Some feedback on Multi-Limpet Controllers

I'll keep it short.

  1. Good job.
  2. They are insanely heavy, nonsensically so (specifically the size 3 ones). You could quarter the weight and that might still be too heavy. They weigh more than size 5 controllers, more than size 5 Prismatics. I guess they are made of neutronium 😁
  3. Other balance is good. Not sure about the infinite times for some limpets, I feel like this should have been applied to the old limpet controllers instead. For example, collectors from the original modules would last indefinitely, but multi-limpets would be the only ones with lifetimes. Not that big of a deal anyway.
  4. The mining multi-controller has a fatal flaw that will render it less useful after a while. After prospecting four asteroids, you can no longer use collectors from that controller. This can be mitigated by flying away from the active prospectors, or shutting the module down to kill all active limpets, but still. Maybe limit mining multi-controllers to one active prospector?
EDIT: Also, apparently, the rating of Prospectors affects the amount of fragments you get when laser mining (I did not know this until today). With A-rated prospectors being the best for fragment yields. The mining multi-controllers only exist in ratings E & C.
 
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i agree on everything, particulary on the infinite life time for collectors
but they also need to NOT be killed by enemies defence turrets (point defences)

i feel like we are missing one variant.
collector + repair
to collects mats when bounty hunting and repair my ship
 
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I'll keep it short.

  1. Good job.
  2. They are insanely heavy, nonsensically so (specifically the size 3 ones). You could quarter the weight and that might still be too heavy. They weigh more than size 5 controllers, more than size 5 Prismatics. I guess they are made of neutronium 😁
  3. Other balance is good. Not sure about the infinite times for some limpets, I feel like this should have been applied to the old limpet controllers instead. For example, collectors from the original modules would last indefinitely, but multi-limpets would be the only ones with lifetimes. Not that big of a deal anyway.
  4. The mining multi-controller has a fatal flaw that will render it less useful after a while. After prospecting four asteroids, you can no longer use collectors from that controller. This can be mitigated by flying away from the active prospectors, or shutting the module down to kill all active limpets, but still. Maybe limit mining multi-controllers to one active prospector?
engineer away 40+ tons so that it makes some actual sense ?

are these things manufactured by VCR companies?

Source: https://www.youtube.com/watch?v=MGx-3t8CJ-k
 
I can understand the need to make these have some drawbacks to these compared to dedicated modules, and that's fine, make them less efficient and massively more costly... not massively larger and massively heavy AND less efficient.

What it feels like at the moment is rather than having a smart "programmable" thing we just have multiple limpet controllers duct taped together. It's like instead of having a smart modern personal computer that can be used for multiple tasks, you have one 10yr old computer only for gaming, another computer for only work, another computer for streaming movies, another computer for listening to music, all stuffed into a massive box so large you cannot sit in the room any more and the floor is buckling, and then say "now you have a smart home".

Explorer ships cannot even equip the size 7 ones (and would not want to given their weight!) and even the size 3 ones are too heavy a penalty for explorers builds.

Make them massively expensive sure (e.g. 30 Mil, and 100 Mil for the universal one), make them less efficient sure, make them require size 3 slots and size 5 or 6 slots sure (definitely not 7)... but don't ALSO make them weigh so much (5t and 15t maybe). These don't feel like progress to enable access to try out gameplay - which is the whole point!
 
I'd like to see each module have a setting that designates priority of types so new limpet deployments will kill the limpet with the lowest priority if there isn't room for concurrently active limpets.
 
I'll keep it short.

