SpaceBourne

Tried this, the spaceship flying part was rather disappointing, just standard generic arcade space shooter like Everspace and many other recent (and not so recent) let-downs. Liked the part before I got in the ship, staring out the station window down on the planet felt great. But lasted little.

Might give it another go in the future, but so far it didn't leave a good impression.
 
I do not know what you expected but the game was never meant to be a space sim. In relation to the flight model it´s just like Freelancer mixed with starpoint gemini. It was made to play in third person.
 
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It looks pretty, but quite generic. 3rd person ship combat seems arcadey. Space is too colorful, not realistic. The animations are not so good. It's clearly made by a small indie developer.
 
Something from the Steam page description:

Except the main storyline SpaceBourne’s content is randomly generated. Every System is randomly generated at game initialization. This allows for the player to come across different events in every new map. This design choice was made in order to bring replayability to the game and allow the player to encounter different events on same maps.

I like this. A lot. Its also dirt-cheap at the moment, might give it a punt later today while I wait for 3.3 beta... :)

It looks pretty, but quite generic. 3rd person ship combat seems arcadey. Space is too colorful, not realistic. The animations are not so good. It's clearly made by a small indie developer.

Spot on on all accounts. Then again, it could be a fun arcade space game for a tenner, no?
 
Early Access Version 1.1.0 Relesed
25 DE NOVEMBRO - DBK GAMES
NEW FEATURES

1- Crafting (Prototype)

In accordance with the community feedback, crafting is added to the game. You can now craft in SpaceBourne. Player is now able to combine adn craft new items using ores and other materials collected.
4 crafting stations are added to the game ( 1 for each race + 1 for pritaes ). But in this version only the Arbuq station is landable. Other stations will be added in the coming updates.
48 new craftable items are added. This number will increase in the coming updates. For the time being only raw materials and usable items are craftable ( Repair Kit, Energy Recharger, shield recharger, etc. )
New NPC Class “Engineer” is added. You can speak with them to learn new blueprints.

2- Ship Piloting

During Early Access period we received various player feedback regarding piloting ships. Some players requrested more realistic physics, while others asked for arcade style, and others were happy with the way things are. Instead of picking a single one of these options, we’ve added all of them so the players can chose for themselves.
4 New Ship maneuvering styles are added.
Full Arcade: Current Ship maneuvering, low physics response, easy to control.
Semi Arcade : More realistic physics than the Full-Arcade Mode. Velocity increase, stopping and general maneuvering is more realistic. Drifting distance is longer than the Full Arcade Mode. More realistic physics, but harder to control.
Space Shooter Arcade: In this version the ship follows the cursor instantaneously. Created for those of you asking for more of an Everspace kind of feeling. Physics are somewhere in between the Full Arcade and the Semi-Arcade modes.
Space Shooter Semi Arcade : More realistic physics than the Space Shooter Arcade Mode.
All of these maneuvering styles can be changed using the in-game Options Menu while playing the game.

3- Ship Perks And Ship Customization :

New ship perks are added to the game. All ships now have a distinct piloting style and active perks.
2 brand new ships are added.
11 new ship types are added with their active perks
Starter ship is changed. You will realize that the B35 starter ship is changed to an Anromeda model. Early Access players will be able to purchase the B35 from ship dealers for 1.ooo TY. Those of you happy with the B35 will be able to purchase it with ease.
Switching between piloting modes is changed. Switching animation and effects are removed. You can now switch between modes instantaneously.
3 new ship cockpits are added.
Warp times are shortened. New effects are added for short distance warps.

4-Gamepad and Joystick Support :

Again in accordance with our Early Access player feedback full gamepad and joystick + HOTAS Suppot is added.

With the new keybinding and control systems Gamepad and Joystick peformance is increased.
A new advanced settings menus is added for Gamepads and Joysticks. Using thie menu you can change: Axis sensitivity, Deadzone, and also set your + / - axes.
Pedal sensitivity setting is added for pedal users.
Using advanced settings you can change button bindings. Careful: This is different from the keybinding settings. This setting is for switching 2 buttons with each other. For example: when X and Y buttons are switched, pressing X on the Gamepad will act like pressing Y. This settings is added for multi-button joystick and Hotas users

5-New Physics Engine :

SpaceBourne’s physics engine is changed.
FPS limit is increased to 60.
Crashing and impact mechanics are added.
Space objects can now drift and move.

