Someday in Elite...when we can exit our ships

Anyone saying how walking around is going to be bad should just use their imagination....

There are things that can be done with immersion through an FPS on-foot mode, yes. But unless they include actually fun gameplay elements, it's going to be very hard to avoid the trap of replacing quick menu items like the Bulletin Board with lengthy walking around. There's a reason nobody uses FSN (the 3D file system navigator famously used in Jurassic Park) instead of more traditional methods of accessing directories.
 
This.

First those "instant turns" when floating in space are very unimmersive.
Second the metagame will NOTHING play like shown. I saw how they had a vid about shooting aroudn in a station floating and such, but OH MAN what crap, It was like "someone palying the first shooter EVER in his life behavior". The meta will be short bang bang, everyone dead scenarios.

And leaving your spaceship to shoot a floating body in space? Seems unreasonable.

It's all presented nicely, but far off from how it would really be played. And ED currently should better imporve the existign mechanics before adding more new pointless content.

Can I object to a single part of your post? You could very well done away with the last six words, your post would be wonderfully reasonable and would have well manners.

'before adding more new pointless content' is holier than thou, insulting and pretentious. The content they add is obviously not 'pointless' in their mind. How would you feel if I just quoted your post and said a tasteless 'stop posting pointless comments like this. FD will make the game however they see fit and that's none of your business'?

I am almost sure you would just ignore my post and do something more useful with your life than ponder about it.

I'm not saying FD is following every thread and reading every comment on the forums but the overall manners and quality of the discussion will invariably increase the credibility of the criticism here. That way, we, the players have more opportunity to make our voices heard.

So, this is not aimed at you, Lily, but a general comment on the quality of language used in forum posts. Don't ruin your perfectly reasonable comments and devalue the thought you put in them by adding pretentious, snide remarks.
 
Last edited:

dxm55

Banned
Why should you fly your spaceship in space for that matter? You could jump from station to station with a cutscene and do your trading that way.

He has a point.

Your ship gets you from place to place. It can attack anything in space, and on the ground. It docks, it carries cargo, it gets you bounties, and the laffs from all the players you gank.

Your SRV.... bounces around the planet surface... and er... yeah. That. It's a novelty at best, just like the first person mode in SC.
 
Thought this was a pretty slick move. Yeah, I know it's SC, but I'm certain all of us would like this in elite.

If this were to happen in Elite I suspect (and hope) that the moment you leave your ship (while in space) your insurance is deemed null and void.
 
Last edited:

Jex =TE=

Banned
There are things that can be done with immersion through an FPS on-foot mode, yes. But unless they include actually fun gameplay elements, it's going to be very hard to avoid the trap of replacing quick menu items like the Bulletin Board with lengthy walking around. There's a reason nobody uses FSN (the 3D file system navigator famously used in Jurassic Park) instead of more traditional methods of accessing directories.

Should we get rid of lengthy, boring flights to stations as well - not much difference except with SC you'll be walking around different areas whereas with ED it's just the same old background. I quite like the idea of walking around as it opens up opportunities to meet a nice space barbie to settle down with people who might offer missions or information about places of interest or even just a bar brawl - hopefully it'll be that rich though as SC gets nearer to completion, I can't help but wonder what it would be like if both game merged together into "Elite Citizen" LOL
 
So long as I can park my ship next to an illegal mining operation, sneak into their buildings, loot their haul and get out of there before anyone notices then I'm happy :)
 
Id be happy if there were at least some people inside the docks, you know, walking or chatting on the railings you see when you get pulled down inside the ports, also people scuttling around platforms and inside the control tower. Id be happy just like that, knowing there's people in this universe and not just space ships and orbital plants.
 
He has a point.

Your ship gets you from place to place. It can attack anything in space, and on the ground. It docks, it carries cargo, it gets you bounties, and the laffs from all the players you gank.

Your SRV.... bounces around the planet surface... and er... yeah. That. It's a novelty at best, just like the first person mode in SC.

Well, your SRV does that probably but mine takes me to the bottoms of darkest canyons where my ship wouldn't ever be able to fly around or land.

You are right currently there isn't too many things to find in those dark depths but it doesn't mean what will be there in the future and having the SRV readily working beforehand makes it a lot more comfortable for the devs to put content to find in there. The hard part is always to get the feeling of playing the game right. All good developers know this and spend most of their time perfecting the feel of the game (flying and driving in ED as of now) before they move on to adding content.

Walking on legs is yet another area where the 'feeling of it' needs to be perfected before anything to be done while walking could be added because without a good feel to it, the most interesting content will be a pain in the asp. I expect the feature to be there long before we have anything to do with it and a lot of people will be up in arms again as they have been with planets of Horizons.

But wait a little more while more and more content gets created to be spread around on those planets. Sooner or later, people will realize FD knows what they are doing a lot better than the average consumer here.
 

Jex =TE=

Banned
He has a point.

Your ship gets you from place to place. It can attack anything in space, and on the ground. It docks, it carries cargo, it gets you bounties, and the laffs from all the players you gank.

Your SRV.... bounces around the planet surface... and er... yeah. That. It's a novelty at best, just like the first person mode in SC.

