Some clarification from the Devs, is this considered an exploit?

Its not a tactic, its an exploit. There is a huge difference.


I know there is a huge difference, my point is this...

Up until it is declared an exploit CODE has veheemently defended their use of this 'tactic' as its the 'game in front of them' and was not officially declared an 'exploit' by FDev until now, at least 1 thread detailing how to implement the exploit / tactic was deleted and another discussion about it began in another thread, that was the whole reason for lonewarrior asking for FDev to clarify the situation because CODE were stating it was not an exploit and would continue to use it as a valid tactic...


So my question stands...

I would actually love to see one of the CODE MEMBERS who posted in the other discussion thread on this topic who denegirated people argueing it was an exploit in that thread apologise not only for wrongly stating it was a valid tactic, not only for being assenine in the other thread but also to the whole playerbase affected by their abuse of this exploit!

I won't hold my breath...
 
you expect CODE to follow their own statements?!

lol

they will use any exploit they can find to gain advantage......somehow they must compensate their lack of skill, you know?!
 
Do you really need a developer to confirm this for you? Have a really good think about it and be honest with yourself. Is it likely FD intended for this to happen?

I think you've answered this already in your post.

+1 to this.
 
you expect CODE to follow their own statements?!

lol

they will use any exploit they can find to gain advantage......somehow they must compensate their lack of skill, you know?!

That depends....... I believe they have been quite vocal with people abusing the combat log, IF they want to have any respect at all, even from the pirates on this thread, then one would hope they will take their own medicine. presumably in any fight now where people use this exploit, even players who would not normally combat log would feel ok doing it now as they are objectively up against someone cheating the system. Fingers crossed it will be fixed asap.
 
The Code will likely have something to say about this after we've had a chance to discuss it internally. I'm certainly happy to see FDEV being communicative about their desires with their player base.

Suggest the rest of you concern yourselves with playing the game rather than trying to villify player groups. This wasn't an 'exploit' until the dev's confirmed it was.. They now have done that, however in such a way that the vast majority of the player base will be completely unawares and will likely continue to use it unless they happen to follow this thread -- unfortunate. As has been pointed out numerous times, most players stumble on this tactic by accident, not by finding it on some 'exploiter' website. Seeing as jumping out with out de-nav locking happens all the time by accident when we're trying to leave a fight or instance, I find it unlikely fdev will ever take any action or have any cares about players actually using it prior to the fix.

Hopefully both issues get fixed in 1.3.
 
The difference between this and combat logging is that combat logging is for losing, while you can turn a fight around into a win using beacon shield recharging.

So of course <insert PVP group you dislike here> will keep doing it.
 
The Code will likely have something to say about this after we've had a chance to discuss it internally. I'm certainly happy to see FDEV being communicative about their desires with their player base.

Suggest the rest of you concern yourselves with playing the game rather than trying to villify player groups. This wasn't an 'exploit' until the dev's confirmed it was.. They now have done that, however in such a way that the vast majority of the player base will be completely unawares and will likely continue to use it unless they happen to follow this thread -- unfortunate. As has been pointed out numerous times, most players stumble on this tactic by accident, not by finding it on some 'exploiter' website. Seeing as jumping out with out de-nav locking happens all the time by accident when we're trying to leave a fight or instance, I find it unlikely fdev will ever take any action or have any cares about players actually using it prior to the fix.

Hopefully both issues get fixed in 1.3.

Well my question was not about villifying CODE, it was wether or not CODE will continue to use this tactic or not now that FDev have stated it is an exploit, I do agree that there should be a specific forum or thread where devs only can post with regards to gameplay aspects they deem are exploits, that way once such a set of events is identified as an exploitable problem by FDev, they can inform the rest of us in an easily findable forum or thread and then they could post when they have fixed said exploit etc...

Maybe that would ease some of the tensions and make reporting exploit use more clear and reduce mis-reporting.
 

Majinvash

Banned
Code Code Code Code

Most of the main players haven't used the shield recharge "expliot" for a while now.
I am sure you can produce a video of someone who does but everyone is human.
We still see everyone else use it.
We did last night from 2 different groups.
So while I appreciate you all really want to join the Code, it's not a Code only used expoit/tactic.
Although until it's patched out and you find another thing to blame the Code for ( Thargoids? )
How are we meant to disengage and re-engage a target or targets when things are going badly, without it happening sometimes?
The game makes it happen!
Should we just stay and die rather then risk supercruise?
I am not taking about jumping in and out the second you loose a ring.

What if we are playing in a wing and a couple of the players get pulled in due to the exploit? It's not like it's a hard thing to trigger?
What then?
Should we play in a deliberate way to stop any chance of the game mechanic, expoit or not, doing what it does automatically?
Not use Nav lock? Never drop out of cruise when interdicted by the Police?

