Sony PS4 VR headset support for Elite

Yeah and the tech industry loves to copy other players successful products rather than innovate. Expect to see all sorts of imitations.

Not to mention they love charging more then... I certainly will not pay 1k € for a SONY rift if I can have the real deal for a third of the price.
 
I despise consoles. I blame them for directly causing the gaming industry problems. Games dumbed down in graphics, controls and play to be able to run on consoles. And etc. As far as I'm concerned consoles can die and never come back. Now the PS4 and the Xbox One are nothing more the PC components. A small PC that will not be upgradeable and will be outdated 3 months after it is made.

This might help Virtual Reality on PC's. Imagine a few years down the line. You have this super whizzy PC and the games you can play are all these pedestrian ports from the consoles. Your PC eats these games up and spit them out at 60fps without breaking a sweat. What could you use all that spare processing power for?
 
Actually I'm quite proud of their moral decision not to sell to consoles. ;)
So you admit their decision has nothing to do with furthering the business or any logical aspect relating to technology or capability. It was just a belief in the imagination of the inventor. It was just personal morality.
I can not put any trust in them. I still think they are not telling the truth, another interview needs to be given asking some serious questions about the inventor and business.
 
So you admit their decision has nothing to do with [...] any logical aspect relating to technology or capability.

I think the OR guys have realised that the first iteration of the OR will only just be hitting the minimum acceptable quality. Even 1920x1080 isn't ideal, and they'll want to move to 4k as soon as possible, and have said that the experience will continue to get better until 12k has been reached. Also, 60fps is the minimum acceptable, and they want to increase that as much as possible too.

As new screens come out, with better resolution, better colour-switching times, and all the rest of it, then they will release new iterations of the hardware. PS4 could no doubt handle the earliest iteration for a lot of titles, and probably even provide 4k experiences on games that aren't too graphically complex, but won't keep up with the pace of PCs. Judging by various Battlefield 4 benchmarks, my rig is roughly on a par with a PS4 already, so when I switch graphics cards in two or three years, I'll be well ahead again (even taking PS4 software improvements into account).

It's still early days for VR, and things are changing quickly. The Oculus Rift hardware is tied into the mobile hardware market, so as a comparison, we can see what smartphones looked like when PS3 was released, compared to what they look like when PS4 is released. The rate of change in that sector is quite phenomenal. If it continues, I imagine we'll be seeing much better versions of the Rift coming every couple of years or so, which is a problem for the consoles.
 
As for whether consoles can never improve, take a look at the catalogue of games and see if they have technological advances over the years on a stable platform. PC games are generally incredibly inefficient in comparison as you are programming to an unknown environment.

PC games that are also released for consoles are typically made worse in an intentional way in order to not show how bad the consoles actually are. Heck, my PC is not exactly new and wasn't a top of the line kit even when it was new, and it has roughly the same performance as a next gen console.
 
Not to mention they love charging more then... I certainly will not pay 1k € for a SONY rift if I can have the real deal for a third of the price.

It's highly likely that Sony VR will be cheaper to buy than the OR. Sony will sell their product at a loss intentionally. Something that OR could not do even if they wanted to.
The existing £1k headset is not for mass market console use, it doesnt lead to new sales of software. Thats why its priced at a premium.
To highlight the point Sony made a deliberate pricing loss of $200 for each PS3 in the first phase of it's life. It was years before even a basic blu-ray player was anywhere near as cheap as a complete PS3 console.
They get their money back through software.
Perhaps why OR chose not too compete with Sony and Microsoft.
 
It's highly likely that Sony VR will be cheaper to buy than the OR. Sony will sell their product at a loss intentionally. Something that OR could not do even if they wanted to.
The existing £1k headset is not for mass market console use, it doesnt lead to new sales of software. Thats why its priced at a premium.
To highlight the point Sony made a deliberate pricing loss of $200 for each PS3 in the first phase of it's life. It was years before even a basic blu-ray player was anywhere near as cheap as a complete PS3 console.
They get their money back through software.
Perhaps why OR chose not too compete with Sony and Microsoft.
So why are you all cut up about OR?
Just buy the cheaper, better Sony headset for your console when it comes out.
Problem solved?
 
The universal aspect over multi platforms would have made it more likely to give me Elite VR on the PS4. So that is a disappointment, hence my reason to make this thread to ask and hope for Elite to be made for the Sony VR headset.
I liked idea behind the OR and will miss not being able to buy and own one.
The consolation is that I will be able to have a Sony VR headset. But i'm in disbelief at the public statement OR business have made, I have lost respect for them, not the product.
 
No-one's forcing you to purchase a PS4.

Spend the money on a half-decent PC, then you can play and plug in whatever you want with no restriction. You'll be able to upgrade the graphics card every year or so.

It's hard to see what you want FD to do for you.

I can see you're upset that you may not be able to buy an OR headset (not available yet) for your PS4 (not available yet).

Tell Sony!
 
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How can £349 buy a decent PC to play latest games at the most optimised and developed settings?
£349 is my budget over 5 years. No more to spend on upgrading the £349 PC to last me 5+ years.
I will buy a VR headset to add to my gaming experience.
 
