Space engineers + Elite dangerous

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Let's say hypothetically that frontier bought out space engineers and incorporated that game into elite dangerous. Meaning walking around ships building and owning your own ships and stations all while keeping the lore and depth of elite dangerous. Mining would be more fun ships will be more personal and varied. I would like you opinions on this. Again this is all hypothetical and probably never happen.
 
How would you combine the graphics of ED with Space engineers?

I guess lag would be an issue. If not this, then you would need 400 billion ship parts to be able to build ships like ED offers.
 
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Everything else aside that would make this pretty much impossible, you can't keep control of the lore if you allowed such open player construction as space engineers does.
 
Being able to create things is one of the things that would make Elite be a real sandbox. The galaxy is huge. It will be much, much bigger when we can actually play in the planets. But until we can 'do' something, this is not a sandbox, just a galaxy-wide arena in which we can only fight and travel. We can not even trade. We don't move stuff here and there, we only play with pointless numbers that mean nothing.

Sorry if I sound angry. I am not, and this is not a complaint. Just an opinion in the context of the OP, which is about adding actual content to the game, the content players are asking for since the beginning.
 
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Being able to create things is one of the things that would make Elite be a real sandbox. The galaxy is huge. It will be much, much bigger when we can actually play in the planets. But until we can 'do' something, this is not a sandbox, just a galaxy-wide arena in which we can only fight and travel. We can not even trade. We don't move stuff here and there, we only play with pointless numbers that mean nothing.

Sorry if I sound angry. I am not, and this is not a complaint. Just an opinion in the context of the OP, which is about adding actual content to the game, the content players are asking for since the beginning.

Wow someone actually agreed with me I was expecting a lot of criticism and anger but someone wants the same thing I want.
 
When the capital ship entered your video card would fry. Space Engineers is a block (large and small build) by block game, and it keeps track of the damage to each and has to move each when the ship moves. That causes a ton of lag, which is why you rarely encounter busy space and why custom builds of large ships really stress your system with all the moving parts and gadgets x 500.

I would like the Stargate though.

In SE you are an astronaut, moving as you please and entering and exiting ships as you see fit. You can even move through space sans ship. In ED, you are the ship, nothing else. Despite the mouse look view of your "body" in the captain's chair, you are just the ship. You can never leave it. I feel as if they ever allow you to, you'll be the same control mechanism in a different ship, wheeled or otherwise, but you'll never be the individual. In SE you are the individual.

So making a game where all we see is our HUD all the time, no exceptions (other than debug mode and outfitting), into a "leave that ship behind and make another one" game would break the concept of the game.

I'd prefer to see 7 Days to Die with the ability to build something to leave that God forsaken planet to get to Space Engineers. ED is better as it is, with some tweaks of course.
 
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I understand the lag would be unbearable so what if instead of building a ship from scratch you have the ability to customize you ship to a farther extent like changing internal and external ship light colors change hud colors legally (not currently officially supported by ed) and maybe just maybe when we can walk around our ships changing the internal set ups.
 
I think this is a really cool idea for a game that isn't this game.

Would it be undeniably awesome to have a game that allowed limitless building of structures and ships within a realistically generated living galaxy populated by npc factions?

Yes, that game sounds overwhelmingly awesome, and if you could find a way to solve the game design and architecture issues that poses, and it were real, I'd definitely play the hell out of it.

But I'd rather not see this game turn into that game.
 
I think this is a really cool idea for a game that isn't this game.

Would it be undeniably awesome to have a game that allowed limitless building of structures and ships within a realistically generated living galaxy populated by npc factions?

Yes, that game sounds overwhelmingly awesome, and if you could find a way to solve the game design and architecture issues that poses, and it were real, I'd definitely play the hell out of it.

But I'd rather not see this game turn into that game.

Well said I am going to game design school it would be possible but not any time soon
 
Well said I am going to game design school it would be possible but not any time soon

Learn python and write an application in tkinter that acts like a Browser for text files.

Really simple little project that should take you about two weeks or so of dedicated learning if you're smart, but haven't really done much coding before.

I say this because I feel like this is the kind of thing that gets suggested by people who have never written any real programs.

I say none of this to discourage you, and if I am underestimating your experience, please accept my apologies - I merely suggest this because I feel like it would be a great way for you to start getting some hands on experience with the sorts of considerations that go into software development.
 
Learn python and write an application in tkinter that acts like a Browser for text files.

Really simple little project that should take you about two weeks or so of dedicated learning if you're smart, but haven't really done much coding before.

I say this because I feel like this is the kind of thing that gets suggested by people who have never written any real programs.

I say none of this to discourage you, and if I am underestimating your experience, please accept my apologies - I merely suggest this because I feel like it would be a great way for you to start getting some hands on experience with the sorts of considerations that go into software development.

I just started and barely learning the basics that's why I say not any time soon maybe 3 years from now I will start on it by then computers should be good enough to run a game like that without much trouble.
 

mitoire

Banned
They could probably do mining as in Space Engineers, without any persistence. Temporary voxel stuff probably won't be that bad.
 
I just started and barely learning the basics that's why I say not any time soon maybe 3 years from now I will start on it by then computers should be good enough to run a game like that without much trouble.

Good luck to you on your course! Keep the idea you've had in your head. With everything you learn apply it to the idea, by the time your course ends you should be ready to set up a kickstart project and get yourself a reputaion as an indie dev.

Hope it all goes well!
 
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