One of the very first obstacles any space pilot in Elite universe must overcome is flying through the mailslot entrance/exit of the space station.
We all know it well. We all learned how to use it and don't much think about it, I suspect. It is what it is.
But I started to wonder: actually why does every station access look like this.
First thing that we must make clear is this: Tower Control is crap.
If you have Docking Computer, then it will do the docking for you and you don't need to worry about flying into NPC's (although TowerControl will still chastise you for speeding or hitting things, even if it's them who control your approach through DC), but when you try to leave the station, Tower doesn't provide any help besides wishing you good luck. And when you fly bigger, less manouverable ships, you will often face another ship flying right at you in a situation, where it's too late to avoid collision. Even if you try to pay attention, Tower will tell you the way is clear, some NPC, or a Player might appear seemingly out of nowhere and ruin your windshield with some new scratches and a fine to your name.
When thinking about it, It's rather unrealistic approach. It's just asking for trouble and I can't think of any reason, why station couldn't have bigger entrances, or even better - two slots, one for entering, the other for leaving the station. It wouldn't even be that much of a problem to modify the game model I think.
I've made quick photo edit of a screenshot I've found on the net, to show what I mean:
Pilots could be fined for using wrong slot (or maybe even some one-way forcefield could make using the wrong slot impossible), it would help organizing the traffic, it wouldn't make station that much more vulnerable security wise...
I understand there might be reasons why the entrance shouldn't be too big - when forcefield fails f.ex., small opening could be easily closed with a gate, it's easier to scan ships that are entering one at a time, etc.
Now, I'm not complaining, or seeking advice how to avoid problems during entering, or leaving station.
I'm not even proposing a change, because somehow I don't think I'm the first to have an idea like that and I suspect it's rather a conscious design choice than anything else.
I'm curious whether you guys think (or know for a fact) there are some gameplay or other reasons for having so small two-way entrance?
Maybe it would be unrealistic to have it bigger, or to have two?
Was it designed to be challenging that way? To force interactions between players f.ex.?
To make some gameplay out of entering/exiting station that might be boring otherwise?
Do you enjoy using it in current form, or maybe it's a annoyance you could do without?
Would you prefer to have it changed?
We all know it well. We all learned how to use it and don't much think about it, I suspect. It is what it is.
But I started to wonder: actually why does every station access look like this.
First thing that we must make clear is this: Tower Control is crap.
If you have Docking Computer, then it will do the docking for you and you don't need to worry about flying into NPC's (although TowerControl will still chastise you for speeding or hitting things, even if it's them who control your approach through DC), but when you try to leave the station, Tower doesn't provide any help besides wishing you good luck. And when you fly bigger, less manouverable ships, you will often face another ship flying right at you in a situation, where it's too late to avoid collision. Even if you try to pay attention, Tower will tell you the way is clear, some NPC, or a Player might appear seemingly out of nowhere and ruin your windshield with some new scratches and a fine to your name.
When thinking about it, It's rather unrealistic approach. It's just asking for trouble and I can't think of any reason, why station couldn't have bigger entrances, or even better - two slots, one for entering, the other for leaving the station. It wouldn't even be that much of a problem to modify the game model I think.
I've made quick photo edit of a screenshot I've found on the net, to show what I mean:

I understand there might be reasons why the entrance shouldn't be too big - when forcefield fails f.ex., small opening could be easily closed with a gate, it's easier to scan ships that are entering one at a time, etc.
Now, I'm not complaining, or seeking advice how to avoid problems during entering, or leaving station.
I'm not even proposing a change, because somehow I don't think I'm the first to have an idea like that and I suspect it's rather a conscious design choice than anything else.
I'm curious whether you guys think (or know for a fact) there are some gameplay or other reasons for having so small two-way entrance?
Maybe it would be unrealistic to have it bigger, or to have two?
Was it designed to be challenging that way? To force interactions between players f.ex.?
To make some gameplay out of entering/exiting station that might be boring otherwise?
Do you enjoy using it in current form, or maybe it's a annoyance you could do without?
Would you prefer to have it changed?