Space-flight simulator ?

I'm a prospective player, waiting to hear a little more freeback to actually get into Elite Dangerous.

The first space-sim I ever played before was X3 and it was terribly disappointing : Lots of time in your cockpit, doing what I call : "the space-flight simulator", where you spend most of your time in auto pilot looking at the beautiful environment listening to the ambient music. I'm not saying its bad, its actually good for relaxing and some games are beautiful. But if like me, you value your playtime by what you are actually doing and achieving each hour you play, this becomes quite a problem.

As of late, I came up to be interested in the whole genre with the recent hype around star citizen and Elite and I decided to drown myself into its history, especially the early days, the game I never had the chance to play : The Wing Commander Saga and more specifically, the first Privateer game. What surprised me with the first Wing Commander and its sequel is that you could get into action very quickly and get into the meat of the game aka the dogfighting, you just had to press A for the auto-pilot to "teleport" you to the next point of interest. The same happened in privateer, where you could travel from one point to another very quickly if you didn't encountered anything hostile, it helped to keep the pace of the game intact and I felt like I was actually doing something each hour I played.

I really want to insist on that "playtime/things actually happening" aspect, because from what I've seen on youtube about Elite, there seem to be a lot of slow paced traveling, sure the graphics are amazing and the ambiance as well, but will this sensation of amazement last after a few hundred hours if you are trading and patrolling into the same aeras ? I'm sure a lot of people here played Skyrim and know what I mean, the beauty of the environment and the feeling of freedom lessened the more you played and went back and forth at the point it became tedious and it felt like you could do so many more interesting things instead of walking.

This problem is sometimes linked to a lack of balance between the actual size of the game world and the traveling speed of the player, but if I'm not incorrect elite promises to have an gigantic galaxy, so I'm wondering how its going to manage the actual time spent traveling versus the time spend doing something. Are people already experiencing this problem ?
 
The game will not allow you to fast forward to action.

However if you fly to a war zone, will take approx 5 minutes. The action will carry on continually until you decide to leave.
 
This problem is sometimes linked to a lack of balance between the actual size of the game world and the traveling speed of the player, but if I'm not incorrect elite promises to have an gigantic galaxy, so I'm wondering how its going to manage the actual time spent traveling versus the time spend doing something. Are people already experiencing this problem ?

I think that maybe Elite may not be your ideal game, in Elite "Traveling" is "doing something". If you are not the sort of person who enjoys the piloting aspect of a simulator, I suspect you may find all the traveling you have to do a bit boring after a while.

Speaking for my self I love it, it gives me a real sense of being there, and not playing a game. This is the type of gameplay I like, and I suspect the type of game play most fans of Elite like. I love wandering about in Skyrim for example, it's one of the best things about it.

So I don't think there will be any short cuts to getting to the action, it not really that type of game.

Cheers
 
Not sure how the final game will be, but currently that 5 minutes of travel is NOT a "sit back and watch the universe go by" activity. Constant course corrections, speed control, interdictions and simply flying right past your target fill that 5 minutes thoroughly.
 
This problem is sometimes linked to a lack of balance between the actual size of the game world and the traveling speed of the player, but if I'm not incorrect elite promises to have an gigantic galaxy, so I'm wondering how its going to manage the actual time spent traveling versus the time spend doing something. Are people already experiencing this problem ?
The travelling is itself pretty awesome. The place looks amazing, and the ships feel great to fly.

That said, if you go looking for trouble, I doubt it will take you more than a few minutes to find it.

If you choose to play as a mercenary, a pirate or a bounty hunter, I think you'll find plenty of action to keep your blood pumping. If you want to be an explorer, a miner, a courier or a trader there will be less of it, but you still have to watch out for pirates and other scum of the space-lanes.
 
You should think carefully before getting in to Elite.
Right away you've seen on thing, travel. It is part of Elite and I think it's unlikely there will ever be a 'skip to action' type feature. Largely because the action is not predefined. It could happen anywhere at any time - so the process of travelling, and how you go about it is important in setting that up.

Secondly, that the meat of the game is dogfighting is a misjudgement. It is right now in beta. But Elite games are space games in which dogfighting can be a significant part. Not games centred around it. This is a difference from the likes of Wing Commander or Skyrim which have none combat elements, but cannot be played as intended without a lot of combat. Elite can.

As others have mentioned, you can frequent places where you will see a lot of a action if you so choose. But it will always be in the context of a simulated universe. You will have things like getting repairs and refits, upgrading your ship, getting new missions and the like which involve travel.

It's not like Skyrim travel, because there is a simulated universe around you. You can get intercepted, passengers might have missions, you will discover things and encounter things you didn't know were there. And those will affect your game. It's not a game where the only important stuff happens at marked locations, and you know that everything in between is fluff. In Elite it can all have consequences.

