Some new, and some old anomalous market behaviour

okay, i can say from suhte, that expansion form another system + civil liberty + boom is not producing those 0-0 demands. i'll check back after the expansion.
so ... extraction (Boom+Civil Liberty): https://eddb.io/station/market/5788 - NO 0 demand 0 supply commodities. This is really weird as it is the same economy as previously posted (Extraction), where we had an effect.
same for the extraction outpost: https://eddb.io/station/market/5789
same for surface refinery and colony.

same system, industrial: https://eddb.io/station/market/5787 - Power generators, Basic Medicines 0+0

I can also report, that Boom + Civil Liberty + Public Holliday does not lead to 0 + 0 effects (different system)
 
so ... extraction (Boom+Civil Liberty): https://eddb.io/station/market/5788 - NO 0 demand 0 supply commodities. This is really weird as it is the same economy as previously posted (Extraction), where we had an effect.
same for the extraction outpost: https://eddb.io/station/market/5789
same for surface refinery and colony.

same system, industrial: https://eddb.io/station/market/5787 - Power generators, Basic Medicines 0+0

I can also report, that Boom + Civil Liberty + Public Holliday does not lead to 0 + 0 effects (different system)
This seems to be matching what I'm seeing - it has to be the exact two states and nothing else, and every station is affected differently. Damask Rose is in B+CL exactly, and had no pre-zeroed demands (unfortunately...)
 
i had a thought today that you can probably debunk ... could it be that what we see is a kind of "overflow" --- supply number being "too large"? i just wonder about the non-consistent zero supply between stations of the same economy.
a bug with commodity indentifier or similar shouldn't lead to different commodities being zeroed in a combination of states imho.
 
i had a thought today that you can probably debunk ... could it be that what we see is a kind of "overflow" --- supply number being "too large"? i just wonder about the non-consistent zero supply between stations of the same economy.
a bug with commodity indentifier or similar shouldn't lead to different commodities being zeroed in a combination of states imho.
I don't think it's that, but there is something slightly unusual about the goods selected - I don't know if this is true of the normal demands at your bubble examples?

Taking Whirling and Dervish, now that Ogmar is just back in Boom only:
- Dervish has a demand for 103,000t of Cobalt
- Whirling has a demand for 1,000t of Cobalt

When in Boom+Civil Liberty
- Dervish has a demand for 137,900t of Cobalt (it's estimating ~25% extra Cobalt demand for Civil Liberty generally, so that seems okay given the error on the estimates)
- Whirling has no demand at all

The demands do seem to be interesting, though - bolded are the ones which have the lowest total demand outside of B+CL states:
Whirling Station, Ogmar, GCDC = Beryllium, Clothing*, Cobalt, Food Cartridges, Gallite, HN Shock Mount, Power Generators, Rutile, Silver, Water, Water Purifiers*

Gallite, Clothing, Cobalt and Rutile also have relatively low baseline demands, though there are other goods in-between.
Most of the zeroed goods have unusually low demand for that good given the economy size (though Power Generators are average, and Palladium is very low in both relative and absolute terms and doesn't zero)

Dervish Platform, Ogmar, GCDC = Clothing, Food Cartridges, HN Shock Mount, Power Generators, Water, Water Purifiers
(and Clothing is next on the list after Coffee, Liquor and Tritium, but Tritium is weird anyway)

So maybe there's some sort of rounding that ends up at zero when multiplying the Boom and Civil Liberty effects with the base specialisation? But I don't see why it would only apply to that exact state pairing (neither of which have massive multipliers) in that case.

Looking at my state table estimates [1] for Boom and Civil Liberty I don't see anything out of the ordinary - the affected goods seem to have a 30%ish bonus for both states or for Civil Liberty alone (but so do lots of other goods) - shouldn't be anywhere near high enough to overflow upwards, and certainly shouldn't cause a reduction!

[1] https://cdb.sotl.org.uk/effects
 
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