Anyone remember the episode of Star Trek 'Tin Man' with the entity known as Gomtuu?
It was a starship sized shellfish like thing that lived the majority of its existence in space travelling between the stars, completely organic. Would be nice to have something generate a few random biological creatures (ala NMS but with a simpler, more limited algorithm), to create the occasional space ship sized lifeform encounters in space? Make people wonder if they just saw a thargoid or not.
Just daydreaming out loud, maybe stick it on the long term to-do list?
Yes, you should be able to kill it (assuming you can survive its defenses), but I wouldn't. Maybe like NMS some could be hostile, some benign, and some even benevolent (for example, if they notice your ship is damaged, they spit out a load of titanium by way of a gift). Lots of opportunity for emergent gameplay here with little code (except the actual modelling of the biocreature components and how they fit together, which would be tougher).
https://en.wikipedia.org/wiki/Tin_Man_(Star_Trek:_The_Next_Generation)
It was a starship sized shellfish like thing that lived the majority of its existence in space travelling between the stars, completely organic. Would be nice to have something generate a few random biological creatures (ala NMS but with a simpler, more limited algorithm), to create the occasional space ship sized lifeform encounters in space? Make people wonder if they just saw a thargoid or not.
Just daydreaming out loud, maybe stick it on the long term to-do list?
Yes, you should be able to kill it (assuming you can survive its defenses), but I wouldn't. Maybe like NMS some could be hostile, some benign, and some even benevolent (for example, if they notice your ship is damaged, they spit out a load of titanium by way of a gift). Lots of opportunity for emergent gameplay here with little code (except the actual modelling of the biocreature components and how they fit together, which would be tougher).
https://en.wikipedia.org/wiki/Tin_Man_(Star_Trek:_The_Next_Generation)