@Old Duck, I selected a smaller image size from imgur for my images in this post, so hopefully this'll help with the download speeds. The originals, as always, can be found by clicking on the image itself. 
Today, on an environmentally friendly Thanksgiving episode of Empyrion: Galactic Survival - Sidewinder Edition 2!
Episode 17
Base Expansion Begins!
Thanks to a little trading last episode, I finally have sufficient resources to build one of the most valuable pieces of equipment in this game: the Deconstructor... or as I prefer to call it: the Recycler. Flux coils at this point in time can be rarely looted from attacking Zirax drones, and I don't have the technology to harvest the raw materials for them (assuming I can locate them). That leaves either trading for them (supplies of which are rather limited) or recycling them from salvaged equipment. Thrusters in particular are a good source of actual flux coils, and there's many wrecked capital-class ships, both on planet, as well as on the moon.
The resources I'd bought proved sufficient not only for the Recycler, but to expand my base's computer resources... which was the next thing on my agenda, because that thing required a lot of processing power. I put both in my base's basement, since the Recycler is not something I have to interact with directly.
Even better, while I couldn't render everything to raw resources from the force fields, they did provide sufficient resources to add a CPU expansion pack to the Gunship as well. I made a few other tweaks to the ship as well, in particular improving the nose down pitch rate, enough to declare it the Mk III. And so, the next morning...
With that taken care of, I moved on to rectifying my low supply of copper and silicon ore. The nearest sources were in Polaris territory. Thankfully, I'd previously acquired mining rights with them, so mining there didn't hurt my relations with them.
I took care of a pesky Zirax drone in the process, mined out the deposits, and returned to base. I was just in the process of breaking down the perimeter defensive structure, so I could rebuild it attached to the main base, when the root beer hating Zirax payed me another visit.
I'd originally connected the perimeter defense using truss blocks, but then a sudden inspiration struck me. I placed thin, flat blocks, and that connected the two structures together, without an unsightly structure showing above the ground.
Sometimes, I wonder at how my brain works. As I was walking by the Gunship, I noticed that behind the grill protecting a lateral thruster, was just some plain blue plating. Despite the fact that I'd only be able to see it at the right angle, I had to drop what I was doing, and some detail to that area.
As I walked into the workshop, I finally noticed a bit of damage the last Zirax raid did.
I still didn't have enough flux coils (or the materials to fabricate them) to build the Advanced Constructor, so I gathered what I could sell, and returned to the trading station.
There, I bought out the trader's supply of neodynium and titanium, and returned to base. I had enough money left over to buy a two neat pieces of equipment...
Night had fallen by the time I got back. I stopped to admire how my perimeter defense station looked, apparently unconnected to the main base.
Sadly, I'd completely ruin the effect a bit later, while using the drill's "level terrain" function around my base, in attempt to completely uncover my solar panels. This is one area where Space Engineers definitely does things better, since I don't have to clear away sufficient space to actually place structures in that game.
At any rate, before turning in for the night, I decided to give my new night vision goggles a try.
The next morning, I started construction of the advanced constructor. While I waited for that to build, I made the ill-fated decision to level the terrain around my base, and got a bit overzealous about it.
In time, though, the Advanced Constructor was built.
I had sufficient resources to take advantage of the second neat piece of technology I'd acquired: an auto-miner core. This wonderful piece of equipment lets you collect ore from very small deposits, and I believe it can extract more ore from larger deposits... at the cost of taking a lot longer to do so. Since I definitely need titanium to produce Flux Coils, I headed to the moon to test this baby out.
I placed the Auto-Miner on the only deposit of Titanium I'd found so far...
And since I'm in the area anyway...
Next time on EGS:SE2 - Episode 18: Human Graveyard Quest - Part Two!
But first... SE-Squared: Episode 35 - Mountaintop Ice Mining Station begins!
Today, on an environmentally friendly Thanksgiving episode of Empyrion: Galactic Survival - Sidewinder Edition 2!
Episode 17
Base Expansion Begins!
Thanks to a little trading last episode, I finally have sufficient resources to build one of the most valuable pieces of equipment in this game: the Deconstructor... or as I prefer to call it: the Recycler. Flux coils at this point in time can be rarely looted from attacking Zirax drones, and I don't have the technology to harvest the raw materials for them (assuming I can locate them). That leaves either trading for them (supplies of which are rather limited) or recycling them from salvaged equipment. Thrusters in particular are a good source of actual flux coils, and there's many wrecked capital-class ships, both on planet, as well as on the moon.
The resources I'd bought proved sufficient not only for the Recycler, but to expand my base's computer resources... which was the next thing on my agenda, because that thing required a lot of processing power. I put both in my base's basement, since the Recycler is not something I have to interact with directly.
Even better, while I couldn't render everything to raw resources from the force fields, they did provide sufficient resources to add a CPU expansion pack to the Gunship as well. I made a few other tweaks to the ship as well, in particular improving the nose down pitch rate, enough to declare it the Mk III. And so, the next morning...
With that taken care of, I moved on to rectifying my low supply of copper and silicon ore. The nearest sources were in Polaris territory. Thankfully, I'd previously acquired mining rights with them, so mining there didn't hurt my relations with them.
I took care of a pesky Zirax drone in the process, mined out the deposits, and returned to base. I was just in the process of breaking down the perimeter defensive structure, so I could rebuild it attached to the main base, when the root beer hating Zirax payed me another visit.
I'd originally connected the perimeter defense using truss blocks, but then a sudden inspiration struck me. I placed thin, flat blocks, and that connected the two structures together, without an unsightly structure showing above the ground.
Sometimes, I wonder at how my brain works. As I was walking by the Gunship, I noticed that behind the grill protecting a lateral thruster, was just some plain blue plating. Despite the fact that I'd only be able to see it at the right angle, I had to drop what I was doing, and some detail to that area.
As I walked into the workshop, I finally noticed a bit of damage the last Zirax raid did.
I still didn't have enough flux coils (or the materials to fabricate them) to build the Advanced Constructor, so I gathered what I could sell, and returned to the trading station.
There, I bought out the trader's supply of neodynium and titanium, and returned to base. I had enough money left over to buy a two neat pieces of equipment...
Night had fallen by the time I got back. I stopped to admire how my perimeter defense station looked, apparently unconnected to the main base.
Sadly, I'd completely ruin the effect a bit later, while using the drill's "level terrain" function around my base, in attempt to completely uncover my solar panels. This is one area where Space Engineers definitely does things better, since I don't have to clear away sufficient space to actually place structures in that game.
At any rate, before turning in for the night, I decided to give my new night vision goggles a try.
The next morning, I started construction of the advanced constructor. While I waited for that to build, I made the ill-fated decision to level the terrain around my base, and got a bit overzealous about it.
In time, though, the Advanced Constructor was built.
I had sufficient resources to take advantage of the second neat piece of technology I'd acquired: an auto-miner core. This wonderful piece of equipment lets you collect ore from very small deposits, and I believe it can extract more ore from larger deposits... at the cost of taking a lot longer to do so. Since I definitely need titanium to produce Flux Coils, I headed to the moon to test this baby out.
I placed the Auto-Miner on the only deposit of Titanium I'd found so far...
And since I'm in the area anyway...
Next time on EGS:SE2 - Episode 18: Human Graveyard Quest - Part Two!
But first... SE-Squared: Episode 35 - Mountaintop Ice Mining Station begins!