Space Mountain in Planet Coaster 2 (Very close remake of Disneyland Paris)

Big update this time on the interior of the ride. I've made it pretty realistic inside, complete with emergency paths and exits, but also ventilation units.
Its gonna be similar to the "De la terre à la lune" version, but a bit expanded upon.

There are also work lights inside which you can put "on" by simply selecting the Scenery group and changing the "Light" checkbox to whatever light color you want. To turn them "off" simply set the color to black.

I've also added the triangles which are seen on the dome structure, if you look at older photo's you will notice the small difference. But i think it adds a lot for the detailing.
 

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Hi everyone,

This time i'm back to tell you all that i finished Space Mountain - Outer Space. I will share the workshop link here so everyone can download the map now!
I want to thank you all for engaging in my forum post, and i will be back soon with a new exciting project: Journey to the center of the earth.

Workshop link: 1GCW3BDR9
 
Amazing!
For the track layout i would like to point out a few area's its seems off like where the blue moon mining rig should be at the end of the (sidewinder)half corkscrew after the half loop and the track should go around on the outside of the electro de velocitor and then it goes underneath it going into the second corkscrew but other than that it is truly a piece of art! Obviously the station is too wide but that is due limitation in the game where the station paths are not being able to overlap but don't mind me nitpicking as it gets the feeling of the real thing spot on. I especially love all the details like the queue path, maintenance paths and the sounds when going through the de-velocitor plus the overal attention to detail on the building is insane!
 
Amazing!
For the track layout i would like to point out a few area's its seems off like where the blue moon mining rig should be at the end of the (sidewinder)half corkscrew after the half loop and the track should go around on the outside of the electro de velocitor and then it goes underneath it going into the second corkscrew but other than that it is truly a piece of art! Obviously the station is too wide but that is due limitation in the game where the station paths are not being able to overlap but don't mind me nitpicking as it gets the feeling of the real thing spot on. I especially love all the details like the queue path, maintenance paths and the sounds when going through the de-velocitor plus the overal attention to detail on the building is insane!
Thanks for the compliments, i appreciate it.
You are indeed right, but most of these things are artistic choices. Like for example the Mining rig, i wanted to make it pretty big and immersive with the asteroids and stars and i couldn't really do it at the place where its supposed to be. And indeed for the station building its too wide, sadly this was the best i could make it due to the game's limitations.

Also would like to say that i will update the ride when custom audio/image files are implemented. So the ride will hopefully become even better in the end.
 
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