Space Scum

I only started playing about 4 days ago.
Game really started to pick up once I earned enough creds to buy a Viper and upgrade the Frameshift drive so I could explore some more of the galaxy.
Was having a great day today, even ranked up to Cadet in the Federation.

And then I get interdicted by a CMDR piloted Vulture.

Now I fly clean, pay of my fines, hell I don't even accept missions from bulletin if they look shady. So I have no bounty and no cargo when I'm interdicted.

Vulture doesn't seem to care and destroys me in seconds, forcing me to take a loan to re-buy my Viper since I had recently upgraded a component but would've been back above rebuy costs after completing the mission I was on.

Needless to say it left an awful taste in my mouth, so I doubt I'll be returning to open play anytime soon.
Griefers (or whatever other fun name we're going to call them instead) are a blight on the stars.

Open play is the wild west. There is no real safety from other players, that's why it's dangerous. I played solo for weeks before dipping my toes into Open, and even now I do so cautiously. I go in expecting to die at some point to someone. Whether that's someone being a jerk, attacking me while I attack an AI, attacking me while trading, or attacking me simply because he (or they) have a better ship and like to prove it, whatever - that's what I expect to happen. For me it's never a question of if that will happen in Open, but when. But that's part of the fun, and part of the challenge. Your reward is your survival, and the experience you gain.


Just like you should never fly without insurance, you shouldn't go into Open unless you are prepared to get ganked by another player (usually when you are at a disadvantage).
 
I only started playing about 4 days ago.
Game really started to pick up once I earned enough creds to buy a Viper and upgrade the Frameshift drive so I could explore some more of the galaxy.
Was having a great day today, even ranked up to Cadet in the Federation.

And then I get interdicted by a CMDR piloted Vulture.

Now I fly clean, pay of my fines, hell I don't even accept missions from bulletin if they look shady. So I have no bounty and no cargo when I'm interdicted.

Vulture doesn't seem to care and destroys me in seconds, forcing me to take a loan to re-buy my Viper since I had recently upgraded a component but would've been back above rebuy costs after completing the mission I was on.

Needless to say it left an awful taste in my mouth, so I doubt I'll be returning to open play anytime soon.
Griefers (or whatever other fun name we're going to call them instead) are a blight on the stars.

A vulture should never be able to take out a viper in a 1on1 interdiction.

1) always instantly submit
2) once you fall out of super cruize, put all 4 pips into your engines
3) boost directly away from him repeatedly
4) You will only have a 5 second cool down before your FSD has cooled, charge it the moment you can
5) re-enter supercruis, fly the opposite direction for a few seconds
6) drop right back into normal space
7) jump to new system
 
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I only started playing about 4 days ago.
Game really started to pick up once I earned enough creds to buy a Viper and upgrade the Frameshift drive so I could explore some more of the galaxy.
Was having a great day today, even ranked up to Cadet in the Federation.

And then I get interdicted by a CMDR piloted Vulture.

Now I fly clean, pay of my fines, hell I don't even accept missions from bulletin if they look shady. So I have no bounty and no cargo when I'm interdicted.

Vulture doesn't seem to care and destroys me in seconds, forcing me to take a loan to re-buy my Viper since I had recently upgraded a component but would've been back above rebuy costs after completing the mission I was on.

Needless to say it left an awful taste in my mouth, so I doubt I'll be returning to open play anytime soon.
Griefers (or whatever other fun name we're going to call them instead) are a blight on the stars.

Did you try to run? The viper is fast.
 
Sorry but joining Mobius will not work, as he'll still get griefed by NPC's.

this made me lol

I have a confession.

I played in open as I do most of the time, the only other time I don't is to defeat docking blockades (as there are no queues).

This is game launch period, probably a couple of weeks in. So there I am in open, floating in space in an anarchy system, looking out for potential targets with a bounty. Sadly, there aren't any. It's full of clean players like me looking for players with a bounty so they can kill them "legitimately".

We all sit there for hours. Mainly because criminals can pay off so they don't have a bounty right? So here we all are waiting. I see players in all sorts of ships, we dance around the buoy and generally goof around. There is no "local chat" to speak of , at least none used, so there are no communications.

I see someone "witch-space in". Warp in sounds cooler. So does "jump in". Anyway.

