Some feedback on Multi-Limpet Controllers

The weight of these is just silly.
The weight should only be 10% heavier for every type of limpet offered for the heaviest one in the group, (so if the prospecting limpet was the heaviest out of it and the collector limpet the would be 20% heavier (2x10% for the two types of limpets offered x weight of limpet controller).
AND then can be engineered to be lighter.
Otherwise this is fail. It's been FDev'd.
 
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I have been testing them on my Type10 eliminating pirates and when trying to recover the materials apparently it does not have the 9,100m range they claim to have, can you confirm?

I tested several times the class 7A ; is broken, the info about range is fake. The REAL range is only 1600 m !
Tested on mats from killed NPC pirates - once you get further than 1600m, the limpets will stop collecting.

Tested again mining. Same issue . Real range ONLY 1600 m !
I raised a ticket on this..
 
No, we lost dev time and gained useless modules in return. Rescue is designed for explorers but weighs as much as some ships. Mining can't be used because prospector limpets are not destroyed when you deploy collectors. This, sadly, shows that FDev do not play their own game. And there are some recent decisions that make me truly believe that, like the CG FSD engineering disaster
Is not that bad, man. Class III can be used ONLY as a 4 prospectors unit ( same "normal" Prospector Controller has only 2 of them ! ) or ONLY as collector limpets with long life AND double number of limpets ( 4 instead of II ! ) ;

Class 7 works decent in big boys - I put on my miner Vette and on Annie - and you and use them as long-life collectors. ONLY that - you cannot mix function because of the bug.
Other drawback of the class VII is the REAL range - only 1600m instead of 9100 m from description...

Update - the lifetime is fake also, they only last 4-5 min, like normal collector limpets. Devs assumed, probably, the prospector lifetime is the same with collector lifetime.
It is not.
 
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Then don't use them if you have the room to fit the functionality you need with single controllers, that's the compromise I guess ;)

I do wonder how much time went into these, but hey, we've got more options & lost nothing but a bit of designer & dev time with the addition of these modules :)
I wonder how loud and long we will have to complain before they fix them?
When things are done this badly it is better not to do them in the first place.
 
I hope tomorrow will be an urgent patch to fix all this mess... CTD when you go to storage, CTD when you try to change weapons 🤬....
Tested the life time of 7A - is normal, some 4-5 minutes only, another fake info - both things are wrong in description - lifetime is NOT infinite but yes, 4-5 minutes, range is only 1600m, not 9100.
I suppose the dude who wrote the in-game description confused the characteristics of a Prospector with a collector limpet. Probably he assumed both are the same thing.
One more proof the EDevs do not bother to play their own game....
 
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150 tons for the class 7, only the biggest ships with the largest frame shifts can take the penalty this gives.
Boy have FDev got it wrong
Corvette laughs at this "extra weight", although, previous repair limpet module was only 80T. Dropped my FSD range by ~1ly ¯\(ツ)

Not every ship can just shrug off weight like that though.
 
Corvette laughs at this "extra weight", although, previous repair limpet module was only 80T. Dropped my FSD range by ~1ly ¯\(ツ)

Not every ship can just shrug off weight like that though.
Yup, indeed, some time ago I dropped my lightweight sensor module class D and put a fatty class A long range, with some healthy 320 tones !
1,2 yl less on jump, but the ramming is 2x more fun, when you make a Annie NPC jump back after a kick 🤣
 
Basically if any of the size 3 controllers weighs more than 16T its massively over the limit for that size of slot. Since that is double what the previous heaviest 3A limpet controller is.
Given that all of these controllers are wildly over that limit and have outright false information on how they work in their descriptions? Dead on arrival content and wasted dev time if they are not prioritized for several immediate fixes.

Also the mining one is a completely bad joke given that you have to literally power down the module to get rid of prospector limpets to even launch collector limpets.
 
