPers in similarly specced ships turning up.

However, there is the question of what you think you're going to get in open mode?

The NPCs are the same and most player ships will avoid you if you're flying anything suspicious (which basically means any ship in the game, since small, weak ships might be bait for a gank wing and powerful ships might be solo player killers).

Players congregate around interesting things like Community Goals; gankers try to congregate around players. That means that anything interesting has a good chance of some annoying gits turning up to play 'spaceship go booooom!' and wreck whatever cool thing was going on with their pathetic, childish stunts. The obvious exception is combat orientated CGs. Those tend to attract PvPers looking for a challenge. Weaker ships usually get a free pass, the big boys are after tougher prey. Funnily enough, the gankers are usually washing their hair on those nights! [haha]

Just wanted some opinions.

I have no issue with getting blown up here and there. I just needed to know how many Credits I should save before entering Open. ;)

It depends where you go. I don't own any of the 'big three' and I haven't engineered most of my ships. I haven't seen the rebuy screen in about a year. But I don't tend to do CGs and most of my fleet comes in under 'suspicious'- smaller ships with unusual loadouts set alarm bells ringing for most people...

There's a lot to be gained watching a little of the griefer's content on social media. Ignore the lulz and crap flying, take note of how they find their victims in the first place and take note of opportunities their victims have to escape. If you do get ganked, try and keep a clear head, most of the time those numpties are too busy showing off to their mates to make a decent effort to prevent you high waking out.

If they do get you, just shrug it off, they want salt, if you just rebuy your ship and carry on regardless they've failed... :D
 
As someone who has been frequently labelled a PvE "carebear" I can say open most of the time is absoloutely fine. Depending on where you are, you might not even see other players.

As others have noted, you need to be careful around certain locations, but the last few times i went to Shinrata in open nobody attacked me.

Aside from being prepared for an attack, also never give any ganker the satisfaction of salt. They do it to generate salt from players, so by gettting salty with them you just encourage them. Either don't send them any comms or send them something positive like "gg" or "well played".
 
I have just played solo but would like to play open.

Reading the forums it seems like a gank fest.

What is your opinion?

The nature of open really depends upon three things:

1) Where you go in the game. Wherever large numbers of players are likely to congregate (CGs, Engineers, Shinrarta Dezhra, starter systems, major events) so too are the GIFT-ed, who require an audience for their idea of fun.

2) When you play the game, relative to your local "prime time." The way instancing "works" in this game, is the farther you are away from someone geographically in the real world, the less likely you are to be instanced with them unless both players are actively cooperating to do so. You are far more likely to encounter the GIFT-ed during your local prime time than at other times of the day.

3) How you build your ship. Unless you're building a ship for Buckyball Racing or extreme jump range exploration, there's no reason not to install on your ship both powerful engines and strong shields. Any ship, be it explorer, mission runner, passenger ship, or trader, benefits from having them. In the case of engines, you're "sacrificing" at worst half a light year of jump range for greater speed and maneuverability, both of which are useful to have even when not being attacked. In the case of shields, tripling your shield strength, at the expense of 50,000 less profit per trip, simply makes sense when you've got tens of millions of rebuy and cargo on the line, let alone hundreds or even thousands of millions exploration data.

And, of course, there are other basic precautions you can take as well:

1) Never follow the common forum wisdom of throttling down to avoid the "loop of shame" at your destination. The "loop of shame" is both safer and faster than throttling down. Safer and faster still is mass lock braking, getting as close to the body your destination is orbiting without hitting the orbital cruise or exclusion zone, but you do risk damaging your ship a bit if you cut your approach too fine. I'm almost convinced that the "throttle down at seven seconds" method is spread around by would be "pirates" to make their lives easier.

2) Never fly straight to your destination. Instead, fly out of the orbital plane, and return only when your near your destination. Not only is it faster thanks to avoiding most of the mass in a system, both seen and unseen, but it's also safer, because it gives you room to follow the next bit of advice.

3) Never let an unknown Commander into your six. If you see a Commander you don't know moving towards your six, target them, and then maneuver to keep them out of your six. If you followed #2, there's only two reasons for them to be in the same region of space you are. The first is that they're following the same path you are for the same reasons, so they'll continue on to their destination when you change course. The second is that they're there for you, and will alter course as well. Whatever they do, you'll know their intentions.

4) If someone is moving to interdict you, you have three options. The first is to jump to a nearby star, and then jump back. Unless they decide to do the same, they will be out of position to try to interdict you a second time. The second is to continue to lead them out into deep space, until they get bored. While they're wasting their time trying to chase you, everyone else in the system is enjoying a free passage through the system. The final, but much riskier, option is to try to scrape them off your six by making a close pass by a planet. They may be concentrating on you that they don't even notice the planet that's in their way. [woah]

5) If they do succeed in getting an interdiction tether on you, never run away from them[SUB]1[/SUB]. Maneuver to get into their six while you wait for your FSD to cool down and then charge. They can't shoot you if you're not in front of them, after all. Only after you're ready to jump should you align with your destination, using boost to do so quickly.

6) If you were out out exploring, remember that you don't have to deliver the data with the same ship you gathered it with. Use a fast and maneuverable data running ship instead, carrying maximum shields.

_____
1Unless you're really interested in wasting their time. ;) Pretending to not know what you're doing by running from them and then low waking can tempt them to repeatedly interdict you. As long as you don't have anything particularly important on the line, it also gives you the opportunity to test your evasion skills.
 
Not much to add to Darkfyre's post.

Know that with practice the odds of you escaping are much in your favour.

If you want to compete, i'd suggest joining a PvP group, otherwise just run away.
 
Darkfyre's point about leading people out of the system reminds me of the story someone posted about a wing of gankers that tried to interdict him, but wasn't actually good at the interdiction minigame. He was about to win it, but instead decided to point away from the escape vector for a bit and just keep stringing the guy along for ages until the pair of them were dragged well out of the system, the wingmen got bored trying to follow and just turned around, and everyone else at that particular CG got to fly unmolested for a while.
 
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Ive been playing open for the last couple days and havnt really seen many.


Ive been doing missions around 30 light years of LHS 3447

I suspect that is not a popular area
 
If you wanted to play with other CMDRs, there is always möbius PVE group, if your unsure about open.

Search for ‘elitepve’ on google.
 
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