6-Performance and Visuals :

Lighting is improved and model details are optimized, increasing the overall performance by 35 - 45 %.
Post-process data is improved. Stations are now more performant and visually appealing.
Level load times are shorter.
Audio channels are optimized. Audio quality setting is added to the Options Menu.
All planet and satellite models are replaced with more realistic ones.
Space atmosphere is improved. Space and solar systems are now more realistic. A more realistic space lighting is achieved through new light calculations that take into account the the position of the sun and the distance between the player and the sun.

Other Additions :

Item market values are changed.
Tutorial map is changed. Tutorial mission now includes ship perks training.
Main Menu and Settings are changed.
8 new weapons are added.
Some of the in-game UI is improved. The rest of the UI will be improved in the coming updates.
Mining NPC ships are added to asteroid fields.
Randomly appearing pirate attacks and pirate raids are added.
Wormhole maps are improved.
3 new enemy ships are added. 2 frigates and 1 fly class.
Space Anamolys are redesigned. Gathering Space Anomolies are now more challenging.
The salvaged materials collected from the new Space Anamolies can now be used to increase crafted weapon quality.
Improvements to the artificial intelligence are made. Artificial intelligence now acts taking into account its tactical advantages. AI can now develop different strategies taking the possibility of winning / losing the war into account.
And more than 50 minor changes.
 
https://steamcommunity.com/games/732240/announcements/detail/1761375175743509760

SpaceBourne Ver 1.1.6

New Features, Additions, developments and modifications:

ECONOMIC SYSTEM:

• New Feature: Dynamic Economic System; now there is a living / dynamic economic system in SpaceBourne. You can read the details of the new economic system in this guide.

Trade Guide
Um guia para Spacebourne
Por: DBK Games
Trade Guilde



• 18 new trade items added to the game
• Trade convoys added.
• Prices of all goods, ships and weapons are adjusted.
• Tax system is added to trading.
• Mission rewards are adjusted.
• New Ship Type: Merchant Ships
• 5 new merchant ships added to the game.
• Hangars for merchant ships have been added.
• New station section: Station Hangars
• Now players can use hangars that they rent from the stations to stock trade items. Unlike the Galaxy Bank, the hangars are independent on each station.
• New NPC class: Imperial Traders; these NPCs exchange trade items. Each station’s trader NPCs trade for the empire it is affiliated with.

SANDBOX GAME MODE:

• Alongside the main mission a sandbox game mode has been added to SpaceBourne.
• 3 new main characters are added the game for the player to choose from.
• 32 new side missions are added for the sandbox mode.
• In the sandbox mode, many missions that are available in story mode can be completed freely.

BUILDING STATIONS AND AN ARMY:

• Players can now buy and develop their own station.
• Players have 14 different station parts to add and develop the station they bought.
• Players will be able to hire soldiers and pilots from their strategy center once it is installed.
• These soldiers can be given orders such as defending the station or fighting alongside missions.
• An internal economic system has been added for stations. Income is collected by renting parts of the station and collecting tax from the residents of the station.

New Maps and Solar Systems:

• New planet station: Core Station
• New Galaxy Central Planet and Galaxy Central Station Core added which is open to all the races.
• 24 new Solar Systems added
• 2 new station map added

Other add-ons:

• New ship: “Chark” is now available in game
• 2 new cockpits added
• 26 new weapons added to the Level range 22 to 40
• 2 new contract types added
• Added Holographic targeting HUD and 3D Radar to the cockpit
• Added new panel for the trade ships in the ship market and a new section in the map to make trade ships more accessible
• Added new calender system (YY/MM/DD) and Galaxy Calender
• Added a new live info panel for the loot, experience points and social impacts

Improvements:

• Converted Star Map to interactive 3D model
• Converted Galaxy Atlas to interactive 3D model
• Converted Scannder interface to interactive 3D model
• Trading interface is now improved and practical, as players can trade the goods in their bank and hangar without loading them to their cargo.
• Diplomacy interface is improved and more functional now.
• Loading is reduced by 40% during entering and leaving a station
• Weapon sounds and effects differ now depending on the model
• Stations are designed to be more populated and live
• Wormholes are reorganized
• Changed the main font of the game to make it more legible.
• Instead of gathering the loot one-by-one post battle, now player can interact with a chest to loot everything in an area of 5 km radius

First of all, thank you for your interest and support in SpaceBourne during early access.

This release will be our final major "new features" update. So far we've added a lot of content to the game that early access players requested, adding anymore would make the game overly complicated.

Therefore, next updates will be focusing on development and enhancement of the current content.
 
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