Some community goal ideas that may go over better than the current one

After energetic community participation in last week's community goals, I was really hoping for a strong follow up -- especially in light of this growing Thargoid threat. So when the new goals were announced, I jumped in with both feet. ...or I tried to.

Turns out that, for a solo player, the Rescue Operation in HIP 17692 has some real barriers that probably explain the low participation numbers (compared to last week's). As someone new to Thargoid hunting (and without a successful solo under my belt), my experience went like this:
(1) Hmmm, no escape pod recovery missions on the mission boards in this system; we must be expected to find them in USS's.
(2) Lessee, my experience is that Thargoid Cyclops aren't aggressive (unless you attack them), so I'll take my AspX out in recovery missions to pull them from the wreckage of a Thargoid encounter. Because the only thing more boring than trolling for rare USS's is flying over uninteresting terrain looking for POIs and then hoping those eventually turn out to be escape pods needing to be picked up, laboriously, by an SRV that only holds two at a time.
(3) [Many, many long minutes later, still flying aimlessly in supercruise] <sigh> Nothing but Basilisk and Medusa USS's -- thanks, Frontier, for making this every bit as exciting as trolling for rare USS's when hunting engineering mats... <yawn>
(4) [Impatience sets in] Okay, screw it, I haven't found any escape pod/distress USS's and the ONE Cyclops USS I found contained a Cyclops who promptly vacuumed up the single escape pod before I could get to it. I've had it; I'm dropping into the next USS I find, to see if I can rescue my fellow human before the Thargoid sucks him up and has its way with him!
(5) [Basilisk USS spawns.] Okay, here we go. Cyclops aren't aggressive unless you provoke them. Basilisks are probably the same, right? RIGHT?
(6) [Our intrepid pilot drops in, sees the Basilisk, and it sees him. The two aliens wave politely at each other. I see several occupied escape pods] "Woot! Jackpot!" [Programming limpet drone]
(7) Basilisk launches his Thargons. Pilot is pretty sure this is just a display, right? Right?! Pilot sends out limpet to collect occupied escape pod.
(8) Thargoid displays its extreme displeasure. Against an AspX setup for LR jumps and planetary scan missions, this happens very quickly.
(9) Pilot reflects on how much fun that was while looking at the rebuy screen.
(10) Pilot contemplates using his AXaconda for participating in the community goal ...and then realizes that he'd have to give up module space used for survivability against the 'goids (HRPs and/or SCBs) for a cargo rack to hold the escape pod (against the off chance he actually managed to beat the Thargoid and the escape pod was still there and could be found after that long battle). Pilot decides to go elsewhere and await a more accessible community goal and/or some change that made solo Thargoid hunting less of a snooze fest.

Here's what I was hoping for as some possible, imaginative, community goals:

(A) Some story that allows the community to work toward a new type of Xeno scanner that would operate in supercruise, like our sensors do when bounty hunting humans -- you know, where we could see the Thargoids system wide, scan them (at least for size/danger), and ONLY spend time going after the ones that, you know, you actually have a snowball's chance of fighting successfully. Or, basically, ANY mechanism that made finding a Thargoid you could actually fight more exciting than trolling for that rare HGE USS that never spawns.

(B) A collaboration between engineers, perhaps Selene Jean and Prof Palin, so one could engineer corrosion resistance into one's hull (or shields). (As opposed to the frustrating new tech we just got as a random content add that provides anti-corrosion limpets for people operating as a wing, where they're able to give up module space for limpets and still have a hope in hell of taking down a Thargoid, but which does nothing for us vast number of (mostly) solo players). Or, just as good, the opportunity to work as a community toward the development of a new type of AX armor for our ships, which would have corrosion resistance. (This would also be a good money sink, which the game always needs).

(C) A community goal that would result in the creation of a new type of fighter hangar that would (finally!) provide an escape pod for our NPC SLF fighters. So that our willingness risk our ships in order to defend humanity didn't also result in the sociopathic willingness to subject our co-pilots to permadeath while we selfishly took our ship's one escape pod for ourselves...

(D) Some second community goal that wasn't rescinded shortly after being rolled out because ...oops, we didn't really think that through, did we? ;-) (At least, I suspect that was the case with the second one, "Combat Operation in HIP 17692." Because there ain't no combat bonds available where there ain't no CZz. Although that one is weird, because that goal disappeared for awhile, then seems to have reappeared in another system, then disappeared again. Or is that a bug?

Still, I *want* to contribute to the community goal. (And, tbh, I want a Thargoid heart for my trophy case) So I guess I'm going to go out and see if I can rescue someone in my AXaconda and then get away from the enraged Thargoid by high-waking out if it turns out I can't beat it. Wish me luck!
 
Update: These aren't last month's Thargoids anymore.

So, after half-a-dozen Threat 6 & 7 USS's I finally managed to find a Threat 5. So I drop in. Of course, there's no Thargoid, just some wreckage, and a damaged escape pod. "Aha!" I think to myself. "So there IS at least SOME way to participate in the CG for those who aren't up to taking on a Thargoid by themselves (or even with a wing) yet."

Unfortunately, I'm still en route from Blackmount Habitation (which has a shipyard and was able to receive my AXaconda, but whose outfitter inexplicably stocks ONLY class 1 cargo holds) to Blackmount Orbital (where I could pick up the cargo holds that NOBODY trying to solo Thargoids stocks on their ship). So I can't rescue that hapless from the cold void. "Ah well, later 'gator," I message to him. "Hope you don't get probed by a 'goid before I can get back." I low-wake out, knowing I'll never see the poor sod again.

After a number of additional Basilisk and Medusa USS's (or at least, that's my understanding of the Threat 6 and 7 USS's; correct me if I'm wrong), I find another Threat 5.

