Some combat logging food for thought.. If H1Z1 can do it, why not FD?

No, it is not besides the point. There are some things that can be added and and some things that never will be changed. Having different modes for PvP and PvE is one of them.


I disagree with this. It's just another flag.
 
I disagree with this. It's just another flag.

Conceptually yes, in actuality it's hundreds or thousands of lines of code requiring development time, QA time, and Support time when bugs eventually occur. This is not "low hanging fruit".
 
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Conceptually yes, in actuality it's hundreds or thousands of lines of code requiring development time, QA time, and Support time when bugs eventually occur. This is not "low hanging fruit".

I disagree with this too. I believe you could have a workable (but not perfect) system by simply gating the damage model. It would be exploitable in circumstances, but the general benefits (especially in the short term) would outway the flaws.
 
I disagree with this too. I believe you could have a workable (but not perfect) system by simply gating the damage model. It would be exploitable in circumstances, but the general benefits (especially in the short term) would outway the flaws.
Even that requires code, time, effort, and ultimately cost. Probably less than the other idea, but I don't really understand what you're suggesting.
 
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I live in brasil, so from now on I cant play elite (which i paid a lot for) no more because I'm too far away from the servers and my connection isn't 100%. Seems fair... Realy. Who I call for revenue?
What is the point of this anyway?

This is your view but you should be matched with other Brasil. I in Europe with good internet who paid same as you for elite shouldn't get punished because you have bad connection. See it works both ways.

If elite is as popular as many here claims it is there should be no problems to fill my instances in popular places/systems with 31 other people from Europe that have good internet. Don't make my gaming experience suck because someone else can't get, don't want to pay or can't pay for better connection, it shouldn't be my problem. In games which allow players to host own servers people set up max ping commands for server to kick out people with bad/slow connection, because they want to have people with good connection to play with as everyone hate lag and one player with bad connection will ruin everyone else experience.
 
Even that requires code, time, effort, and ultimately cost. Probably less than the other idea, but I don't really understand what you're suggesting.

Sorry. What I am suggesting is that this probably is "low hanging fruit" and worth the effort. Just my opinion.
 
every disconnection i have had has been the game,not my fibre

i wonder how they will distinguish between thier mess and peoples isp`s

will they even bother ?
 
every disconnection i have had has been the game,not my fibre

i wonder how they will distinguish between thier mess and peoples isp`s

will they even bother ?

As someone that troubleshoots and tests networking issues, this mentality makes me chuckle every time.

"But we have a super fast fibre router with a 330 mb/s maximum bandwidth, connection speed issue must be the application!"

lol...
 
every disconnection i have had has been the game,not my fibre

i wonder how they will distinguish between thier mess and peoples isp`s

will they even bother ?

They cannot, which is why they don't punish single "combat logging" events and instead they collect all events and look for patterns. If your "combat logs" only occur in combat, then it starts to look suspicious because random crashes or disconnects are much less likely to happen in a pattern like that, it's still possible so this is not foolproof but it's the best that they can do given the peer-to-peer model.

I really cannot see how they could (technically) do any more to detect and combat this.

If you start to think about what they could do.. like having the launcher process send keep-alive packets to the server to attempt to differentiate the ISP disconnect case from the ALT-F4 the game case you will simply encourage cheaters to ALT-F4 the launcher at the same time. And so on.

All of the possible technical attempts I can think of can easily be circumvented and would get you nowhere closer to detecting real cheating.
 
They cannot, which is why they don't punish single "combat logging" events and instead they collect all events and look for patterns. If your "combat logs" only occur in combat, then it starts to look suspicious because random crashes or disconnects are much less likely to happen in a pattern like that, it's still possible so this is not foolproof but it's the best that they can do given the peer-to-peer model.

I really cannot see how they could (technically) do any more to detect and combat this.

If you start to think about what they could do.. like having the launcher process send keep-alive packets to the server to attempt to differentiate the ISP disconnect case from the ALT-F4 the game case you will simply encourage cheaters to ALT-F4 the launcher at the same time. And so on.

All of the possible technical attempts I can think of can easily be circumvented and would get you nowhere closer to detecting real cheating.

Listen up.

The issue ain't even really combat logging. I mean yeah, if you play it open and you engage in PvP it will happen to you constantly. Probably 40-50% of the people I engage combat log--but that's not the problem. Since the game tech precludes the possibility of fixing CL at the source (servers), FD needs to adjust the incentives.

