Some direction would be nice

I agree completely that the tutorials feel very unhelpful for playing the game properly, but back in the day you had to learn how to trade by buying Fruit and Veg from Lave and selling it at Zaonce. :) Nah, getting started does need a little bit of love, but learning from your mistakes costs pretty much nothing, and the advice you get on here will be multi-faceted and useful. Hopefully ED in the future will have some kind of bare minimum tutorial on trading within the game. After all, just about every other game leads you through the basics one step at a time. Even the order the tutorials are put in is somewhat confusing. Basic flight controls should be first (pitch, roll, yaw, side/vert thrust, throttle, boost) followed by takeoff, landing, navigation, SC, HyperSpace in a sequence that you can rewind and retry without "exit to menu". The game got ahead of the basics too fast due to the Beta program on the PC, and now new players are suffering to an extent as a result with the final release.

Take heart. We're a super friendly bunch here. Ask questions and we'll do our best to point you in the right direction. If anyone says "Get your free Thruster upgrade at Hutton Orbital", do a search for Hutton Orbital before you head off. :D
 
Honestly, they just need a few more tutorials about possible paths of play. They teach you how to fly and shoot a bit, but not really how to make a "living" within the game. However, as a new player just 3-4 weeks in now, I picked up the game quickly. I used to crash my ship in the tutorial like an idiot regularly. Now I'm docking and flying with ease. I just think this game is not a game for someone looking to pickup-and-play. You have to make a mental investment to do well in this game.
 
Actually now you say it ( I just think this game is not a game for someone looking to pickup-and-play. You have to make a mental investment to do well in this game.)

Quite a few of my mates have point blank refused to buy this game, or this preview for that matter for the above reason, they can't just pick it up and play it like Battlefield or whatever else. I personally love this game, yes, it was a bit weird at first in fact at times it was down right frustrating as theres nothing telling you to go to the Bulletin Board to grab a quick job. After I found the Bulletin Board (which didn't take long) I was well on my way and to be honest, even with the bugs and glitches in this preview I'm loving it. I actually get excited coming home trying to decide what I'll be doing in Elite: Dangerous.

One more tutorial which introduces the new player to the Bulletin Board and runs them through a simple mission/job is all that is needed, anymore and you don't get to explore the ways and means on making money by yourself and the other amazing discoveries in the game.
 
After spending time beta testing the original Halo on the PC, I bought an Axbox to play it after Bungie went over to the Xbox for it's first release in 1999.
I traded my soul and let the PC gamer side of me fade into barely remembered bank statements for the oft required upgrades. I like the simplicity of Xbox to be honest, the only thing I found difficult to deal with was the lack of a modding community, proper grown up games to play bar the PC port over niche only titles like Morrowind and the crippled version of IL2 Sturmovik they dared to release on Xbox for the Konsole-kiddies market.
I spent my days riding, adding bits to and fixing my old Russian sidecar outfit and my evenings babysitting other folks kids on Xbox live until I actually found some grown ups of a like age playing Battlefield 3 and desperately looking for the experiences we all used to have on the PC playing Jumpgate, Tribes 2 and the odd Tom Clancy title. We all played Elite back in the 80's, it started us all off on the game trail of Microprose flight sims like 1942 PAW, The Elder scrolls, Red Baron 2, Sturmovik...you all know the games.

Then came Skyrim and the Witcher 2 on the Xbox..no MP but proper games all the same. We all amused ourselves with Red Dead Redemption and Battlefield for sticking knives and tomahawks in each other...all shouted at The Witcher 2...We also admired the PC gameplay videos of Elite Dangerous and lusted after a new fancy schmancy PC to run it. Then came Xbox one and our dreams answered... or at least, in part so far. We all love it all over again.
A console title for the Call of Duty kids or attention span of a wasp types it isn't but it's truly an attempt to drag the console games market into something where you can possibly have an adult gaming community all enjoying a bit of 'me' time on an evening at least :D

....And the Witcher 3 is truly awesome too :D
 
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Agreed, with this title they're definitely trying to knock it out of the ball park. Its the first game which is showing what the X1 can actually do and its got a proper following of dedicated players. Personally I'm not generally into 'space' games but this is an absolute joy to play. I've even had a "hello" from another pilot lol. I really hope they don't mess this title up by doing something stupid and it would be nice if they took on board some of the ideas of the community some of which are very viable ideas.
 
ED is definitely a game where you need to keep a notepad handy, look up a wiki, research a system, etc while you play.

Minecraft was like that as well. Another open world sandbox where there's not much happening if you just sit still. I hear that game did OK.

ED's not Minecraft, but I suspect ED's kickstarter rumblings are why Notch stopped working on his space flying game idea a good while back.

The point of ED is to drop you into the game world as is. There's no guidance and that's sort of intentional. Learn by Death as we say in my gaming group.

I do think that given how the Tutorials are outside the main game, there should have been no timer for the Tutorials and the one hour limit placed on the main game.
 
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