So if you're interested in the wider gameplay then you may find it isn't so boring. But if you are focused on just getting in some quick dogfighting time when you can, and never mind the rest, think carefully before you buy.
 
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It sound's like Star Citizen might be better for you then, It's still very early day's and i'm a backer for both but i feel Star Citizen has a arcade style.

In Elite: Dangerous the galaxy will include around 100 billion star systems.
Star Citizen's galaxy will have 120 star systems.

But 2 key things draw me to Elite, first you will be able to seamlessly enter hyperspace from anywhere to another star and not use a warp gate

and

you will be able to seamlessly freeform enter and fly through full scale planet atmospheres and land on their surface full with living cities and wildlife.

So to answer your question Elite will be like a first person Spore lol see a planet go take a look get out your ship take a walk round ...ect.

Star citizen will be a lot smaller and will be a lot less seamless but more stuff going on.

This is just my view from observations.
 
OP check out Star Conflict. That seems like it would be more up your alley than Elite. (Or Star Citizen, for that matter)

It's available right now and free to play.
 
Even in ED you can get into action pretty fast, I think in 2 minutes if you dock in freeport and go to shoot extraction site, but generally its very much about what you said you dont like.
 
I'm sure a lot of people here played Skyrim and know what I mean, the beauty of the environment and the feeling of freedom lessened the more you played and went back and forth at the point it became tedious and it felt like you could do so many more interesting things instead of walking.

I walked everywhere in Skyrim ...

Something always seemed to happen along the way, and the beauty of the world never wore thin.
 
This problem is sometimes linked to a lack of balance between the actual size of the game world and the traveling speed of the player, but if I'm not incorrect elite promises to have an gigantic galaxy, so I'm wondering how its going to manage the actual time spent traveling versus the time spend doing something. Are people already experiencing this problem ?

Not really, at the moment it takes a max of 5 minutes to get just about anywhere - well unless you feel the need to travel to the furthest possible planet. Most of that time you are busy as there is no autopilot. Plenty of places to get into the action as well. You can also save 30 seconds from the action, so unless you are damaged there is no need to return to the station at the moment, although that may change when fuel enters the equation.

If you are really not sure then probably best to wait for the normal beta or gamma.

G
 
In Elite: Dangerous the galaxy will include around 100 billion star systems.
Star Citizen's galaxy will have 120 star systems.

I read some place Elite D will have 400 billion eventually - i.e. the whole of the milky way. maybe not at launch but I believe they are developing a system when it can keep growing.
 
Currently travelling is boring, and for me, I simply alt-tab out for the duration of the flight. This isn't a problem for myself at the moment simply because I don't zip around the local system that much.

In the future, interdictions will be more prevalent- and as far as I'm aware- you will have the ability to dodge other players/pirates/police trying to interdict you. Basically, supercruise will be more involving than what it is now. Which is good.
 
walked everywhere in Skyrim ...
I did as well, I'm quite an explored minded player actually, but traveling between point A and B became tedious over time when there was nothing more to explore and you can't populate space with so many interesting things per km as in a fictional region like Skyrim, that wouldn't make sense.

OP check out Star Conflict
I'll check, but I've the feeling this game lacks a bit of context. If I fight, I prefer to make sure it actually means something and have consequences, not just a reward at the end of the match.

first you will be able to seamlessly enter hyperspace from anywhere to another star and not use a warp gate

It's not a game where the only important stuff happens at marked locations, and you know that everything in between is fluff. In Elite it can all have consequences.

max of 5 minutes to get just about anywhere

I think that answers my question pretty well. I don't mind traveling, as long it doesn't take half of your playtime. As I said, observing space and listening to ambient music is relaxing in a way. I was just concerned that the game forced you to go through multiple travel lanes to get from A to B and that it could become a very tedious and long travel like in the X series.
 
I'll check, but I've the feeling this game lacks a bit of context. If I fight, I prefer to make sure it actually means something and have consequences, not just a reward at the end of the match
Yeah it's a lobby game, but might give you some fun. I suspect Star Citizen's Squadron 42 campaign mode would be more like what you're looking for then, but will probably be a few years until that's out.
 
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OP check out Star Conflict. That seems like it would be more up your alley than Elite. (Or Star Citizen, for that matter)

It's available right now and free to play.

Yeah I'll second this. Elite isnt much of a "pickup and go" game. It, at least in its current state though i dont see it changing, requires a reasonable investment in player time to do things. Theres a learning curve that takes a while to get used to as well.

If X3 was too much of a time dump for the fun you got in return, then Elite is pretty much more of the same. Theres a lot of logistics and walking involved. Something that revolves around the action sounds more suited to your play style. If this premium beta is tell tale of the pacing, then I probably wont both logging in if I didnt have a couple hours to commit.
 
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