Look, if the only sci fi sim you have ever played is ED, then I am not interested in your comments. If you have not had any physics beyond high school physics I am not interested in your comments.
First, the speed of light is 299,797 km/s. WE can round this to 300,000 km/s. So 0.1c is 30,000 km/s How is it that you guys run up the velocity in km/s then go up to 30Mm/s and then 0.1c? That doesn't make any sense. By the time I reach 30 Mm/s I am doing 100c. Then you go backwards and start at 0.1c?
It should be going like this 0.1c, 0.2c up to 1.0c and then when travelling a long distance increase by 1c.
Second, Why do you have to adjust the velocity constantly? It is aggravating, annoying, frustrating. Why not let the pilots control the speed of their own ship. I see it like this; Let's say I am travelling to a station that is a ridiculous 488,000Ls. Yes I said ridiculous. The ship speeds up, that is fine. However, as I am approaching my destination the ship is slowing down. But the computer is not watching my maneuvering like I am so I have to keep adjusting the throttle. Sometimes the computer slows me down too much sometimes too little.
OH yeah, I have tried just about everything to not overshoot my target destination. And because you have the velocity always changing it get real aggravating.
My proposal is this, while the ship is speeding up that is fine. If I pull my throttle back a little bit then the velocity should stop at the current speed. If I pull the throttle back some more then I should be able to slow down. This would mean that you would have to tighten up the lag between the throttle position and the velocity.
This works better than always overshooting my destination. Always having to search for my destination. You can leave "safe disengage". Although when doing a planetary landing glide engage and disengage is dreadful. An afterburner would work well here. Hit the tab key for a few seconds and you can make up for the shortfall of the glide disengaging too soon.
Third, there are systems where getting to a starport or planet is ridiculous. I was shocked when I had to wait 20 minutes to go 488,000 ls. I went to one place that was over 500,000 Ls. My ships speed increases by 1c about every second.
I am assuming that an Ls is lightsecond. If I am travelling at 1c then I have covered 1 Ls. What I would like to see is something like this, I am not much of a programmer but I do know enough.
While distance <= 1
do
New distance = current distance - current velocity.
When at 1 then we are at 300,000 km and adjust speed like above. An example. I am going to a port that is 1,000Ls. My current speed is 10c.
So 990 = 1000 - 10
When my speed increases the new current speed gets put into the current velocity variable. This would decrement the distance counter much faster that the way you are doing to now. Current distance -1 a few times per second. I am travelling at 10c also means that I have gone a distance of 10 Ls. And if you fix the throttle problem above then when I slow down this should also register in my change in distance.
While I am here I am having trouble with my ship. When I hit the button to go into fsd several times my ship start turning to the left. Many times when I am in supercruise it steers to the left. I am not holding on the stick. This happens when I am on long trips in supercruise, like in the Wirao system going to Merbold Station.
The sun and fuel scooping. Look when I pull back on the stick and increase my altitude from the sun the percent of heat should decrease instead of increase. Think of it this way.
You have a wood stove in your house. You throw in a couple of oak logs. You adjust the adjusters in back of the stove to let more air in to get the logs to start burning. After a few minutes the logs have caught on fire so you go over to the stove and change the air flow to the stove so the logs can burn longer. While you are making this adjustment you notice that the stove is very hot. Then you move away some 30 cm. it has gotten much cooler. Then you move away 1m. Now the temperature has gotten very comfortable.
Well when fuel scooping I pull up on the stick to get further away from the sun and the percent of heat increases. That shouldn't happen. My ship should be getting cooler as I am further away from the heat source. It is a gradient function. Please comply with this. That way people can avoid overheating and getting knocked out of supercruise.
Two more items.
Mission bonuses. You should give more time to be successful. I have gotten several bonus notices that were 2 minutes. Not enough time to get to the base a get the bonus.
I forgot the other thing. Now I remember. A replacement for the afm. That thing is useless. It takes from an hour to 20 hours to repair modules. You need one that can fix the whole ship in 15 minutes. I have been in a few situations where I was waiting for a bad guy in an assassination run. Other bad guys were shooting at me and I was taking a beating. If I had an afterburner, where I hit the tab key for up to 30 second going at 1200 m/s in my asp I could get away, wait while the ship repairs and then go back, good as new and kill bad guys. It would be a lot better than getting blown up and spending 1.5 million cr. to get another ship.
