If imagination is all it takes to make a game great, I should make a game with an all black background and a little square in the middle that you can move around the screen. You can pretend it's a spaceship and you're fighting pirates. You can pretend you're a pirate sailing the seas for booty. You can pretend you're a soldier saving the world from the bad guys. Best thing about it, you buy one game for very cheap and you're set.
If you advertise it as such then congratulations! You've built a better mousetrap! No, seriously. If you advertise it like so you'd probably be surprised as how well financially that game will be.
Besides, you literally just described early video games. Hell you just described Asteroids.
That's all video games are. We're given pixels and told it's A and that you're out to interact with B in a C manner.
The difference is that the values of A B and C are defined by the studio in a themepark experience. Spaceship fighting pirates? Star Wars. Pirate Sailing for Booty? Assassin's Creed IV. Soldier saving the world from bad guys? Every COD, Battlefield, and Medal of Honor game to date.
A sandbox let's YOU define those values.
Sorry, but imagination does not entirely make up for the things this game is lacking. Don't get me wrong, I'm not saying imagination has no place in games. I totally get it. I just get frustrated when people wave away valid complaints with "just use your imagination". We can have a well designed game AND still have a sandbox that lets us use our imaginations.
Imagination is the missing component for every single time I've seen this complaint of "Elite is just loading screens and badly designed minigames." What video game ISN'T?
The difference? You have an endgoal you're working toward in a COD game. Each aspect of COD getting closer to it. Shooting the bad guys? A minigame where you scan, target, and shoot. Defusing the bomb? Electronics minigame. Diplomacy in a Mass Effect game? Social conversation mini-game. Dead end in a dungeon in Legend of Zelda? Puzzle minigame.
The difference between all these games? You can turn your brain off because the game tells you that all of these things are leading to the big payout.
There is no big payout in Elite Dangerous. Without the overarching plot that leads to the end, you have to actually decide for yourself how all these mini-games and loading screens are linked.
I remember when people compared SWG and WoW. WoW was bigger and supposedly better then SWG with a much more massive playerbase.
Well even back then, WoW held your hand and chained all those quests together in a long running plotline for your character regardless of what you chose in your adventure from level 1 to max level.
SWG did nothing of the sort. You were dumped in one of nine starports of your choosing and left to fend for yourself.
I get your frustrations but I don't agree with your final sentence. It infers that Elite is not a well designed game.
The game is what it was advertised. To me that is well designed.
To others who say it isn't designed well and missing something? I know that that something is.
That's an overarching plot that holds your hand and tells you what you're working toward so you can shut your brain off and be entertained rather the entertain yourself.