There's a lot of whining going on about the actual A.I. being too harsh.
I was of the same opinion after 2.1.'s release, but after some playtime and the nerf I may tell you about my observations:
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- I am a mediocre pilot with an elite combat rank and quite some PvP experience although I would never call me a hero or an in game expert.
- I have personally been flying all kinds of ships since 2.1. went live.
Conclusion:
By activating your brain, you won't get killed in anything better than a hauler. Even a sidewinder. Mostly.
I haven't been killed except in an unarmed hauler. I had a few close calls in sidewinders, but survived. Fun. Not frustration.
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- I have a second account which I reset to zero.
- Starting anew in this second account, I had a lot of real fluffy AI opponents. Nothing to worry about.
Conclusion:
The game is WAY easier for the lower ranks than it is for the higher ranks.
Non-Conclusion:
This doesn't say anything about how newbies survive.
------------
- Nurturing newbies since release, I - again - spent a lot of playtime to help new cmdrs.
- Tought them about power distribution, having a healthy fear of noses (of larger ships...) and about evasion after being interdicted
Conclusion:
From about a dozen REAL newbies and a handful of players between mostly harmless and master rank, NOT A SINGLE ONE COMPLAINED ABOUT A.I.
----------------
Here comes the META:
- AI is not AD anymore. (* artificial dumbness)
- Suffering from new-AI-syndrome is only one group: medium to high ranked NPC heroes of past times. The ones who request their NPC enemy to be presented on a silver platter. News for you: You're dead meat, sorry.
- There is NO problem with A.I. - there's a problem with stubborness. Hey, Newbies don't complain, why do you "experienced" but "casual" players who are so "good at fighting" and "know all tricks"?
PLEASE CONSIDER:
- Ask someone who knows how to fight to tell you about the basics. ONE SINGLE HOUR of combat training is sufficient for a whole new level of destruction you GIVE not TAKE.
It's all about Power Distributor, Shields, Agility, Boost, Boost + Vector, FA Off dancing.
This is a game in progress. The old AI was PLAIN BORING for everyone willing to learn or just being mediocre at fighting. How about spending the time you need for all the complaints on some TRAINING?
Seriously: Reading cmdrs who complain that their expensive Anaconda must not be killed by a cheap Cobra is strange. Reading cmdrs who claim an ASP must outperfrom a Cobra gives me goose bumps. Reading cmdrs they can't outmanouevre a Python flying a Vulture makes me sigh.
Put away the salt. First: READ. Then: TRY to understand. Then: Answer if you really got a point to negate or discuss what I'm saying. I am under the impression that there's a huge fraction of plush armchair pilots who just want to get entertained by Elite : WellnessInAllForms.
I was of the same opinion after 2.1.'s release, but after some playtime and the nerf I may tell you about my observations:
----------
- I am a mediocre pilot with an elite combat rank and quite some PvP experience although I would never call me a hero or an in game expert.
- I have personally been flying all kinds of ships since 2.1. went live.
Conclusion:
By activating your brain, you won't get killed in anything better than a hauler. Even a sidewinder. Mostly.
I haven't been killed except in an unarmed hauler. I had a few close calls in sidewinders, but survived. Fun. Not frustration.
-----------
- I have a second account which I reset to zero.
- Starting anew in this second account, I had a lot of real fluffy AI opponents. Nothing to worry about.
Conclusion:
The game is WAY easier for the lower ranks than it is for the higher ranks.
Non-Conclusion:
This doesn't say anything about how newbies survive.
------------
- Nurturing newbies since release, I - again - spent a lot of playtime to help new cmdrs.
- Tought them about power distribution, having a healthy fear of noses (of larger ships...) and about evasion after being interdicted
Conclusion:
From about a dozen REAL newbies and a handful of players between mostly harmless and master rank, NOT A SINGLE ONE COMPLAINED ABOUT A.I.
----------------
Here comes the META:
- AI is not AD anymore. (* artificial dumbness)
- Suffering from new-AI-syndrome is only one group: medium to high ranked NPC heroes of past times. The ones who request their NPC enemy to be presented on a silver platter. News for you: You're dead meat, sorry.
- There is NO problem with A.I. - there's a problem with stubborness. Hey, Newbies don't complain, why do you "experienced" but "casual" players who are so "good at fighting" and "know all tricks"?
PLEASE CONSIDER:
- Ask someone who knows how to fight to tell you about the basics. ONE SINGLE HOUR of combat training is sufficient for a whole new level of destruction you GIVE not TAKE.
It's all about Power Distributor, Shields, Agility, Boost, Boost + Vector, FA Off dancing.
This is a game in progress. The old AI was PLAIN BORING for everyone willing to learn or just being mediocre at fighting. How about spending the time you need for all the complaints on some TRAINING?
Seriously: Reading cmdrs who complain that their expensive Anaconda must not be killed by a cheap Cobra is strange. Reading cmdrs who claim an ASP must outperfrom a Cobra gives me goose bumps. Reading cmdrs they can't outmanouevre a Python flying a Vulture makes me sigh.
Put away the salt. First: READ. Then: TRY to understand. Then: Answer if you really got a point to negate or discuss what I'm saying. I am under the impression that there's a huge fraction of plush armchair pilots who just want to get entertained by Elite : WellnessInAllForms.
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