This player jumps in. They are in a Cobra MkIII. I'm in a Sidewinder. Because there is no mechanic telling me otherwise and because I have been bored out of my skull for three hours I fire a few shots at him. He responds. We exchange more fire. They die. I feel bad.

Months later, I confess this to you.

Is this how a game should be?

+1

Personally it didn't take me 4 days to realise that I might get killed in open without somebody asking if I minded, and that there were ways to avoid it. Learning all the tricks takes longer but, please, let's stop pretending people can't think for themselves.

i like you roach

Don't play in OPEN , there are no consequences for MURDERERS , Griefers and the rest who support them say this is normal game play, because FDEV says its normal.

Yet everyone who's been MURDERED by Griefers knows immediately its just bad behavior

my first experience i was 'griefed' by what could have been a gang of npc's. i actually have no idea becuase at the time i didnt know to look out for hollow symbols. i was interdicted and promptly killed. i posted it on the forums. this didnt stop me playing and it certainly wouldnt stop me playing open.

Wondering if those who support Griefers game play , would be more likely to use hacks as well, whether in ED or other games, as it fits with the narrative of narcissist my fun first, at anyone else cost or enjoyment of the game

I say again avoid OPEN , there are no consequences for MURDERERS

whaaa. we dont even....

So now you're insinuating that anybody who disagrees with you is probably a cheat? That's pathetic and indicative of the fact that you simply don't have an argument with any credibility. The consequences for MURDER are lacking, it's been well talked about and hopefully FD are addressing that somewhat in the next update. It still does nothing to change the facts of the matter, which are that pvp is a part of teh open experience. If you're too sensitive for that and inclined to take it personally when another player attacks you, then yes avoid open. Also avoid any competitive sports, debating and possibly going out in public.

Of course, there's nothing narcissistic about thinking that your view on the matter trumps that of the developers. No sir, not at all.

if i could +1 you again sir i would.

Getting blown up by some random CMDR is not griefing. Deal with it, or go to solo like the rest of the pansies.

+1 unless i forgot, i'll go back and check when i finish this post. be careful tho i was said something along the lines of people who only play solo are spineless and got told off by a mod.

This may seem a bit (or a lot) off-topic to people who doesn't really understand the relation with the issue posted by the OP.

The first thing is that fun and enjoyment could mean very different things to different people. Some people enjoy fighting and PvP style gameplay, other enjoy fighting and Coop (or PvE) gameplay, other people enjoy trading and "making money", other people enjoy exploring... so this is important to understand, that fun is a very subjective word.

Second, no matter what we call fun or how we play this game, in one way or another we do care about what happens inside the game. We do get happy when we get a new shiny ship. We do get happy after winning a prize after a community goal. We do get happy after defeating an enemy, or finding a new trade route or discovering a new system with lots of earth-like planets. And just because we do get happy sometimes, we do get angry many other times. We do get angry when we loose a ship, or when the game freezes, or when we forget to stop after jumping, and so on. And the fact that we get angry and happy, and sometimes even sad simply means that we care about the game, and that up to some point it is important to us. Maybe sometimes not as important as some things in real life, but other times it is more important than other things in real life that you don't like. So it is important and it does matter. Let me ask you something... what would you prefer to loose, a Bic pen (real life item) or an Anaconda fully equipped? So it doesn't really matter if it's made of virtual pixels without essence or if it's something that your hands can touch; what is important is the meaning we give to things. In fact, we all traded very important real life items (money) for something made of ether, just pixels in movement, an idea. So there's no real difference between those things, at least not to us aparently.

And third, since we all play the same game, on the same servers for sometimes very different reasons, and since the game is somehow important to us all, we should get along using the same ethical principles we use in real life. The mechanics are different, sure, but that doesn't give any of us the right... no, not right, the freedom to do anything we like without expecting consequences, and I'm not talking about legal consequences, I'm talking about ethical and social consequences.

