ED Needs to hire this guy...
What makes you think it is any different to what FD is doing in ED,
Known observable areas of space to the best of our knowledge, unknown areas procedurally generated.
Admittedly it goes further to include other galaxies but that is just an extension of the generation algorithm.
What makes you think it is any different to what FD is doing in ED,
What makes you think it is any different to what FD is doing in ED,
Known observable areas of space to the best of our knowledge, unknown areas procedurally generated.
Admittedly it goes further to include other galaxies but that is just an extension of the generation algorithm.
In the sense that ED requires a change and load of a different instance.
this is due to the multiplayer component, not to an engine's limit.
In the sense that ED requires a change and load of a different instance. These engines appear more seamless in my opinion. The generation algorithm for a planet ring in ED for example, feels more separated. It is in fact two different versions of the planet ring. One texture generator, and one generator for the celestial bodies. Space Engine and I-Novae likely does it similarly, but the seamlessness is very apparent. Whether this is due to it being online or not, I do not know. But I doubt it.
this is due to the multiplayer component, not to an engine's limit.
Space engine is great, can't wait to have my next PC so I can move smoothly between stars... Also, when is he going to implement Oculus Rift in this? It begs for it!!