Solving the Frameshift problem.

You have explorer ships.
You have trade ships.

If you give a tradeship a decent range when it's hauling all the cargo (so that it doesn't make hauling terrible), it has uber-range when not hauling cargo.

If you give a tradeship a decent range when it's not hauling cargo (so that it doesn't compete with explorer ships), it has an abysmal range when it's hauling cargo.

Solution: MAKE CARGO WEIGH LESS (Do a handwavium thing, new tech that's now standard on cargo containers). REBALANCE ACCORDINGLY.
 
Just change theyre weight is perfect, 1 ton just change it to 1 unit or canister a ship can carry so many units. Keep the same value for the commodities, all is good
 
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Technically wouldn’t be a huge deal since the Ton unit of measure for cargo represents one volumetric ton (1 cubic meter) rather than one long tonne (1,000 kg).
 
You have explorer ships.
You have trade ships.

If you give a tradeship a decent range when it's hauling all the cargo (so that it doesn't make hauling terrible), it has uber-range when not hauling cargo.

If you give a tradeship a decent range when it's not hauling cargo (so that it doesn't compete with explorer ships), it has an abysmal range when it's hauling cargo.

Solution: MAKE CARGO WEIGH LESS (Do a handwavium thing, new tech that's now standard on cargo containers). REBALANCE ACCORDINGLY.

Or simply don't pigeon-hole ships into 'explorer' and 'trader'.
 
I don't know if I'd like the game to be like the X-series, where they use some sort of automated minituarization tech to make cargo spaces "bigger" with the same volume. ED's strength seems to be a more astrophysical realism style in the game with few compromises like "holo-transference". (which I hope they nix when real spacelegs arrive) I'd prefer along with atmosphere planets, they make bigger landing pads or landing areas on the ground bases or cities like they did in FFE for the panther clipper and huge type ships.

But I'm all for increasing jump ranges as long as it's balanced across the ships. It seems like a turning point for the Elite franchise lore where the pioneering expansion of the galaxy is just beginning. Maybe FD should really map out the rest of ships internal space and be precise about cargo space volume.
 
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Honestly, I'd like to see a balance pass on most of the ships, so that the Anaconda isn't such an outlier (due to its super lightweight hull). I wouldn't even mind if I had to visit an engineer for a lightweight hull upgrade.
 
Honestly, I'd like to see a balance pass on most of the ships, so that the Anaconda isn't such an outlier (due to its super lightweight hull). I wouldn't even mind if I had to visit an engineer for a lightweight hull upgrade.

I'd like to see a complete rebalance of all ships.
Spreadsheet those suckers up into one giant Excel table and balance them all together :D
Increase FSD range by 5+ lys across the board. Nothing crazy, just let people move around the bubble a little bit easier.

And for those weird ships like the Clipper and T7 that are stuck on large pads but have no advantage to being there, give us a better reason to use them.
- Increase the T7's cargo hold so it can carry more.
- Give the Clipper a unique weapons load out of 4 large hard points (upgrading the 2 mediums). That'd be a reason to use it instead of the Python.
 
You have explorer ships.
You have trade ships.

If you give a tradeship a decent range when it's hauling all the cargo (so that it doesn't make hauling terrible), it has uber-range when not hauling cargo.

If you give a tradeship a decent range when it's not hauling cargo (so that it doesn't compete with explorer ships), it has an abysmal range when it's hauling cargo.

Solution: MAKE CARGO WEIGH LESS (Do a handwavium thing, new tech that's now standard on cargo containers). REBALANCE ACCORDINGLY.

In Space, everything weighs the same - nothing.
 
Or just give exploration ships a bit more jump range?

Another option is to have trade ships that have large hull mass relative to their cargo capacity, so the change in weight caused by filling them up has less of an effect on jump range.
 
I'd like to see a complete rebalance of all ships.
Spreadsheet those suckers up into one giant Excel table and balance them all together :D
Increase FSD range by 5+ lys across the board. Nothing crazy, just let people move around the bubble a little bit easier.

And for those weird ships like the Clipper and T7 that are stuck on large pads but have no advantage to being there, give us a better reason to use them.
- Increase the T7's cargo hold so it can carry more.
- Give the Clipper a unique weapons load out of 4 large hard points (upgrading the 2 mediums). That'd be a reason to use it instead of the Python.

I would rather see the clipper have better hard point placement. A large mounted right under the main hull with 2 smalls behind it like the cutter (but one size smaller), a medium on the top of the main hull and a medium on each nacelle where the large's currently are. Doing this would make the ship so much more viable.
 
Alternatively, they could just increase the hull mass of trader ships. It wouldn't break reality by making 1 tonne have a mass less than 1 tonne while also making the empty:loaded ratio more in line.
 
You have explorer ships.
You have trade ships.

I started thinking about Pikotaro Pen-Pineapple-Apple-Pen.

I have explorer-ship, I have trade-ship--- UH! Explorade-ship.
I have a Python, I have an Asp--- UH! Python-Asp...

Explorade-ship... Python-Asp... UH! EXPLO-PYTHON-TRADER-ASP!
[video=youtube;Ct6BUPvE2sM]https://www.youtube.com/watch?v=Ct6BUPvE2sM[/video]
 
*sigh* What's the problem? The T-7 has good range in 2.4 already. The "explorer" ships could use some cutting down at the high end though.

As for massive cargo changes, those will invariably come once Ship Legs hits :p
 
In Space, everything weighs the same - nothing.

Please please please DO NOT CONFUSE weight with mass. Weightlessness doesn't mean no mass.
If something has a mass of a metric ton you still need to apply more than a metric ton of force to move it even in absentia of gravity.
 
In Space, everything weighs the same - nothing.

They weigh nothing but still have mass.
And to move mass faster than light you need energy.
Energy needs fuel.
The bigger the FSD, and the smaller the mass the further you travel (so long as your velocity is capped and instantaneous) on a given ammount of fuel.

And...now the uber physics boffins will come in and gank my forum immersion...stand by...

Clicker

Bugga....ninja’d again
 
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