Not at all if you think about what you could do with it. I'd rather live in a space game than be stuck in a seat in a spaceship. As long as they put in enough things to make stuff interesting then the FP is a must. You are not your ship, you're a human being inside your ship and in ED right now, you eat, sleep, poop and pee all in your ship. I would expect SC to give players apartments to deck out how they wanted. To give varied and rich EVA experiences as well as ship ones.

I just hope that SC realizes people want to be able to customize their Avatar as well as make their own place. Take a look at FO4 with the way you can build your own bases. Would the game have been as good if this component was left out? With AV and base/apartment/cave configuration, the company can make further money on that as long as they price it reasonably. Path of Exile is a F2P game that made all its money on cosmetic items - people like to individualise their characters and their homes and they're prepared to pay money for that.
 
I TRULY wish people would stop thinking First person = shooter. Have a crack at the Vanishing of Ethan Carter for a First person puzzler with awesome graphics and....no guns!!

I disagree that elite at it's core is centred around the space ship, that was ONLY because of limitations of computer tech at the time. Of course this is all moot if neither FD nor CiG can give us enough interesting first person gameplay options other than shooting. Personally I think this should be centred around PADDS and Tricorder like devices.
 
No to FP Shooting but walk abouts for Proximity VOIP in bars and lounge is best for meeting and deals.
Possibly tech can get a face capture via webcam to place our faces on the characters whilst we use it for Facetracking too.
 
All this weird stuff about living in a space game confuses me. Nobody is going to visit your apartment, nobody is going to be sitting for hours in a space bar. Who's in the bars and cantinas in existing MMOs? Do the SWTOR cantinas teem with life? No, people just race around at top speed.
 

Jex =TE=

Banned
I TRULY wish people would stop thinking First person = shooter. Have a crack at the Vanishing of Ethan Carter for a First person puzzler with awesome graphics and....no guns!!

I watched a play through of that which is something I don't normally do and was gripped. Amazing story and graphics!

- - - - - Additional Content Posted / Auto Merge - - - - -

All this weird stuff about living in a space game confuses me. Nobody is going to visit your apartment, nobody is going to be sitting for hours in a space bar. Who's in the bars and cantinas in existing MMOs? Do the SWTOR cantinas teem with life? No, people just race around at top speed.

Hey, just because you pee all over your carpets and nobody wants to go to your space apartment doesn't mean they don't want to come over to mine!

lol ;)
 
Walkies would be fun as long as all npc's are included, meaning starports and cities filled with millions of unique proc gen npc's going about their daily space lives ;)
 
All this weird stuff about living in a space game confuses me. Nobody is going to visit your apartment, nobody is going to be sitting for hours in a space bar. Who's in the bars and cantinas in existing MMOs? Do the SWTOR cantinas teem with life? No, people just race around at top speed.

Glad you mentioned Star Wars!

Rebel Assault 1 and 2 had "walking" around :) Then I think about the reverse with the Battlefront games, great flight/space simulators? Not so much.

250px-Swrebel1.jpg
RAIIbox.jpg


There are many features in video games that seem ambitious and promising in theory. Then we forget it was ever done and think that feature is the best idea ever for the newest or upcoming games. That's because people would pick one game instead of another based on those baits I believe. But it's not really about trying to find or make the game that is the exception to the attempts at this "cross-genre", but contributing to weakening the genre barriers around the person simulators (FPS/action) and vehicle simulators.

That I think is really only possible if both genres are implemented fully. Good luck to Elite, Star Citizen and No Man's Sky.
 
I personally really can't see any reason for walking around. If they keep the scaling while on the station, then we're talking about kms to walk and elevator rides get Mass Effect style. Getting the wrong landing platform could really ruin the stay. And then where would one like to go? I mean in a way that this becomes a routine and is enjoyable? Some contact station to collect bounties and pay fines? A workshop to discuss repairs? A fueling station? I find it ok the way it is now. Also, I personally spend almost no time on stations. Its maybe 5% or less since I'm out trading, fighting and exploring. I'm only there to refuel/repair/restock, missions and selling exploration data. However, I could imagine some kind of a lounge area or meeting point (via a quick-jump feature), just watch ships arriving/departing and chat with other CMDRs. In there. solo/open could be combined. Like a chat room with a view.

Only thing I would be interested in is the movement inside the ships, mayby fixing stuff with a mini-game of some sort. Might come in handy for those explorers with damaged modules and empty AFMU. (well i think crafting allows for restocking already?) Or getting to your cabin for some sort of save and exit. Exploration ships could get an astro-lab module with extended route planning options as well as a built in travel log.

However, just my personal opinion. There really got to be some nifty features for me to be convinced to use my money on that.

GG
 
Why should you fly your spaceship in space for that matter? You could jump from station to station with a cutscene and do your trading that way.

*ironic mode /on*

And why should you make your coffee for that matter? You could summon it on your table with a cutscene and enjoy it that way.

*ironic mode /off*

FD made a good job with planetary landing - technically. Unfortunately, they forgotten to fill it with life. The planets surface seems to me the most boring place in ED universe by far.
 
Back
Top Bottom