Spansh route

I'm in
Hacheau OS-R d5-2
and I'm trying to get to Beagle Point. Spansh tells me my 60ly Anaconda can do it in 375 jumps. But when I download the CSV it just confirms the 375 jumps without showing the actual individual jumps.

Help please!
 

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BTW, PSA, FWIW, IMNSHO...
If one's explorer is properly outfitted (the largest optional module is the fuel scoop), the neutron highway is not the fastest way to cross long distances. What one gains in having fewer jumps, one loses (or more than loses) in the extra time sinks:
  • plotting every jump individually
  • adding back two additional jumps every time you need to find a fuel star and return to your route
  • taking longer to maneuver into the cone, supercharge, leave the cone, and align to your destination than to simply fly around the star and jump again
  • Zig-zagging instead of taking a direct route
  • More frequently repairing the FSD
With the largest possible fuel scoop equipped (ordinary flight around the star to align with the next destination is enough to top off fuel), using the in-game galaxy map to plot a route that utilizes jet cones when available, limited to 0, B, A, F, G, K, M, white dwarf, and non-sequence stars, travel is at least as fast, in my case always faster, just plotting and flying than travelling the neutron highway. I only ever pause my flight when I want to fully scan a system, or, after a very long while if I had a number of boosted jumps, to repair my FSD. I might plot a route on Spansh to put me on a line that will include jet cones, and to identify 20KLY waypoints, but the neutron highway itself is fool's gold, unless your purposes and circumstances compel you to use a small fuel scoop (maybe).
 
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Spansh tells me my 60ly Anaconda can do it in 375 jumps.
If you are trying to get to Beagle Point with as few jumps as possible, the Anaconda can do significantly better than 60 Ly, without much if any compromise. (75 should be easy. 80 if you really optimize.)
 
If you are trying to get to Beagle Point with as few jumps as possible, the Anaconda can do significantly better than 60 Ly, without much if any compromise. (75 should be easy. 80 if you really optimize.)
Bit late to re-outfit, though...
Rufus.png
 
BTW, PSA, FWIW, IMNSHO...
If one's explorer is properly outfitted (the largest optional module is the fuel scoop), the neutron highway is not the fastest way to cross long distances. What one gains in having fewer jumps, one loses (or more than loses) in the extra time sinks:

I’m pretty sure the Beagle Point record used the neutron highway.

But for us mere mortals, I agree it’s often quicker to jump/scoop/jump especially with the Mandalay!

Edit:
taking longer to maneuver into the cone, supercharge, leave the cone, and align to your destination than to simply fly around the star and jump again

No need to leave the cone and align before charging. As soon as you’re supercharged hit the jump button and then manoeuvre towards your destination. 🙂
 
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  • plotting every jump individually
  • adding back two additional jumps every time you need to find a fuel star and return to your route
Errrmmm... no. Go into one of the Neutron fields, tell the in-game route plotter you want to use neutron boosts and go. The plotter will plot the next jump and include refuelling breaks. Of course, this strategy falls short if you are out of the Neutron Fields (i.e. Neutron star density becomes too low). As a bonus, you can collect all those nice first discoveries on NS systems (which of course you won't get for using a route plotter that only knows the systems that hve been entered into the ED player database).
In the case that you want/need to travel outside the Neutron Fields, there are other tools, however. Never used them myself, so I can't comment on any specifics, but basically these take a list of stars (as the one that should fall out of Spansh) and simply copy the next destination into the clipboard when pressing a shortcut. You could probably automate that even further so that a single shortcut (or even joystick button) will take the next destination from the list and put it directly into the jump target in the galmap - but i never aspired to this kind travel, Neutron fields were good enough for me. And from that experience, even as a filthy casual, neutron boosting would reduce my travel time by a factor ~2.5.
 
Errrmmm... no. Go into one of the Neutron fields, tell the in-game route plotter you want to use neutron boosts and go. The plotter will plot the next jump and include refuelling breaks. Of course, this strategy falls short if you are out of the Neutron Fields (i.e. Neutron star density becomes too low). As a bonus, you can collect all those nice first discoveries on NS systems (which of course you won't get for using a route plotter that only knows the systems that hve been entered into the ED player database).
In the case that you want/need to travel outside the Neutron Fields, there are other tools, however. Never used them myself, so I can't comment on any specifics, but basically these take a list of stars (as the one that should fall out of Spansh) and simply copy the next destination into the clipboard when pressing a shortcut. You could probably automate that even further so that a single shortcut (or even joystick button) will take the next destination from the list and put it directly into the jump target in the galmap - but i never aspired to this kind travel, Neutron fields were good enough for me. And from that experience, even as a filthy casual, neutron boosting would reduce my travel time by a factor ~2.5.

It certainly doesn’t give the most optimal route, and it also only calculates your jump range based on a full tank.

I did Amundsen's Star to Beagle Point using Spanish. I’d copy the next system while jumping; line up the neutron; paste into the galmap and select the next system while supercharging; and the hit jump as soon as it was charged.

Occasionally I’d hit the wrong button and use the route function that can add several extra jumps, with around 100t fuel tank, but as I wasn’t after and speed records I didn’t mind.

I’m very practiced with normal jumps so most of the time it’s quicker to do it that way, but with such a long trip the neutron highway is definitely quicker.
 
It certainly doesn’t give the most optimal route, and it also only calculates your jump range based on a full tank.

I did Amundsen's Star to Beagle Point using Spanish. I’d copy the next system while jumping; line up the neutron; paste into the galmap and select the next system while supercharging; and the hit jump as soon as it was charged.

Occasionally I’d hit the wrong button and use the route function that can add several extra jumps, with around 100t fuel tank, but as I wasn’t after and speed records I didn’t mind.

I’m very practiced with normal jumps so most of the time it’s quicker to do it that way, but with such a long trip the neutron highway is definitely quicker.
Out of curiosity, how did you handle fuel scooping?
 
Out of curiosity, how did you handle fuel scooping?

Sorry, only just noticed this.

Spanish puts them in, you just neutron jump to the fuel star, then jump to the next neutron system. With 100t of fuel it takes a little while but you just park up.

Choosing where to repair your FSD is slightly trickier, you don’t need to do it at every fuel star but you also don’t want it cancelling too many jumps as that gets frustrating.
 
Choosing where to repair your FSD is slightly trickier, you don’t need to do it at every fuel star but you also don’t want it cancelling too many jumps as that gets frustrating.
About every 15 jumps. Just check your modules from time to time, and when the FSD's health gets to about 85%, just drop out of supercruise, repair, and then continue as normal. I don't think there's anything "tricky" about it.
 
About every 15 jumps. Just check your modules from time to time, and when the FSD's health gets to about 85%, just drop out of supercruise, repair, and then continue as normal. I don't think there's anything "tricky" about it.

But when you’re doing 10 neutron legs…

I didn’t say it was difficult, it’s just tricker to plan. While I wasn’t going for a speed run, I didn’t want to spend a year out on that trip - I was passing time waiting for the Mandalay - so I still had an eye on being efficient.

You have less accidents repairing at a fuel star than next to a neutron.
 
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