No, it is not besides the point. There are some things that can be added and and some things that never will be changed. Having different modes for PvP and PvE is one of them.
I disagree with this. It's just another flag.
Conceptually yes, in actuality it's hundreds or thousands of lines of code requiring development time, QA time, and Support time when bugs eventually occur. This is not "low hanging fruit".
Even that requires code, time, effort, and ultimately cost. Probably less than the other idea, but I don't really understand what you're suggesting.I disagree with this too. I believe you could have a workable (but not perfect) system by simply gating the damage model. It would be exploitable in circumstances, but the general benefits (especially in the short term) would outway the flaws.
I live in brasil, so from now on I cant play elite (which i paid a lot for) no more because I'm too far away from the servers and my connection isn't 100%. Seems fair... Realy. Who I call for revenue?
What is the point of this anyway?
Even that requires code, time, effort, and ultimately cost. Probably less than the other idea, but I don't really understand what you're suggesting.
every disconnection i have had has been the game,not my fibre
i wonder how they will distinguish between thier mess and peoples isp`s
will they even bother ?
every disconnection i have had has been the game,not my fibre
i wonder how they will distinguish between thier mess and peoples isp`s
will they even bother ?
They cannot, which is why they don't punish single "combat logging" events and instead they collect all events and look for patterns. If your "combat logs" only occur in combat, then it starts to look suspicious because random crashes or disconnects are much less likely to happen in a pattern like that, it's still possible so this is not foolproof but it's the best that they can do given the peer-to-peer model.
I really cannot see how they could (technically) do any more to detect and combat this.
If you start to think about what they could do.. like having the launcher process send keep-alive packets to the server to attempt to differentiate the ISP disconnect case from the ALT-F4 the game case you will simply encourage cheaters to ALT-F4 the launcher at the same time. And so on.
All of the possible technical attempts I can think of can easily be circumvented and would get you nowhere closer to detecting real cheating.
This argument has been round in circles since launch, though, if not before - "git gud" doesn't mean much in a game where even a brilliant pilot flying a craft designed and outfitted for transporting goods or exploration goes up against a moderately talented pilot in a dedicated PvP ship.
Well, it means "stop playing the game you want to play, and reduce the whole of Elite to wandering around in PvP machines". You might as well play Arena/CqC.
As someone that troubleshoots and tests networking issues, this mentality makes me chuckle every time.
"But we have a super fast fibre router with a 330 mb/s maximum bandwidth, connection speed issue must be the application!"
lol...
lol real pvpers do not play Elite dangerous.....it makes me laugh,if I mentiond this to some of my buds (some of them get money for tournaments ect)who are pvp monsters...and known ones...they would slap me very very hard for even suggesting ED.
Now that other game I back caters for orgs ect...proper orgs...proper hierachys.....proper pvp .
im surprised we have not seen code and sdc over there yet......mind you your all too late to the party anyway and would be hunted out of a real pvp online game that it will be.
cant wait for some of the ED crews to start rocking up.......were waiting.
theres some real nasty pirate groups over the other side...make you guys look like ice cream salesmen
if you were someone who trouble shoots network issues you wouldnt have made such a daft jibe
if you ARE someone who trouble shoots somebodys network connection i feel sorry for the person or people who expect you to be any good at it,after reading what you just posted
like the mechanic who only works on fiat telling a mercedes driver his abs is fine even though the dash is saying different
Stop griefing and/or trying to make the software malicious with instant logouts for all.
lmao
1. Interdiction mechanics are broken.
Interdictions are harder to win than they used to be, I mostly don't bother trying and just submit. However, we've all had that submission that just didn't take. This is clearly a bug and it's not helping matters, it just needs fixing.
Well, openPvE would be the final death nail in piracy, and I truly wonder if their would be anything other than Pkers and PvP player groups left in Open if OpenPvE is available. I raised back in beta the simple question "Why would a trader trade in open?", still cannot see an answer now, although away from high traffic sites, outside of US time zone there does seem to be a lot less people trying to kill me than compared to this time last year!
I think OpenPvE would be the end of Open. Not my preferred outcome but if it is what the community wants/needs then FD will deliver it, they have financial imperatives. I would actually have to start mode swapping, given I avoid high traffic areas as I am playing IM 100% in open, not convinced it wouls affect me too much.
I leave you with a thought for the future. When 1st person mode arrives, how we going to fake the "resurrection" after being killed? I do not think there are clone tanks in ED, assuming the story from FFE companion novelette is not canon, so I reckon we'll all be playing IM at that point - even the PKers will be in OpenPvE the danger of going back to the Sidewinder for a gun fight would be very real for all sides.