Incentives to CL--

1. It can cost you a lot of money if you die in an expensive ship, which requires a lot of grinding to replace.
2. You can lose cargo that took you a long time to gather (engineering mats).
3. It can hurt your feelings because you need to git gud (im not being sarcastic, you really should git gud).

How to disincentivize logging--

1. Increase insurance coverage from 95% to 99% if you die to another CMDR. This will make people not so salty about pvp deaths and pvp in general, especially if it costs only a fraction of what an npc death would cost.
2. Have that insurance automatically include cargo insurance whenever you die with it in your hull. When you respawn at station, voila! you have your cargo back.
3. Git gud.

[mod hat off] ~sundae~ [mod hat off]
 
This argument has been round in circles since launch, though, if not before - "git gud" doesn't mean much in a game where even a brilliant pilot flying a craft designed and outfitted for transporting goods or exploration goes up against a moderately talented pilot in a dedicated PvP ship.

Well, it means "stop playing the game you want to play, and reduce the whole of Elite to wandering around in PvP machines". You might as well play Arena/CqC.
 
This argument has been round in circles since launch, though, if not before - "git gud" doesn't mean much in a game where even a brilliant pilot flying a craft designed and outfitted for transporting goods or exploration goes up against a moderately talented pilot in a dedicated PvP ship.

Well, it means "stop playing the game you want to play, and reduce the whole of Elite to wandering around in PvP machines". You might as well play Arena/CqC.

It's like you ignored the actual content of my post just to make an ignorant     post. Thanks!

o7o7o7
 
lol real pvpers do not play Elite dangerous.....it makes me laugh,if I mentiond this to some of my buds (some of them get money for tournaments ect)who are pvp monsters...and known ones...they would slap me very very hard for even suggesting ED.

Now that other game I back caters for orgs ect...proper orgs...proper hierachys.....proper pvp .


im surprised we have not seen code and sdc over there yet......mind you your all too late to the party anyway and would be hunted out of a real pvp online game that it will be.

cant wait for some of the ED crews to start rocking up.......were waiting.


theres some real nasty pirate groups over the other side...make you guys look like ice cream salesmen
 
Well, openPvE would be the final death nail in piracy, and I truly wonder if their would be anything other than Pkers and PvP player groups left in Open if OpenPvE is available. I raised back in beta the simple question "Why would a trader trade in open?", still cannot see an answer now, although away from high traffic sites, outside of US time zone there does seem to be a lot less people trying to kill me than compared to this time last year!

I think OpenPvE would be the end of Open. Not my preferred outcome but if it is what the community wants/needs then FD will deliver it, they have financial imperatives. I would actually have to start mode swapping, given I avoid high traffic areas as I am playing IM 100% in open, not convinced it wouls affect me too much.

I leave you with a thought for the future. When 1st person mode arrives, how we going to fake the "resurrection" after being killed? I do not think there are clone tanks in ED, assuming the story from FFE companion novelette is not canon, so I reckon we'll all be playing IM at that point - even the PKers will be in OpenPvE the danger of going back to the Sidewinder for a gun fight would be very real for all sides.

Simon
 
Yeah, sorry about that, Sundae. While I quoted your post (in which I'm sure the painfully awful phrase "git gud" was used with as much mocking as I replied) I'm talking in more general terms. Combat logging is incredibly annoying to those that are upset by it, but that group is smaller than members seem to think - my experience is that most players aren't mainly in it for shooting each other. As a result, I'm not convinced that making it less expensive to pick fights with players you don't stand a chance against is really that small a price to pay for it being less financially ruinous for those caught by it.

But then I left Open and its 16-man griefer teams a long time ago (rare as they were).
 
As someone that troubleshoots and tests networking issues, this mentality makes me chuckle every time.

"But we have a super fast fibre router with a 330 mb/s maximum bandwidth, connection speed issue must be the application!"

lol...

if you were someone who trouble shoots network issues you wouldnt have made such a daft jibe

if you ARE someone who trouble shoots somebodys network connection i feel sorry for the person or people who expect you to be any good at it,after reading what you just posted ;)

like the mechanic who only works on fiat telling a mercedes driver his abs is fine even though the dash is saying different

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lol real pvpers do not play Elite dangerous.....it makes me laugh,if I mentiond this to some of my buds (some of them get money for tournaments ect)who are pvp monsters...and known ones...they would slap me very very hard for even suggesting ED.