Replaced 7D repair + 5D collector by 7A multi on corvet. Looks ok and cool. Finally I can just stop on random "distress" signals on the go. Lost 0.8ly about.
However, I'm worried about shared limit now. Now have to count each limpet used. That is not possible on miners because they launch collectors "just hold the button".
 
the description is wrong, the infinite lifespan applies only to prospector limpet. the collector limpet dies after a while. also the range is somewhere in between 950-1000m for collector and 5000m from description is for prospector. the collector part is just slightly below regular 3C specs.

i've brought one for core mining, since i too thought that range and infinite timespan would be great, but i've soon discovered its nothing like the description and thus making the multi mining collector useless for any serious mining operations.

it might have been worth for begginers/small ships with limited space, but the weight kills it, especially for unengineered ships.

at current state the multi collectors are a bad joke...

I tested several times the class 7A ; is broken, the info about range is fake. The REAL range is only 1600 m !
Tested on mats from killed NPC pirates - once you get further than 1600m, the limpets will stop collecting.

Tested again mining. Same issue . Real range ONLY 1600 m !
I raised a ticket on this..

Nothing is wrong
The specs listed are the maximum values picked from each controller type
They didn't have enough pages to list the full specs for 7 types of controllers

SO:
  • range - it's the range for prospectors (class 5 have 9km range or so)
  • lifetime - its unlimited, again only for prospectors, the rest have limited lifetime
  • speed - 500m/s it's the speed for hatch breakers
  • speed (targeted) - 60 m/s is the speed for collectors (targeted collectors go for 200m/s)
  • cargo dropped is the parameters for hatch breakers
  • fuel is the parameter for fuel limpets (obviously)
and so on

But, once a limpet type is set and fired, it should behave like it was fired from a similar size/rate normal controller


Edit: Seems the size 7 multi controller has the parameters for the corresponding size 5 + same rate dedicated controllers
And the size 3 multi controllers have the parameters for the size 1 + same rate dedicated controllers
 
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The mining multi-controller has a fatal flaw that will render it less useful after a while. After prospecting four asteroids, you can no longer use collectors from that controller. This can be mitigated by flying away from the active prospectors, or shutting the module down to kill all active limpets, but still. Maybe limit mining multi-controllers to one active prospector?
So if you launch 1x prospector, then 3x collectors to reach the limit of 4x active limpets, and then try and launch another prospector... does the first prospector expire when you launch the second?
If that works then it still sounds useful as a one-slot mining tool, freeing up a module slot for more cargo space in small/casual mining ships.
 
So if you launch 1x prospector, then 3x collectors to reach the limit of 4x active limpets, and then try and launch another prospector... does the first prospector expire when you launch the second?
If that works then it still sounds useful as a one-slot mining tool, freeing up a module slot for more cargo space in small/casual mining ships.
No, it does not expire. Thats the problem. They will never expire short of turning the module off and on.
 
Basically if any of the size 3 controllers weighs more than 16T its massively over the limit for that size of slot. Since that is double what the previous heaviest 3A limpet controller is.
Given that all of these controllers are wildly over that limit and have outright false information on how they work in their descriptions? Dead on arrival content and wasted dev time if they are not prioritized for several immediate fixes.

A size 3 normal controller is able to control 2 limpets, right?
How many limpets can control a size 3 multi controller? 4? As a size 5?

And no, read above, there is nothing fake, but i do agree they should have not listed any specs for limpets.
Just a note: limpet specs and parameters are the same as their corresponding normal controllers

So no, it's not like they dont play their game, it's like they assumed their players do play ED and know how limpets are working.
 
So if you launch 1x prospector, then 3x collectors to reach the limit of 4x active limpets, and then try and launch another prospector... does the first prospector expire when you launch the second?
If that works then it still sounds useful as a one-slot mining tool, freeing up a module slot for more cargo space in small/casual mining ships.

No, it does not expire. Thats the problem. They will never expire short of turning the module off and on.

They do get replaced.
I just fired 7 collectors and 1 prospector. So i had out max number of limpets.
Then while the prospector was still alive and going i launched another prospector.
As expected, the first one got replaced

I did not tested in an asteroid ring with an attached prospector, but i would assume it wont be different

Edit: i tested with a prospector attached to an asteroid. It gets replaced when another prospector is fired
So having 2 size 3 MLC means 8 limpets out, which is a huge bonus for mining.
 
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