Let's try to think the reason for this attack (because there's ALWAYS a reason): We have a new Cmdr. piloting a small fighter, the Viper. He has no cargo nor bounty. He has being playing for 4 days, so let's say his rank was Mostly Harmless". He was interdicted by a Vulture, which I'd say it's safe to assume is a more experienced player. The Vulture kills him. He had no cargo, so we cannot say it was for the money of the cargo. He had no bounty, so we cannot say it was because the money of the bounty. He had no experience and a smaller ship, which is no match for an experienced player in a Vulture, so we cannot say it was for the fun of the fight. So, what's left? Maybe the Cmdr. flying the Vulture just wanted to test his new weapons... then why attack a real person who just bought the game? Why not attack an NPC? Maybe he had a bad day and wanted to shoot something... then again, why not shoot an NPC? All it's left as far as I can see is that he just enojoyed making a newbie feel bad. And that's what this is all about really. People who starts this kind of threads doesn't really care about game mechanics, the doesn't really care on if you call this griefing or not. They are just frustrated because of the gratuitous aggressions. And IMO this is what this, and all threads like this are all about. I know that many people doesn't understand this, and that the fact that this happens so very often in so many games makes them believe this is normal and OK; but it's not.

yet in the real world people do bad, unethical things and nobody punishes them. recent example that south african paralymic athlete who blatantly murdered his gf.

I respectfully disagree.

While I wouldn't participate in the example of senseless killing as you described in your post (experienced commander attacks newb commander with no apparent motive), it's evident that - just like real life - there are people who do bad things. It's totally possible that people playing ED at home are sociopathic. They just like to play ED too.

People appreciate that PvP combat is a big component of the gameplay. In order to play with other people, you have to accept some level of risk. As William G.T. Shedd said, "A ship is safe in a harbour, but that's not what ships are for.” In this instance, single player mode is analogous to the harbour.

Perhaps the developers could make the bounties or level of wanted status commensurate with how heinous the crime is. For example, an elite player in a fully geared ship who kills a new player (for whatever reason), get's a bigger bounty because of the relative difference is skill and assets. I don't know - that might be too hard to manage or police.

It seems pretty easy in the game to clear one's name. Absolution for committing crimes against others is cheap. The alternative would be to have a game mechanic similar to that in the game Fable 2, which adjusted morality factors based upon player actions

My personal feeling is, "if you can't stand the heat, get outta the kitchen".

Cheers, commanders.

agree +1

Did you try to run? The viper is fast.

exactly. +1
 
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Sorry to hear what happened to you, it is a cutthroat galaxy tho. As for griefing, well that's hard to know one way or the other. Just because someone killed you, even with no cargo & no bounties is not proof they are a griefer. Being the game has a open world type of play mode you will encounter people that will kill you for any reason or even no reason. This in and of itself does not make them griefers. They could be playing as psychopaths. What would make them griefers would be if they only attacked human players, if they attacked people in areas where the system authorities would squash them pretty quickly(such as right outside spaceports) but currently can't as it isn't coded yet, repeatedly interdicting one specific person over & over & over & over & over & over & similar things. Since you do not know how the person that killed you has interacted with others, nor do you have any prior experience with this individual, you do not have enough information to determine whether they are a griefer or not.
 
Griefer psychopaths problem players in open .. Who cares what title or excuses are given for their idea of game play , end of the day player consequence should be affective, thus making the Griefer psychopaths problem players weigh up cost verse quick lols
 
As an explorer who is never near human space, I play in open but it doesn't matter because I haven't seen a human piloted ship in like a month where I'm at.
 
An unfortunate occurrence for the OP, but not an unforeseeable one. Both the event itself and the consequences of it could have been significantly mitigated with a bit of foresight and preparation.

Don't play in OPEN , there are no consequences for MURDERERS , Griefers and the rest who support them say this is normal game play, because FDEV says its normal.

Consequences are whatever you can pull off.

The Vulture CMDR who interdicted me today was shot down, twice, while the Viper and Cobra CMDRs that scanned me were rammed and shot to a few dozen percent hull.
 
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The only person who knows whether this was griefing or not is the person who interdicted the OP. If he or she did it to "harvest the salty tears" then it was griefing. If they did it for any other reason then it wasn't. But unless they're going to turn up and confess all while wired to a polygraph, none of us is ever going to know. Continued discussion is pointless, as has been proven in the umpteen bazillion threads in which this subject has already been thrashed to a pulp.

Hell, nobody could be more anti-censorship than I am but even I find myself wishing the moderators would just add the g-word to the auto-erase filter so there'd be a better chance of nipping these thread tangents in the bud.

Let it go, folks. Just let it go.
 
I can't believe you folks are still going on about this. (like five hours later??)
I've moved on, caught up with Vikings, and did some work on a skyrim mod lol.

Almost like people care more about being right in the forums than I care about the incident...
 
