I haven't rechecked in the current version, but prior to U15 the differences I noticed between 4.0 and 3.8 were:
- 4.0 tended to have better meteorites than 3.8 (especially more metallics)
- 4.0 has fewer meteorites per square kilometre, though not massively so
- 4.0 has a much bigger "respawn radius" than 3.8. In 3.8 you could go for a drive, head out a bit over a kilometre, and then return to your ship and find a meteorite sitting next to it that definitely wasn't there before. In 4.0, once you've cleared an area it stays cleared; I haven't done a proper test to find what the new radius is
It was certainly a different experience, but for obtaining the higher-grade raw materials it seemed a little faster than before.
- 4.0 tended to have better meteorites than 3.8 (especially more metallics)
- 4.0 has fewer meteorites per square kilometre, though not massively so
- 4.0 has a much bigger "respawn radius" than 3.8. In 3.8 you could go for a drive, head out a bit over a kilometre, and then return to your ship and find a meteorite sitting next to it that definitely wasn't there before. In 4.0, once you've cleared an area it stays cleared; I haven't done a proper test to find what the new radius is
It was certainly a different experience, but for obtaining the higher-grade raw materials it seemed a little faster than before.
Yes - those have been replaced with the "Irregular Markers" etc. signals detectable with the DSS. You could in theory run into one of those while just driving around, but there's six or so to an entire planet so it's pretty unlikely.I also never see those random buildings, ships, cargo stashes or skimmers. Ever.