Hey let's all start combat logging woo! Party times!

Now I am not justifying using a now declared expoit. Both shield charge and teleport.
I am saying that a lot of it is automatically done by the game, so if and when it happens by Code, CS, TOC, AA etc etc etc unless it's a conda jumping in and out on rotation. Take a breath and just get on with it.

What I like to see is everyone going on about how it's gonna be a pvp fighting issue with the shield recharge in supercruise.
Traders are now 100% screwed!
Even the worst player will be able to gank any trader after 2 interdictions.
Can't wait for the Code hate after that happens!

Code are pirates, not all pirates are Code.

Visit the New Caribbean.
Come for the excitement, stay for the Evil Juice.
 
Last edited:
It's an exploit, but you can't stop using it if you don't want to pass on the regular and essential game mechanic of wings.

This game is flawed on so many levels, I'm really glad I don't have to play in Open.
 
It's an exploit, but you can't stop using it if you don't want to pass on the regular and essential game mechanic of wings.

This game is flawed on so many levels, I'm really glad I don't have to play in Open.

This is true; the game would progressively die if we (had) to play in Open...
 
The idea is that you'll gain no benefit from jumping in and out of super cruise. Keep in mind this is the intention, at least.

I really hope this comes to pass.

It's an exploit, but you can't stop using it if you don't want to pass on the regular and essential game mechanic of wings.

I don't use it, not against CMDRs and not against AI.

When I enter SC or make a hyperspace jump, I don't come back to the same instance, or any instance with the same people, unless enough time has elapsed for my shields to regenerate on their own.

Even the worst player will be able to gank any trader after 2 interdictions.

How could this possibly be a bad thing?

If you encounter someone unwilling to leave an obviously dangerous area, or not skilled enough to effect an escape after the first few interdictions, put them out of their damn misery already.
 
Last edited:
It's an exploit, but you can't stop using it if you don't want to pass on the regular and essential game mechanic of wings.

This game is flawed on so many levels, I'm really glad I don't have to play in Open.

Can you elaborate please? I understand that you cannot avoid instantly regenerating shields through ordinary play. Indeed, you could end one fight victorious, but without shields, enter super cruise, engage another target, bam! Full shields.

But that wouldn't be exploiting.

I just need to understand what scenario would lead to you accidentally exploiting this. If you're in a fight and you must jump out, the only way this would be an exploit is if you jump right back in to the same fight.

And that is 100% avoidable. Furthermore, those who deliberately exploit this do so by jumping out way earlier than they would normally do (which would normally be used as a means of escape).

The bottom line is this... If you jump out and you had lost shields, you're done. Fight over for you.

If you stick to that, you're not exploiting.

(Cue calls for a developer to confirm this... Sometimes, I wonder how so many adults need to be hand held when it comes to deciding what is the right thing to do; it's like the traders anonymous thread... It's a matter of maturity and common sense).
 
Last edited:
Can you elaborate please? I understand that you cannot avoid instantly regenerating shields through ordinary play. Indeed, you could end one fight victorious, but without shields, enter super cruise, engage another target, bam! Full shields.

But that wouldn't be exploiting.

I just need to understand what scenario would lead to you accidentally exploiting this. If you're in a fight and you must jump out, the only way this would be an exploit is if you jump right back in to the same fight.

And that is 100% avoidable. Furthermore, those who deliberately exploit this do so by jumping out way earlier than they would normally do (which would normally be used as a means of escape).

The bottom line is this... If you jump out and you had lost shields, you're done. Fight over for you.

If you stick to that, you're not exploiting.

(Cue calls for a developer to confirm this... Sometimes, I wonder how so many adults need to be hand held when it comes to deciding what is the right thing to do; it's like the traders anonymous thread... It's a matter of maturity and common sense).

I agree this is exploitable and should be avoided, but it can happen to people accidentally. If you wing into a combat zone i.e. via navlock, the navlock does not break its connection. You fight to the point of 'time to leave' and jump out and are immediately returned to the instance full sheilds. The game needs to bread navlock when the instnace has been entered to avoid this issue.
 
I agree this is exploitable and should be avoided, but it can happen to people accidentally. If you wing into a combat zone i.e. via navlock, the navlock does not break its connection. You fight to the point of 'time to leave' and jump out and are immediately returned to the instance full sheilds. The game needs to bread navlock when the instnace has been entered to avoid this issue.

Can you not turn navlock off?

If this accidentally happened to me I'd turn it off then jump out again. No harm done.

If, however, I thought "oops! Well I'm here anyway, let's fight", then I'd be exploiting.

Am I not right?

I understand there's going to be times the game's design will lead to players mistakenly recharging shields. It's the act of using that to gain advantage that is the exploit. Not just having your shields recharged. You can't help the latter. But you must definitively do have full control over the former.
 
Last edited:
Back
Top Bottom