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I can't believe you folks are still going on about this. (like five hours later??)
I've moved on, caught up with Vikings, and did some work on a skyrim mod lol.

Almost like people care more about being right in the forums than I care about the incident...

This argument was here before you and will be here after you.
 
I can't believe you folks are still going on about this. (like five hours later??)
Stick around, mate, some of these things have been known to run for months. Do a forum search for "griefer" or "griefing", look at the start date on some of the still-active threads, then slowly despair. A facepalm is optional.
 

Nonya

Banned
<grief>Yay! More names to add to the list of people to insta-kill in Open for no reason whatsoever if I run across them!</grief>

But seriously, welcome to any internet multiplayer game ever.
 
Hey OP, literally just died about 10 min ago. Guy was fully loaded in a fur de lance, I was fully loaded for trading with trade items. He opened up fire after I submitted and tore through my flimsy d3 shields like paper. As I was about to explode I said "I guess no loot for you". His response was "I dont want loot, I just want to kill".

Like I said, it's the wild west in Open play and some folks are just bored, just douches, or just don't care. You have to just accept it and have fun knowing that's part of the game and what makes it "dangerous".
 
clue's in the title...
Aaagh! No, no it isn't.

Becoming Elite - Ratings
  • Getting the Elite rating (in any of the four rankings) automatically gets you into the exclusive “Elite Federation of Pilots” – and being a member of the Elite federation confers many privileges. It is also possible for pilots without the “Elite” rating to gain admission to the EFP, but access to the organisation is extremely difficult: one must show extraordinary promise as a pilot to be admitted.
    [...]
  • Once admitted the pilot will be awarded a badge including the “Elite” logo, but with their current rank below. It is expected the majority of these will be “Elite: Dangerous” and “Elite: Deadly”. Those with an “Elite” rating get the original, unadorned badge.

David Braben said:
 
Hey OP, literally just died about 10 min ago. Guy was fully loaded in a fur de lance, I was fully loaded for trading with trade items. He opened up fire after I submitted and tore through my flimsy d3 shields like paper. As I was about to explode I said "I guess no loot for you". His response was "I dont want loot, I just want to kill".

Like I said, it's the wild west in Open play and some folks are just bored, just douches, or just don't care. You have to just accept it and have fun knowing that's part of the game and what makes it "dangerous".

So 'Space Scum' is about right then.
These players are the lowest of the low.
 
quote_icon.png
Originally Posted by Ghostwind40
Hey OP, literally just died about 10 min ago. Guy was fully loaded in a fur de lance, I was fully loaded for trading with trade items. He opened up fire after I submitted and tore through my flimsy d3 shields like paper. As I was about to explode I said "I guess no loot for you". His response was "I dont want loot, I just want to kill".

Like I said, it's the wild west in Open play and some folks are just bored, just douches, or just don't care. You have to just accept it and have fun knowing that's part of the game and what makes it "dangerous".

So 'Space Scum' is about right then.
These players are the lowest of the low.

In ED I'm held to account if I open fire on a NPC by mistake in a RES , but if I get shot up for fun in open nothing much happens to the attacker it's viewed as "normal" or apart of the game , the "wild west" anything is allowed to happen

Players talk of factions and over throwing governments , planet landings , better trading system , none of that will work , in a "wild west" view of ED.
real "wild west" consequence mattered , bandits didn't wander in towns (dock at stations) , they would have been hanged . Instead they roamed out there, in the bad lands. Not flying around near lave, waving a system authority

Players are moving to Private Servers , I would have preferred to have stayed in open myself yet the cost working around the core systems rare trading was too much, blown up twice.
I wanted the danger heaps of players brings in open and like the idea of PvP and Pirates yet the cost to me was far greater than the cost to the attacker , who got nothing off me , for his outlay, bullets fuel are too cheap

Simple rules , using the wanted system.

Murderers cant dock in same system they kill in, this keeps "the unclean" moving on , makes it difficult to hang out in one system, like lave group of planets
Can use Fleet Carriers if one is in system ( not in game just wishing) , but Fleet Carriers have no repair , only refuel and rearm

System Authority & other players can kills Murderers on sight , no need to scan already RED , you kill them bounty is yours
Murderers once attacked , if disconnection occurs at their end, they loose the fight

Insurance, death cost more for the fighter rig than for a trader

Fuel & weapons costs are based on your reputation & wanted status in the current system
 
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