How can £349 buy a decent PC to play latest games at the most optimised and developed settings?
£349 is my budget over 5 years. No more to spend on upgrading the £349 PC to last me 5+ years.
I will buy a VR headset to add to my gaming experience.

Well, good luck in waiting for ED on the PS4 - PC version will be sometime after March (they've mentioned a possible longer gamma phase which could take it after summer), then they're committed to a Mac version approx 3 months after that. They have strong ties with Microsoft (even mentioned in their annual report - "Continued partnerships with key industry players including Microsoft, Apple, Nintendo, Amazon and Atari") so if it goes to console then XBone is much more likely...

Anyway, maybe you're looking at 2015... sometime, for PS4, if ever.
 
How can £349 buy a decent PC to play latest games at the most optimised and developed settings?
£349 is my budget over 5 years. No more to spend on upgrading the £349 PC to last me 5+ years.
I will buy a VR headset to add to my gaming experience.

Your budget must be bigger than £349, or you're not going to be able to afford a VR headset... The consumer model of the Rift is probably going to be £300ish. Sony seem to have given up on subsidising hardware, as it didn't work out very well with PS3, so I expect any Sony headset would be similarly priced. The good news is, the framework is already there for VR support, so adapting it for other solutions than OR shouldn't be a major task. Just don't expect Frontier to announce support any time soon.

Anyway, maybe you're looking at 2015... sometime, for PS4, if ever.

I suspect that if they do develop for consoles, they'll develop for both of them. They've worked with both Nintendo and Microsoft, so there's clearly no exclusivity attached to their Microsoft relationship. We can see from the recent investor report that Microsoft aren't paying anything towards the development of Elite, so I can't see why Frontier would shut themselves out of such a large part of the market.
 
I suspect that if they do develop for consoles, they'll develop for both of them. They've worked with both Nintendo and Microsoft, so there's clearly no exclusivity attached to their Microsoft relationship. We can see from the recent investor report that Microsoft aren't paying anything towards the development of Elite, so I can't see why Frontier would shut themselves out of such a large part of the market.

Fair point... well, perhaps from the perspective of familiarity with the development machines the XBone might be first, but perhaps they're not that different anyway, I have no idea.
 
I suspect that if they do develop for consoles, they'll develop for both of them. They've worked with both Nintendo and Microsoft, so there's clearly no exclusivity attached to their Microsoft relationship. We can see from the recent investor report that Microsoft aren't paying anything towards the development of Elite, so I can't see why Frontier would shut themselves out of such a large part of the market.

There's one important factor in this and that's COBRA is already ported to XBox One. If they have solid marketing plan and ideas which they can bring to PlayStation 4 (not only ED, but other their games), it could be additional motivation to port COBRA to it, and then PS4 port will be more viable. It all comes down to costs - if it will be viable, then it will be ported.
 
There's one important factor in this and that's COBRA is already ported to XBox One. If they have solid marketing plan and ideas which they can bring to PlayStation 4 (not only ED, but other their games), it could be additional motivation to port COBRA to it, and then PS4 port will be more viable. It all comes down to costs - if it will be viable, then it will be ported.

It already works Wii U as well (Coaster Crazy). Frontier will almost certainly make sure COBRA works well with PS4, because they're trying to license the engine to other developers as a cross-platform solution (including mobile devices even). It would be totally ridiculous to miss out the PS4 from their list of supported systems, so there's really no question about COBRA supporting it. Linux is a possible target too, if Steam manages to make it a viable market.

So the engine support will be there, and the question then comes down to whether the cost of porting ED makes financial sense. Given that Frontier are doing a Mac version, which is a much smaller gaming market than PS4, the indication is that [unless the game totally bombs, or Sony put roadblocks in place] it will.
 
It already works Wii U as well (Coaster Crazy). Frontier will almost certainly make sure COBRA works well with PS4, because they're trying to license the engine to other developers as a cross-platform solution (including mobile devices even). It would be totally ridiculous to miss out the PS4 from their list of supported systems, so there's really no question about COBRA supporting it. Linux is a possible target too, if Steam manages to make it a viable market.

So the engine support will be there, and the question then comes down to whether the cost of porting ED makes financial sense. Given that Frontier are doing a Mac version, which is a much smaller gaming market than PS4, the indication is that [unless the game totally bombs, or Sony put roadblocks in place] it will.

Totally forgot about licensing COBRA to others! Yeah, you got a point, then having PS4 and possibly Steam Machine supported (which is practically just rewriting wrapper of OS X port, OpenGL support will be practically the same) would be nice boon.
 
So the engine support will be there, and the question then comes down to whether the cost of porting ED makes financial sense. Given that Frontier are doing a Mac version, which is a much smaller gaming market than PS4, the indication is that [unless the game totally bombs, or Sony put roadblocks in place] it will.

I don't know about COBRA internals, and how big ground it covers for the game, so I can only guess, but if it's already ported, then porting rest of the game is more of testing and adaptation costs.
 
According to Sony it only takes a month or 2 to develop a game to PS4. It's designed to be very quick, just like the PS1 was.
It shouldn't take long at all for Elite to be adapted for PS4.
I'm ok waiting until end of 2014.
 
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