Solo vs Wing "Assassinate Pirate Lord" Missions: Any difference?

The rewards seem much the same. Why are they "recommended for completion as part of a wing"? Are they any harder? If so, how much?
 
The wing assassination missions feature wings of engineered ships, in my case always an fdl with 2 or 3 vultures, lots of phasing sequence and corrosive multis so be careful

If you drop into the signal sources that the missions spawns you will have no system security support but you can alway find your targets cruising around the system and when you interdict them you get support

Edit:also if you bring a kill warrant scanner the fdl tends to be around 500k credits in bounty worth and the vultures usually around 100k
 
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The rewards seem much the same. Why are they "recommended for completion as part of a wing"? Are they any harder? If so, how much?

the difference is mostly that the wing mission will grant the same reward to everyone in your wing or crew for increased difficulty.
for doing them solo, there is not much benefit at all, since FDEVs idea of of how to reward wing missions is totally backwards to common sense.

in their idea, its more logical to give ~18M to someone doing two jumps in a shieldless T7 filled with passengers, then to someone who uses a single ship to combat a full wing of elite engineered pirates.
 
the difference is mostly that the wing mission will grant the same reward to everyone in your wing or crew for increased difficulty.
for doing them solo, there is not much benefit at all, since FDEVs idea of of how to reward wing missions is totally backwards to common sense.

in their idea, its more logical to give ~18M to someone doing two jumps in a shieldless T7 filled with passengers, then to someone who uses a single ship to combat a full wing of elite engineered pirates.

So much this :D
 
So are the non wing missions easier? Just did a wing mission solo last night and it was exactly as described, engineered fdl and 3 engineered vultures. Honestly was a huge pain in my fdl.

Also the money was bad, like a million or two. Ridiculous for the difficulty. (Not to mention pirate Lord uss spawns are still finicky as heck)
 
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So are the non wing missions easier? Just did a wing mission solo last night and it was exactly as described, engineered fdl and 3 engineered vultures. Honestly was a huge pain in my fdl.

Also the money was bad, like a million or two. Ridiculous for the difficulty. (Not to mention pirate Lord uss spawns are still finicky as heck)

in non-wing assassination missions, you are facing an elite corvette or conda, max.
if you are lucky, someone sends a few "counter" headhunter after you - which is funny when you are taking multiple missions into the same system. 3 condas and one covette - but all unengineered.

and AFAIK, you don't need any USS spawns for half a year now. just wait in the destination system for them to interdict you - or interdict them (in case of wing missions, then you can start shooting the target BEFORE its wing joins in)
 
Cant say I've noticed a consistent increase in difficulty.

I recently had an Elite single-player Assassination mission which involved a wing of four FdLs (target in an FdL and 3 wingmen) who, I'm pretty sure, had engineered weapons - if the lovely blue and red lasers were anything to go by.
I've also recently had an Elite wing Assassination mission which involved a Cobra and a pair of Vultures, who didn't get the chance to show me what sort of lasers they might be using.

Main differentiating factor, IMO, is the level of the mission rather than whether it's wing or SP.
 
Cant say I've noticed a consistent increase in difficulty.

I recently had an Elite single-player Assassination mission which involved a wing of four FdLs (target in an FdL and 3 wingmen) who, I'm pretty sure, had engineered weapons - if the lovely blue and red lasers were anything to go by.
I've also recently had an Elite wing Assassination mission which involved a Cobra and a pair of Vultures, who didn't get the chance to show me what sort of lasers they might be using.

Main differentiating factor, IMO, is the level of the mission rather than whether it's wing or SP.

the npc's engineering become apparent when you face some with plasma accelerators -> target lock breaker can be a very noticeable effect ;)
 
Yes, the wing assassination missions are harder. The "normal" assassination missions are very easy in solo in an engineered ship, even easy in a A-spec non-engineered ship. The wing missions are a challenge to do solo. IMO taking out the smaller ships first before the "main" target makes it easier.
 
Yes, the wing assassination missions are harder. The "normal" assassination missions are very easy in solo in an engineered ship, even easy in a A-spec non-engineered ship. The wing missions are a challenge to do solo. IMO taking out the smaller ships first before the "main" target makes it easier.

and i thought the opposite: take out the main target fast (using anti-shield cell rails) and then escape because the other targets don't pay much extra.
i wonder how lucrative a torpedo-bomber setup would be for those, or if i need to be rank5 patreon follower.
 
