By shooting at stuff... again.
Haven't been playingmuch at all recently but I see the 'goids are giving Palin a hard time.
I just don't care.
I'm sure those who already have AX ships will do what needs to be done.
Or they won't.
Whatever FDev decides.
Thing is, I'd rather stick a needle in my eye than buy a new ship and modules/weapons and then spend a week schlepping around engineering it just so I can go and shoot at stuff for reasons that may or may not turn out to be useful.
Is it not about time the whole thing was more cohesive and inclusive?
Would it not be better (by which I mean attractive to a more diverse group of players) if these "events" utilised the skills/abilities of different types of players and their ships?
Could FDev not create some kind of "event" which required cargo ships to bring stuff to stations so the station could provide stuff like ammo for combat pilots, require scout ships to locate POIs that need to be attacked or defended, require explorers and miners to go and find sources of things that might also be needed and require rescue ships to, erm, rescue people?
Right now all I'm seeing is players who enjoy pew-pew getting their jollies, some megaship-bothering (which may or may not serve some useful purpose) and everybody else can just carry on doing whatever else they're doing (ESO, in my case).
Seems like FDev should really try to put significantly more than pew-pew into these "events".
Haven't been playing
I just don't care.
I'm sure those who already have AX ships will do what needs to be done.
Or they won't.
Whatever FDev decides.
Thing is, I'd rather stick a needle in my eye than buy a new ship and modules/weapons and then spend a week schlepping around engineering it just so I can go and shoot at stuff for reasons that may or may not turn out to be useful.
Is it not about time the whole thing was more cohesive and inclusive?
Would it not be better (by which I mean attractive to a more diverse group of players) if these "events" utilised the skills/abilities of different types of players and their ships?
Could FDev not create some kind of "event" which required cargo ships to bring stuff to stations so the station could provide stuff like ammo for combat pilots, require scout ships to locate POIs that need to be attacked or defended, require explorers and miners to go and find sources of things that might also be needed and require rescue ships to, erm, rescue people?
Right now all I'm seeing is players who enjoy pew-pew getting their jollies, some megaship-bothering (which may or may not serve some useful purpose) and everybody else can just carry on doing whatever else they're doing (ESO, in my case).
Seems like FDev should really try to put significantly more than pew-pew into these "events".