Thanks for your time.
First, the speed of light is 299,797 km/s. WE can round this to 300,000 km/s. So 0.1c is 30,000 km/s How is it that you guys run up the velocity in km/s then go up to 30Mm/s and then 0.1c? That doesn't make any sense. By the time I reach 30 Mm/s I am doing 100c. Then you go backwards and start at 0.1c?
It should be going like this 0.1c, 0.2c up to 1.0c and then when travelling a long distance increase by 1c.
Second, Why do you have to adjust the velocity constantly? It is aggravating, annoying, frustrating. Why not let the pilots control the speed of their own ship. I see it like this; Let's say I am travelling to a station that is a ridiculous 488,000Ls. Yes I said ridiculous. The ship speeds up, that is fine. However, as I am approaching my destination the ship is slowing down. But the computer is not watching my maneuvering like I am so I have to keep adjusting the throttle. Sometimes the computer slows me down too much sometimes too little.
OH yeah, I have tried just about everything to not overshoot my target destination. And because you have the velocity always changing it get real aggravating.
My proposal is this, while the ship is speeding up that is fine. If I pull my throttle back a little bit then the velocity should stop at the current speed. If I pull the throttle back some more then I should be able to slow down. This would mean that you would have to tighten up the lag between the throttle position and the velocity.
This works better than always overshooting my destination. Always having to search for my destination. You can leave "safe disengage". Although when doing a planetary landing glide engage and disengage is dreadful. An afterburner would work well here. Hit the tab key for a few seconds and you can make up for the shortfall of the glide disengaging too soon.
Third, there are systems where getting to a starport or planet is ridiculous. I was shocked when I had to wait 20 minutes to go 488,000 ls. I went to one place that was over 500,000 Ls. My ships speed increases by 1c about every second.
I am assuming that an Ls is lightsecond. If I am travelling at 1c then I have covered 1 Ls. What I would like to see is something like this, I am not much of a programmer but I do know enough.
While distance <= 1
do
New distance = current distance - current velocity.
When at 1 then we are at 300,000 km and adjust speed like above. An example. I am going to a port that is 1,000Ls. My current speed is 10c.
So 990 = 1000 - 10
When my speed increases the new current speed gets put into the current velocity variable. This would decrement the distance counter much faster that the way you are doing to now. Current distance -1 a few times per second. I am travelling at 10c also means that I have gone a distance of 10 Ls. And if you fix the throttle problem above then when I slow down this should also register in my change in distance.
While I am here I am having trouble with my ship. When I hit the button to go into fsd several times my ship start turning to the left. Many times when I am in supercruise it steers to the left. I am not holding on the stick. This happens when I am on long trips in supercruise, like in the Wirao system going to Merbold Station.
The sun and fuel scooping. Look when I pull back on the stick and increase my altitude from the sun the percent of heat should decrease instead of increase. Think of it this way.
You have a wood stove in your house. You throw in a couple of oak logs. You adjust the adjusters in back of the stove to let more air in to get the logs to start burning. After a few minutes the logs have caught on fire so you go over to the stove and change the air flow to the stove so the logs can burn longer. While you are making this adjustment you notice that the stove is very hot. Then you move away some 30 cm. it has gotten much cooler. Then you move away 1m. Now the temperature has gotten very comfortable.
Well when fuel scooping I pull up on the stick to get further away from the sun and the percent of heat increases. That shouldn't happen. My ship should be getting cooler as I am further away from the heat source. It is a gradient function. Please comply with this. That way people can avoid overheating and getting knocked out of supercruise.
Two more items.
Mission bonuses. You should give more time to be successful. I have gotten several bonus notices that were 2 minutes. Not enough time to get to the base a get the bonus.
I forgot the other thing. Now I remember. A replacement for the afm. That thing is useless. It takes from an hour to 20 hours to repair modules. You need one that can fix the whole ship in 15 minutes. I have been in a few situations where I was waiting for a bad guy in an assassination run. Other bad guys were shooting at me and I was taking a beating. If I had an afterburner, where I hit the tab key for up to 30 second going at 1200 m/s in my asp I could get away, wait while the ship repairs and then go back, good as new and kill bad guys. It would be a lot better than getting blown up and spending 1.5 million cr. to get another ship.
Thanks for your time.
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