"Okay," I think. "I can't rescue anyone, but lessee if my newly outfitted AXaconda does any better than that of an AX-outfitted Defender I tried a couple weeks ago. If nothing else, I'll scope out the landscape, see if there are more escape pods and, if there's a Thargoid, maybe we'll do some friendly jousting."

At the time, I'm remembering my previous Cyclops encounters, where the Cyclops didn't aggro me until I provoked it with weapon fire.

Apparently, the Thargoids are a bit riled up at this point and no longer seem to be uncertain as to whether we're friendly xenos or not. They see you, and they attack.

Before I even managed to scan it, it deployed its Thargon swarm, which promptly formed up and attacked. Then the Thargoid itself attacked.

Though I kept my shields up, in that single pass (and then maybe a second pass while I turned tail and ran, leaving my SLF to do its desperate best to draw fire), and without yet firing a shot to draw aggro, I lost 9% of my 5340 hull strength. Now not even lowly Cyclops wait to see if perhaps you just want to snap a picture or count coup first. So much for my budding Thargoid sightseeing business...

Are people still soloing Thargoid Cyclops? Or has the evolution of the Thargoid behavior (and/or changes to our AX weapons) made that somewhere between way more difficult and nearly impossible?

At this point, though, it's hard to see how many pilots could be motivated to participate in the CG. The costs (in repairs, etc) can literally outweigh the rewards, even if you never lose your ship or hang around long enough to try to fight the Thargoid.

What am I missing?
 
(D) Some second community goal that wasn't rescinded shortly after being rolled out because ...oops, we didn't really think that through, did we? ;-) (At least, I suspect that was the case with the second one, "Combat Operation in HIP 17692." Because there ain't no combat bonds available where there ain't no CZz. Although that one is weird, because that goal disappeared for awhile, then seems to have reappeared in another system, then disappeared again. Or is that a bug?
No, no bug. There was a thargoid hunting community goal (Pilot Federation Combat Bonds are awarded for Thargoid kills, and are completely different to the normal combat bonds awarded for CZs) which was completed in a couple of days, replaced on completion by another one in a nearby system which was also completed in a couple of days. That doesn't seem to have generated a third goal yet, though I guess another one might appear in a third system before the week is over.


On the salvage/rescue goal, I understand the insides of burning stations are reliable (but unsafe!) places to find the items required for that one. More safely but a lot slower, just driving around on a planet surface should come across escape pods every so often.
 
No, no bug. There was a thargoid hunting community goal (Pilot Federation Combat Bonds are awarded for Thargoid kills, and are completely different to the normal combat bonds awarded for CZs) which was completed in a couple of days, replaced on completion by another one in a nearby system which was also completed in a couple of days. That doesn't seem to have generated a third goal yet, though I guess another one might appear in a third system before the week is over.

On the salvage/rescue goal, I understand the insides of burning stations are reliable (but unsafe!) places to find the items required for that one. More safely but a lot slower, just driving around on a planet surface should come across escape pods every so often.

Ah, thanks for the pointer. I was puzzled by a CG that seemed to disappear, then get replaced, then disappear again. It didn't occur to me that the goal woulda/coulda been met that quickly (most that I'd followed took the better part of the week to reach Tier 8. What was that original goal? To kill two Thargoids? :D ...Or are there vast populations of folks flying about in wings of 2-6+, not visible to me (when I fly non-solo, it's only in Mobius PVE and I don't do that often), who are literally slaughtering Thargoids by the hundreds or thousands? That's hard to imagine.

As for the rescue goal, I guess I'm approaching this in WAY too much of a role-play way. But I have to say, it's the biggest rush (and, hey, most heroic feeling) thing I've done in Elite Dangerous yet. See, I cannot for the life of me solo a Thargoid. That means if I drop in on one and hang around too long jousting, I *will* either incur expensive repairs or even lose my ship, need to be rescued, and face a rebuy. More importantly, if I screw up my SLF pilot will die (though I still can't find any lore-related reason for this one-escape-pod-per-ship limitation!). So my participation in this CG has me dropping in on Thargoid encounters (the USS's, which immediately draws the Thargoid and its aggro), working frantically to locate the escape pod (often amidst other floating bits of cargo), and then entering a race against the Thargoid to snatch the escape pod up before the it can get it (that's the first thing it will try to do after scanning you).

Even if you get your collector limpet to it, the Thargoid will kill the limpet if you let it in order to get the tasty human inside the pod. And then, if you've been fast enough, you still have to escape mass lock and Thargoid and Thargon swarm attacks before incurring too much damage to get the rescued pilot out of there. That requires the sacrifice of at least one SLF.

But when you manage to snatch a pod away from a Thargoid and escape with it, it feels almost as good as a challenging combat win. (...okay, that's probably a stretch, but that you risked much to save that hapless sucker in the escape pod, with almost no chance of monetary gain, it feels good, and really feeds the RP beast within). ;-)
 
What was that original goal? To kill two Thargoids? :D ...Or are there vast populations of folks flying about in wings of 2-6+, not visible to me (when I fly non-solo, it's only in Mobius PVE and I don't do that often), who are literally slaughtering Thargoids by the hundreds or thousands? That's hard to imagine.
Total hand-in was 6 billion credits from 437 contributors in the second CG, and 6 billion from 530 contributors in the first CG.

At around 2 million credits per warship that's about 12 ships each - probably a few big hunting wings contributing a lot more than that average, yes.

The previous Thargoid-hunting CG back in November took all week to just get 4 billion credits of Thargoids from ~430 contributors ... so I guess all these new weapons since then must be pretty useful if the collection rate is now about 5 times faster per player.

I expect the next hunting CG will probably account for that and have a larger target, of course...
 
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