Currently, it is very difficult to please everyone, but this in the end is the only point.
This review is just my point of view.
First FD should block mode "closed group" for the game. Leave only the solo mode and open mode. Solo for training and after training to go to the open and ready mode.
Ah, but what you do not like pvp? For these, they should consider at least learn evasive maneuvers, or at least maneuvers to avoid being interdiction.
Second: FD should reconsider the strength and health of the ships by class. Consider an exponential resistance to higher levels of ship and its class of weapons opening certain barrier between the largest and smallest ship levels. Thus larger class of ships would be much more difficult to beat for smaller class ships, opening the flight time to major unprepared ships that are attacked by smaller ships. (Not consider this review as ship unbeatable, ok). This would cause the "griefer" needed a larger ship with bigger weapons to beat a same class pilot, enforcing the cost benefit of each ship.
Power plant. Here comes a key point that should be considered, especially for when you can walk around the ship. Shoot directly into the power plant should not blow up the ship, but disable the ship causing that it drifting and pointless until the pilot out of your chair and make necessary repairs, where mechanical equipment improve the repair speed. Thus the "griefer" would still have to shoot again in the hull of the ship if you want to destroy it or, in updating multi crew, invade the ship to steal or kill the pilot.
And finally. My vote is yes for a pve key. But this must be only to consider that a "griefer" to attack a player with the connected pve flag is considered directly as criminal, attracting the attention of local security. The player you wish to connect to pve flag should not have any reward for his head. And pve flag can not be linked exclusively in territory enemy, such as an imperial territory in the federation.
This, after all, would not prevent the "griefer" to kill the players, but become harder to do, and often more interesting for competent pilots who wish to make. And it would not be unfair to pve players, because they would have support of the local security and greater resistance to be able to withstand attacks "griefer" SideWinder. And only persistent hunters would program one cat and mouse in order to follow and take down your target. And the "griefer" would be penalized by having to have expensive ships as well as any other player, and having to risk him in combat paying for their repurchase, if necessary. But they still would get with good skills, hitting class 4 ships of inexperienced players with class 3 ships. Or even in group 2 class ships.
And considering the enemy alliances, there would still be free pvp areas for all to enjoy.
If player do not like PVP and do not like to take part in it, he or she would go Solo if there is no viable alternative (like Mobius). At least I would do it. Nothing can bring me back to Open.
Please understand that there are TWO aspects of player-versus-player interaction in ED: the social one and the combat one.
The first we love, and many of us joned Mobius exactly for that instead of going Solo - friendly interactions between players.
The second one... well... Some of us like it, and some of us (including yours truly) hate it. There is one point: all of us do not want it while playing in Mobius.
Advices like "learn maneuvers", "git gud" and others don't and won't help bring people to Open.
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