  1. Good job.
  2. They are insanely heavy, nonsensically so (specifically the size 3 ones). You could quarter the weight and that might still be too heavy. They weigh more than size 5 controllers, more than size 5 Prismatics. I guess they are made of neutronium 😁
  3. Other balance is good. Not sure about the infinite times for some limpets, I feel like this should have been applied to the old limpet controllers instead. For example, collectors from the original modules would last indefinitely, but multi-limpets would be the only ones with lifetimes. Not that big of a deal anyway.
  4. The mining multi-controller has a fatal flaw that will render it less useful after a while. After prospecting four asteroids, you can no longer use collectors from that controller. This can be mitigated by flying away from the active prospectors, or shutting the module down to kill all active limpets, but still. Maybe limit mining multi-controllers to one active prospector?
Good job listening to your customers; please formalize that by making the suggestions forums matter and keeping up Focused Feedback.

Weight is nonsense.

Balance is illogical. Universal controller only in Size 7. What are these things anyway? Some stuff is "because its a gaem", but is it fun or follow game-logic that limpets are so complex they take a 50 ton machine and so much power to run a 2021 python script that tells a Raspberry Pi controller what to do? I mean what is the game lore behind the ridiculous requirements for these? Is it Fun?

Limpets don't last long enough, especially when periodic errors or mistakes in launching them reduces inventory quickly. Remember it should be Fun to play and Grind has a small place but it needs to make sense and be logical or it isn't fun at all. FD tend to make grind that is torture, not fun.
 
IMO is pretty dumb they way they did it.
This was a great opportunity to make a sweeping QoL update.

Meaning just make the multi-limpet controller a base part of all ships
OR
Replace all limpet controllers with these in all sizes of the existing and vary the abilities there.

There was no reason to add this huge negative weight onto them or make even more stuff to scroll through with further drawbacks. I really often wonder if this game is made by morbid developers. We want to enjoy the game not be punished by the developers…the game does that already. The other thing is this didnt solve the need to carry X limpets so with the weight added….geeez it should have all the limpets stored in them absent of cargo space.
 
just make the multi-limpet controller a base part of all ships
That might be a little too power-creep-y. Though I completely get the argument of how silly it is that 1000+ years in the future we have computers that are measured in tons. Limpet controllers and flight assist modules.

I've always thought that Limpet Controllers should be changed to be Limpet Bays instead, and act as limpet storage, can recall limpets for refueling (I always assumed this is why they have lifespans, they run out of fuel). Never gonna happen at this point, but I'm glad we at least have something new.
 
The mining multi-controller has a fatal flaw that will render it less useful after a while. After prospecting four asteroids, you can no longer use collectors from that controller. This can be mitigated by flying away from the active prospectors, or shutting the module down to kill all active limpets, but still. Maybe limit mining multi-controllers to one active prospector?

Hmm. Looks like the best option for a heavy miner is to ditch the size 7 collector and replace it with a size 7 multi, increasing the number of collector limpets by 4, and carry on using a small dedicated prospector. At least that will turn miners into somewhat multirole limpet-flingers.
 
Tried the mining multi-limpet controller, I fired one prospector then, with collectors mapped to the same trigger as my mining lasers I started on the first rock. Shortly after starting the prospector failed. I finished that first rock (4x collector limpets) and was unable to fire another prospector.

On the bright side I don't think much dev time was wasted on this. Mapping the firegroups was fine, although the module order has changed in a way that seems a little more logically laid out, having the up/down movement stop at every gap seems excessively draconian & naturally I could do without having to re-map the firegroups on every ship I own but hey, once done it remembers them so small mercies.

I fitted a universal controller to my exploravette, not used it but it is just the kind of module that should suit that ship :)
 
I have been testing them on my Type10 eliminating pirates and when trying to recover the materials apparently it does not have the 9,100m range they claim to have, can you confirm?
 
I am still missing a class 5 controller with active limpet amounts between class 3 and class 7. An i would find it better if we can choose the combinations on our own.
 
Weight is complete nonsense. Especially for the rescue module. Rescue means fast ships with high jump range, but when a MODULE weighs as much as a ship you lose all the benefits

Then don't use them if you have the room to fit the functionality you need with single controllers, that's the compromise I guess ;)

I do wonder how much time went into these, but hey, we've got more options & lost nothing but a bit of designer & dev time with the addition of these modules :)
 
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