Some tweaks to the travelling system.

I currently have done 11,063 Hyperspace Jumps (using this as a reference later) in my journey in Elite Dangerous, but I feel that I wish there was more to the travelling system to make it more pleasant. I know that the system is extremely repetitive, but still another system would be very hard to imagine because the whole game is built upon this system. I do enjoy the system, but all this small time sinks here and there greatly slows down the game and im sure these doesn't require that much work.

In my opinion I think some kind of improvements to the travel system would be very appreciated among many players, especially explorers and people with limited time. When you think about it, we all are staring at bars filling up, countdown timers and tunnel animations all the time when we play. For me, I spent 165,945 seconds (~46 hours) watching the bar filling up, and I have watched the count down for 66,378 seconds (~18 hours) and the tunnel animation for 154,882 seconds (~43 hours), that gives a total of 387,205 seconds (~107 Hours) of just doing nothing, time that could have been spent on other things.

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Some ideas to make it more pleasant. (If option 3 is impossible due to technical aspects of connecting to servers then skip it)

1. The time it takes to charge the FSD is becomes really fast if there are no ships in range to disrupt or pulling you out from Super Cruise. Reducing it from 15 seconds to maybe 3 seconds.

2. Remove (or at least gives us the option to turn off the count down) the 5 second count down, just having the "engage animation" that is about 1 second. You are indestructible while the ship is counting down anyway but the game just let you wait, which is another time sink.

3. If possible, lower the animation duration when the ship is travelling through the tunnel, a 8-10 seconds animation at its fastest (if connecting to a server goes fast and smoothly) would be really good down from 14-15 seconds.
 
2. Remove (or at least gives us the option to turn off the count down) the 5 second count down, just having the "engage animation" that is about 1 second. You are indestructible while the ship is counting down anyway but the game just let you wait, which is another time sink.
This timer does serve a purpose in hiding the process of disconnecting you from the current instance. In very busy instances, this can actually take longer than the 5 second animation, and you end up looking at it saying 0 seconds for several seconds longer before the tunnel animation starts. Since it's presumably not possible to work out in advance how long it will take, it's probably nicer for them to put a static time on it which will work almost all the time, rather than have a shorter countdown that frequently hangs at '0' for a second or two.

As with the tunnel duration in step 3, it's just a fancy loading screen.

I'm sure both countdowns are things which Frontier wants to optimise as much as possible - as you say, if you do a lot of jumps, it really adds up. The hyperspace tunnel has got faster - more consistently 15 seconds rather than 30 or longer - for me, at least, compared with how it was in earlier versions.
 
I was under the impression that during those time sinks, your current system location is being uploaded to the main server and the next system downloaded. I guess its probably slower than it needs to be in-order to allow for the slowest possible broadband speeds that some players may experience.
 
Re: Janichsan
Well my hull stops dropping if it starts counting down, had 3% left and got hit a lot during those 5 seconds, and still was 3% when I reached that other system.

Re: Ian Doncaster
They can move that timer then to the loading screen instantly then, it's okay, and then settle with it sometimes goes faster, all the things can help to make it more fluid.¨

Re: PiggyPiggyPig
Well we actually don't know really whats happening.
 
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Im not sure about auto pilot. It mean I wouldn't be playing the game.
I cannot imagine sitting there watching the screen jump after jump.
 
I would love to fly between the various systems using autopilot and still following my ship with the external view to appreciate even more every detail.
 
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