Nonsense post makes no sense!?
I'm ignoring not logical arguments of not worrying about other peoples credit in a multiplayer game with pvp and some of the progression and the rebuys WITH CREDITS.
Nonsense post makes no sense!?
*What* next week?![]()
FD just have to rise credits rewards and costs by x10.
The problem is that the credit ship has sailed. There are already too many players with so much cash that it no longer matters and are flying the big ships.
Frontier dropped the ball early on this.
FD just have to rise credits rewards and costs by x10.
Imagine that an anaconda now costs 1.5 billion, but missions now reward 10 million instead of 1million, as bounties etc, every reward x10 and every cost x10. As also the rebuy costX10
The ships before the "Big inflation" could be flagged as legacy, and selling them would return the previous payed prices.
It would balance out the game again, and people that exploited the game hard would not be much more op than people that didn't, almost like a fair economy reset.
I'm ignoring not logical arguments of not worrying about other peoples credit in a multiplayer game with pvp and some of the progression and the rebuys WITH CREDITS.
And by "early", do you mean "1984"? Being able to go pretty quickly to the biggest ship if you know how has been part of the series from the start. (For that matter, there's been complaints about the balance of the payment system in Elite Dangerous since before 1.0)Frontier dropped the ball early on this. Elite was always about credits, it was always a trading game with added tasks that you couls do. Elite Dangerous improved on that but at some point the payment system got messed up.
I would very much like to see some sense to making credits.
I'm nearly Elite x2, fly an Anaconda, and I'm allied with every faction in many systems, but I still see 200 ton cargo missions that pay the same as a new player's 10 ton cargo missions.
IMO that should be the exception, not the norm. But it could be a momentary thing with a fix coming for all I know.
I also need missions to pay enough to justifying running them, and running a big ship that's worth over $500 Million means $20K-$100K missions aren't very appealing to me.
I AM IGNORING STUPID WANNABE EXPLOITERS WHO ARE EXPLOITING THE NEW THREAD FUNCTION JUST TO BE ABLE TO CALL OTHER PEOPLE EXPLOITERS BY EXPLOITING THE WORD EXPLOIT
Reported for exploiting the exploitation of the word exploit so exploiters can't exploit the exploiters exploiting exploits.
To be honest, the problem is that the money exploits have been going on for so long that many players are almost considering them to be the new norm. Players are now considering 50+ million per hour to be acceptable, while originally getting 20 million an hour was considered to be a veritable goldmine and reaching double figures of millions in a Cutter wasn't bad going. Because of this shift in player perception, whatever is actually done needs to be gradual as otherwise there will be a major player backlash as they have having their stuff devalued.
Rather than simply resetting the economy with some ham-fisted method that would involve much player rage, I'd be much happier if FD were simply to introduce full galactic inflation as a proper mechanic. Every week during the server tick, depending on the number of factions/systems/stations in a boom state, increase the costs of all goods, services, ships and modules by a small percentage (including ships and modules already owned). What might seem like a nice little novelty to add depth to the galaxy without significant complaint will eventually become a compounding juggernaut that will silently make the player stockpiles significantly less valuable over a couple of years. The die-hard exploiters that have stockpiled billions of credits might take a few years to properly bring down, but the longer the system continues for the better it would work, meanwhile the players who keep on chipping away and building up additional funds would see their income match the inflation, so it would only really affect existing stockpiles. Of course, in order for such a method to work FD would have to actually fix income in the first place and not let themselves add in ridiculous income exploits like they seem to always do, as every exploit added and not immediately removed would add another year's worth of damage to the economy.
FD just have to rise credits rewards and costs by x10.
Imagine that an anaconda now costs 1.5 billion, but missions now reward 10 million instead of 1million, as bounties etc, every reward x10 and every cost x10. As also the rebuy costX10
The ships before the "Big inflation" could be flagged as legacy, and selling them would return the previous payed prices.
It would balance out the game again, and people that exploited the game hard would not be much more op than people that didn't, almost like a fair economy reset.
I'm ignoring not logical arguments of not worrying about other peoples credit in a multiplayer game with pvp and some of the progression and the rebuys WITH CREDITS.
Rather than simply resetting the economy with some ham-fisted method that would involve much player rage, I'd be much happier if FD were simply to introduce full galactic inflation as a proper mechanic. Every week during the server tick, depending on the number of factions/systems/stations in a boom state, increase the costs of all goods, services, ships and modules by a small percentage (including ships and modules already owned). What might seem like a nice little novelty to add depth to the galaxy without significant complaint will eventually become a compounding juggernaut that will silently make the player stockpiles significantly less valuable over a couple of years. The die-hard exploiters that have stockpiled billions of credits might take a few years to properly bring down, but the longer the system continues for the better it would work, meanwhile the players who keep on chipping away and building up additional funds would see their income match the inflation, so it would only really affect existing stockpiles. Of course, in order for such a method to work FD would have to actually fix income in the first place and not let themselves add in ridiculous income exploits like they seem to always do, as every exploit added and not immediately removed would add another year's worth of damage to the economy.
Or just make something we want to buy. Problem solved.To be honest, the problem is that the money exploits have been going on for so long that many players are almost considering them to be the new norm. Players are now considering 50+ million per hour to be acceptable, while originally getting 20 million an hour was considered to be a veritable goldmine and reaching double figures of millions in a Cutter wasn't bad going. Because of this shift in player perception, whatever is actually done needs to be gradual as otherwise there will be a major player backlash as they have having their stuff devalued.
Rather than simply resetting the economy with some ham-fisted method that would involve much player rage, I'd be much happier if FD were simply to introduce full galactic inflation as a proper mechanic. Every week during the server tick, depending on the number of factions/systems/stations in a boom state, increase the costs of all goods, services, ships and modules by a small percentage (including ships and modules already owned). What might seem like a nice little novelty to add depth to the galaxy without significant complaint will eventually become a compounding juggernaut that will silently make the player stockpiles significantly less valuable over a couple of years. The die-hard exploiters that have stockpiled billions of credits might take a few years to properly bring down, but the longer the system continues for the better it would work, meanwhile the players who keep on chipping away and building up additional funds would see their income match the inflation, so it would only really affect existing stockpiles. Of course, in order for such a method to work FD would have to actually fix income in the first place and not let themselves add in ridiculous income exploits like they seem to always do, as every exploit added and not immediately removed would add another year's worth of damage to the economy.