Something I observed about AI "difficult"

Was there an update last night that I missed and will log into? Cause currently the NPCs are so braindead in manuevers and build that getting pulled by an elite bounty hunter Anaconda takes under a minute to kill their shield and plant. In an Asp...

NPCs need a buff not another nerf, in fact if you are ever in a situation you can't handle the NPCs just boost away, they don't even use their engines properly in most cases, majority of stock A-rated thrusters can leave them behind.
 
The AI is not designed to kill you, or think in any logical fashion.

The AI is designed to lengthen the TTK (time to kill) as much as possible, even though it gimps them tactically.

The AI has access to parameters that humans dont have access to, and so they abuse them. How many times have you seen an AI ship "just outside" your reticle? Often, right? The AI are windowlickers designed to suck our game time. They are NOT DESIGNED TO KILL. The AI take ZERO risks.

What the AI windowlickers do is analyze data that is available, yet not comprehensible to a human. Seriously, when do human pilots fly perfectly outside of the cone of fire of a given ship?

The AI is programmed to frustrate you. Unlike the player, the AI doesnt care if it's ship dies. HOWEVER....It makes the game more grindy if the AI is coy rather than upfront. The AI only cares about annoying one person in the entire galaxy. YOU, as the player, have to worry about so much more. It's asymetrical warfare at it's best.

The braindead perfect vector AI. They fight NOTHING like humans and they add nothing to the game.

PSA: If you want to fool the perfect AI, simply toggle flight assist off. *stop censoring me you hacks* the AI.

Yeah it's pretty hilarious to turn FA off. You can see the AI screaming HOW IS HE DOING THIS WIZAAAAARD
 
Yeah, I'm not saying they're hard. They're not, not even close. But they don't play by the same rules as we do. As stated above, it seems like a cheap ploy to increase the TTK.
I'd rather non-windowlicking spec AI that just had less shields/health so the TTK might be the same but it wouldn't feel like I am chiseling through 10ft of dumb to kill it.
 
Yeah it's pretty hilarious to turn FA off. You can see the AI screaming HOW IS HE DOING THIS WIZAAAAARD

Flying FAon, with 4 pips, is a mixed bag against the AI. A simple FAOFF boost turn seems to royally them up! I am beginning to think the AI is not programmed to handle FAOFF pilots.

It seems to me that it is very easy for the AI to compute/project what my flight profile will be with FAON. I'm not sure if FD bothered with programming the AI versus FAOFF.
WHich is fine, because the rail Asps, and the dancing capital ships.....and simply, the AI.
 
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The AI is not designed to kill you, or think in any logical fashion.

The AI is designed to lengthen the TTK (time to kill) as much as possible, even though it gimps them tactically.

The AI has access to parameters that humans dont have access to, and so they abuse them. How many times have you seen an AI ship "just outside" your reticle? Often, right? The AI are windowlickers designed to suck our game time. They are NOT DESIGNED TO KILL. The AI take ZERO risks.

What the AI windowlickers do is analyze data that is available, yet not comprehensible to a human. Seriously, when do human pilots fly perfectly outside of the cone of fire of a given ship?

The AI is programmed to frustrate you. Unlike the player, the AI doesnt care if it's ship dies. HOWEVER....It makes the game more grindy if the AI is coy rather than upfront. The AI only cares about annoying one person in the entire galaxy. YOU, as the player, have to worry about so much more. It's asymetrical warfare at it's best.

The braindead perfect vector AI. They fight NOTHING like humans and they add nothing to the game.

PSA: If you want to fool the perfect AI, simply toggle flight assist off. *stop censoring me you hacks* the AI.

Ok, well, very little of that can be proven, especially since 'grind' and what is 'too much' or heck too difficult or too easy is very subjective, how would you expect the AI to behave? Because I personally don't really have these issues, once you get pilotting experience AI is rather easy..and time to kill as you put it, falls to very low, which isn't that what should happen if a game is based on your piloting skill rather then like many mmo's spamming skills?
 
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Ok, well, very little of that can be proven, especially since 'grind' and what is 'too much' or heck too difficult or too easy is very subjective, how would you expect the AI to behave? Because I personally don't really have these issues, once you get pilotting experience AI is rather easy..and time to kill as you put it, falls to very low, which isn't that what should happen if a game is based on your piloting skill rather then like many mmo's spamming skills?

My counter to high TTK AI is to have high alpha and surprise them

Edit: It's just more fun to fight humans versus "perfect apex" AI that are simply designed to make you waste more time in killing them.
 
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I don't agree with "AI takes zero risk". Quite the opposite I would say.

FAS at 21% hull and severe module damage charges flying straight at me in a 3-ringed shield corvette, unleashing all hell on him in a CZ? I'd call that more kamikaze than "zero risk". Apart from the occasional "oh crap, shields down, let me create some distance", they seem to fly with complete disregard to their own survival.

Maybe that's just the Fed drones, though. Maybe they're trained to be cannon fodder. :D
 
I don't agree with "AI takes zero risk". Quite the opposite I would say.

FAS at 21% hull and severe module damage charges flying straight at me in a 3-ringed shield corvette, unleashing all hell on him in a CZ? I'd call that more kamikaze than "zero risk". Apart from the occasional "oh crap, shields down, let me create some distance", they seem to fly with complete disregard to their own survival.

Maybe that's just the Fed drones, though. Maybe they're trained to be cannon fodder. :D

You got your factions confused, Feds are Corporate stooges, Empire are snobbish slavers, and the Alliance are mindless drones.
 
so, i see that some would prefer if the majority of AI ships would simply run from their engineered ships like propper human pilots would do.

and then they would come back with full wings of condas with more "realistic" fits like all slots rails, or swarm missiles
 
so, i see that some would prefer if the majority of AI ships would simply run from their engineered ships like propper human pilots would do.

and then they would come back with full wings of condas with more "realistic" fits like all slots rails, or swarm missiles

Swarm missiles are fodder to Target Lock Breaker Plasma, it's a gimmick not an effective strategy in the current combat environment.
 
Really love the anger and namecalling the AI, no irony. I can't possibly think of anyone who feels about it the same way i do ;)
 
so, i see that some would prefer if the majority of AI ships would simply run from their engineered ships like propper human pilots would do.

and then they would come back with full wings of condas with more "realistic" fits like all slots rails, or swarm missiles
When the AI used to run away more, people complained.

Go figure. :D
 
I'd like an official statement on the AI's ability to 'read' ships using FAOFF...because with FAON they have a near psychic ability in relation to your manoeuvres & position changes, which is ofc just the instantaneous reaction to the telemetry of our control inputs.

I use FAOFF for faster acceleration with thrusters & turns only, so I can't say conclusively that NPCs get confused by it. While anecdotal evidence is great & there is possibly some validity to it, only a definitive statement from a dev would clear it up, imo! Just like the old debate about whether NPCs use FAOFF themselves - which now know for a fact...they DON'T! & we only know this because it was clarified by one of the people responsible for coding them.
 
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