Now that other game I back caters for orgs ect...proper orgs...proper hierachys.....proper pvp .


im surprised we have not seen code and sdc over there yet......mind you your all too late to the party anyway and would be hunted out of a real pvp online game that it will be.

cant wait for some of the ED crews to start rocking up.......were waiting.


theres some real nasty pirate groups over the other side...make you guys look like ice cream salesmen


have you ever seen the hissy fit a PK`er throws when hes on the receiving end of his own tactics ?

its a sight to behold ;)
 
if you were someone who trouble shoots network issues you wouldnt have made such a daft jibe

if you ARE someone who trouble shoots somebodys network connection i feel sorry for the person or people who expect you to be any good at it,after reading what you just posted ;)

like the mechanic who only works on fiat telling a mercedes driver his abs is fine even though the dash is saying different

Excuse me now? I didn't realise that vagueness was a suitable substitute for scorn.

It's simple and true. I have no idea what the hell you are on about. You do not just buy a high bandwidth router, fibre or not, and get the connection speed it states on the tin. For a start the raw connection speed is determined by the bottleneck, from client to demarc to WAN. But inconsistencies exist across many parts of the network as a whole and can only be as reliable as the connection as a whole, including connections within the LAN, and on the client itself.

You can't just buy a fibre-optic router and because ED isn't working at full boom assume that it's the fault of ED. Due to geographical location we don't have the luxury of a good router any more, but since the "downgrade" connections have been more reliable than ever - despite the lower router bandwidth.

Try some content in your arguments instead of "ha you're stupid because, well, because you said something stupid".

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Stop griefing and/or trying to make the software malicious with instant logouts for all. :)
lmao

For the second day in a row I find myself in the awkward situation I have given away my daily "troll of the day" award, but find another worthy competitor.
 
1. Interdiction mechanics are broken.
Interdictions are harder to win than they used to be, I mostly don't bother trying and just submit. However, we've all had that submission that just didn't take. This is clearly a bug and it's not helping matters, it just needs fixing.

I'm not sure that this is quite correct. Submission to the interdiction seems to occur when your throttle goes to (almost) zero and your velocity also falls below a certain point. If the other ship is winning the interdiction very quickly, that beats the ship slowing down enough and you lose. You have to continue to try and follow the escape vector even though you have submitted to allow as much time as possible for the ship's velocity to fall past the trigger point.

Normally speaking, if I can hit the zero throttle key within about a second of the interdiction start and follow the escape vector the submission is successful.

Mind you, sometimes the other ship wins so fast that there's no chance and I think that part of the interdiction needs adjusting.
 
Well, openPvE would be the final death nail in piracy, and I truly wonder if their would be anything other than Pkers and PvP player groups left in Open if OpenPvE is available. I raised back in beta the simple question "Why would a trader trade in open?", still cannot see an answer now, although away from high traffic sites, outside of US time zone there does seem to be a lot less people trying to kill me than compared to this time last year!

I think OpenPvE would be the end of Open. Not my preferred outcome but if it is what the community wants/needs then FD will deliver it, they have financial imperatives. I would actually have to start mode swapping, given I avoid high traffic areas as I am playing IM 100% in open, not convinced it wouls affect me too much.

Would it be the end of Open? I'm not entirely sure, but I don't think so. There are still plenty of players who are interested in true Open. Either those who accept the risks or those primarily interested in PvP. Many who aren't have left already. Either by moving to Solo, groups like Mobius, or leaving the game altogether. I imagine there will be a constant stream of new players who don't know what they're in for and start in Open. There would also be players who might be open to PvP engagements at times but at other times would prefer a PvE session.

Would it be the end of piracy? I honestly don't know how piracy exists now anyway. I can't imagine it would be overly profitable. That leaves doing it for enjoyment. I guess it could be fun if you managed to find other players who would be willing to roleplay along with you. I imagine many would be too afraid that the player is more a mindless thug than genuine pirate. Could be wrong.

I leave you with a thought for the future. When 1st person mode arrives, how we going to fake the "resurrection" after being killed? I do not think there are clone tanks in ED, assuming the story from FFE companion novelette is not canon, so I reckon we'll all be playing IM at that point - even the PKers will be in OpenPvE the danger of going back to the Sidewinder for a gun fight would be very real for all sides.

Will be interesting to see how they play it. I don't think that an enforced hardcore mode would ever go down well with the player base, though.
 
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