I would create one Called George, find followers and then take over the galaxy... that was at least what I “thought” power play was when I first started playing I was overly excited but sadly it wasn’t maybe one day??
Hopefully not.I would create one Called George, find followers and then take over the galaxy... that was at least what I “thought” power play was when I first started playing I was overly excited but sadly it wasn’t maybe one day??
Kind of a shame I do find it interesting although very confusingI think, and I’m sure someone rubbery and nuclear will be in here to correct me shortly, that the original concept had squadrons tied in, and featured Powers withering and falling to be replaced by new Powers rising, and it all sounded very dynamic!
Then it seemed that Powerplay itself was the one that withered on the vine...
Turned out that they could do something easier than dynamic changes- and that was 'nothing'.I think, and I’m sure someone rubbery and nuclear will be in here to correct me shortly, that the original concept had squadrons tied in, and featured Powers withering and falling to be replaced by new Powers rising, and it all sounded very dynamic!
Then it seemed that Powerplay itself was the one that withered on the vine...
Kind of a shame I do find it interesting although very confusing
I would say all but the NPC factions this is where I was thinking with this NPC factions have a Type of beginner faction to follow where I would suspect that a player based power play would have its separate bubble most likely spread out a whole lot further in the galaxy across a way more massive amount of systems in other words if players had there own clan bubbles I would highly assume there would no longer be dead space BUT those who stay neutral and not join a clan could roam freely within those player made locations in say Solo play...I'm all for more dynamic factions, but this would imply that they could be removed, as well as created.