The wing assassination missions ships take a lot longer to bring down. Wing assassination missions are not worth your time solo.
 
90% of the time solo "Kill the Pirate" missions the pirate will come to the Nav beacon. Don't even use a scanner, just go to the nav beacon, scan it, deploy weapons and wait. Ignore the planet it tells you to go to. If after 3-4 minutes the pirate hasn't shown up then go to the indicated planetary body. As mentioned above, most times the pirate will be in an Anaconda, Corvette, or Python. If you pick up multiple missions in the same system be ready for all those pirates to show up at the same time.

Don't try wing missions by yourself unless you're in the top 1% of uber players. You can eventually win with hit and run tactics given a strong enough ship but the time spent isn't worth it.
 
90% of the time solo "Kill the Pirate" missions the pirate will come to the Nav beacon. Don't even use a scanner, just go to the nav beacon, scan it, deploy weapons and wait. Ignore the planet it tells you to go to. If after 3-4 minutes the pirate hasn't shown up then go to the indicated planetary body. As mentioned above, most times the pirate will be in an Anaconda, Corvette, or Python. If you pick up multiple missions in the same system be ready for all those pirates to show up at the same time.

Don't try wing missions by yourself unless you're in the top 1% of uber players. You can eventually win with hit and run tactics given a strong enough ship but the time spent isn't worth it.

If you find the wing target in SC you can interdict them, then when they and their wing attack you secuirty forces will arrive (as opposed to the USS which it is disabled)

Then you can enjoy the fireworks, especially if the bad guys kill a few system security
 
the difference is mostly that the wing mission will grant the same reward to everyone in your wing or crew for increased difficulty.
for doing them solo, there is not much benefit at all, since FDEVs idea of of how to reward wing missions is totally backwards to common sense.

in their idea, its more logical to give ~18M to someone doing two jumps in a shieldless T7 filled with passengers, then to someone who uses a single ship to combat a full wing of elite engineered pirates.
Isnt that how the real world works? lol, economics
 
The first time I (accidentally) took a wing assassination mission, I had to chicken out 😔, and go back to fetch a Corvette. Even in that they lowered my shield before I got the last of them. Now I prefer wing missions to the normal assassination missions, but I still find them more of a challenge, and I can't recommend going in an Eagle.
 
The first time I (accidentally) took a wing assassination mission, I had to chicken out 😔, and go back to fetch a Corvette. Even in that they lowered my shield before I got the last of them. Now I prefer wing missions to the normal assassination missions, but I still find them more of a challenge, and I can't recommend going in an Eagle.
I actually ran one of these in my T-10 without issues. It was a med security system but it wasn't that bad. I had engineering on most of my systems but not maxed out by any means. Turreted PvE boat.
 
I only did wing missions twice, but I remember a distinct difference between the regular pirate assassination missions and the wing type:

In the regular mission, you drop into a signal source and pick on one pirate at a time. When I dropped into a wing signal source, everyone started shooting at me immediately. I panicked a bit at first, but after taking out the first two or three (they die pretty easy), I was ok.

I never had to dip into my SCBs on the regular assassination missions, but I did have to use them on the wing missions. For the record I fly a G5 engineered corvette for those missions.
 
AFAIR I had one wing assassination mission, where I scanned the nav beacon, and then found six or seven ships in one spot. One was a FDL (my target) and four were Condas. I was in a G5 Corvette, and I couldn't get the target down, so I had to low wake. After getting some shield back, I managed to find the Condas one by one in supercruise, and take them out one at a time. Finally there was only the FDL left. It was a lot more entertaining than just going to a nav beacon blasting a single ship, but I didn't find it easy.
 
Don't try wing missions by yourself unless you're in the top 1% of uber players. You can eventually win with hit and run tactics given a strong enough ship but the time spent isn't worth it.

I'm no 'uber player' and can (and have) take on wing pirate assassination missions. But I wouldn't do it in anything less than my vette. I don't think I'd like to try it in a Krait or FDL though. ;)
 
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