I think profits should be balanced around trading generally. Trading should be a viable option to make a living. High risk missions should pay more then an average trade run. Low risk data-courier missions should pay a bit less.
Also a traders profit should be possibly high enough that he can afford to lose a fraction of his profits to pirates without going into red numbers.
Pirates should be abel to make a living from looting about 10% of a traders cargo by selling this on the black-markets. With making a living I mean to be abel to pay for fuel, repairs and ammo and also save enough money to be abel to have enough savings to upgrade ships and pay for several rebuys a week.
Passanger missions can vary but should not exceed trading and exploration income by much - with some exceptions with very high-profile VIP or criminal passangers.
Illigal missions and war missions should pay more then average becouse high-risk should be rewarded with high profit.
and so on...
In my opinion trading should be the go-to option to quickly earn some credits. As it s now... it is not really the case.
Also a traders profit should be possibly high enough that he can afford to lose a fraction of his profits to pirates without going into red numbers.
Pirates should be abel to make a living from looting about 10% of a traders cargo by selling this on the black-markets. With making a living I mean to be abel to pay for fuel, repairs and ammo and also save enough money to be abel to have enough savings to upgrade ships and pay for several rebuys a week.
Passanger missions can vary but should not exceed trading and exploration income by much - with some exceptions with very high-profile VIP or criminal passangers.
Illigal missions and war missions should pay more then average becouse high-risk should be rewarded with high profit.
and so on...
In my opinion trading should be the go-to option to quickly earn some credits. As it s now... it is not really the case.